ServerFramework | distributed Java game server framework that can be

 by   zhangqi-ulua Java Version: Current License: No License

kandi X-RAY | ServerFramework Summary

kandi X-RAY | ServerFramework Summary

ServerFramework is a Java library. ServerFramework has no bugs, it has no vulnerabilities and it has low support. However ServerFramework build file is not available. You can download it from GitHub.

A distributed Java game server framework that can be used as a global server or rolling server, with several utilities and game clients
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              ServerFramework has a low active ecosystem.
              It has 117 star(s) with 75 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 6 have been closed. There are 31 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ServerFramework is current.

            kandi-Quality Quality

              ServerFramework has 0 bugs and 0 code smells.

            kandi-Security Security

              ServerFramework has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ServerFramework code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ServerFramework does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ServerFramework releases are not available. You will need to build from source code and install.
              ServerFramework has no build file. You will be need to create the build yourself to build the component from source.
              ServerFramework saves you 133011 person hours of effort in developing the same functionality from scratch.
              It has 139309 lines of code, 12721 functions and 582 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ServerFramework and discovered the below as its top functions. This is intended to give you an instant insight into ServerFramework implemented functionality, and help decide if they suit your requirements.
            • Handler for receiving messages .
            • Login action .
            • Checks if there is a winner in a match
            • Perform a force operation .
            • Push out client offline message
            • Handles a frame read .
            • Send a net message to a player
            • Scans the specified package and returns a set of classes .
            • create a new user
            • Convert the message to binary data .
            Get all kandi verified functions for this library.

            ServerFramework Key Features

            No Key Features are available at this moment for ServerFramework.

            ServerFramework Examples and Code Snippets

            No Code Snippets are available at this moment for ServerFramework.

            Community Discussions

            QUESTION

            How to apply Linger option with winsock2
            Asked 2019-Oct-22 at 20:32

            I want to avoid the TIME_WAIT state when closing a TCP socket (I am aware of the pros and cons of circumventing TIME_WAIT).

            I am using Windows and WinSock2/.Net sockets and am having great difficulty getting the SO_LINGER socket option to work as described in the documentation.

            My test code with most of the error checking removed for brevity is:

            ...

            ANSWER

            Answered 2019-Oct-22 at 19:30

            You can't really avoid TIME_WAIT when your app is the one closing the TCP connection first (TIME_WAIT does not happen when the peer closes the connection first). No amount of SO_LINGER settings will change that fact, other than performing an abortive socket closure (ie sending a RST packet). It is simply part of how TCP works (look at the TCP state diagram). SO_LINGER simply controls how long closesocket() waits before actually closing an active connection.

            The only way to prevent the socket from entering the TIME_WAIT state is to set the l_linger duration to 0, and don't call shutdown(SD_SEND) or shutdown(SD_BOTH) at all (calling shutdown(SD_RECEIVE) is OK). This is documented behavior:

            The closesocket call will only block until all data has been delivered to the peer or the timeout expires. If the connection is reset because the timeout expires, then the socket will not go into TIME_WAIT state. If all data is sent within the timeout period, then the socket can go into TIME_WAIT state.

            If the l_onoff member of the linger structure is nonzero and the l_linger member is a zero timeout interval on a blocking socket, then a call to closesocket will reset the connection. The socket will not go to the TIME_WAIT state.

            The real problem with your code (aside from the lack of error handling) is that your client is bind()'ing a client socket before connect()'ing it to a server. Typically, you should not bind() a client socket at all, you should let the OS choose an appropriate binding for you. However, if you must bind() a client socket, you will likely need to enable the SO_REUSEADDR option on that socket to avoid being blocked when a previous connection boudn to the same local IP/Port is still in TIME_WAIT state and you are trying to connect() in a short amount of time after the previous closesocket().

            See How to avoid TIME_WAIT state after closesocket() ? for more details. Also, the document you linked to in your question also explains ways to avoid TIME_WAIT without resorting to messing with SO_LINGER.

            Source https://stackoverflow.com/questions/58506815

            QUESTION

            Resolve Windows socket error WSAENOBUFS (10055)
            Asked 2017-Nov-08 at 16:43

            Our application has a feature to actively connect to the customers' internal factory network and send a message when inspection events occur. The customer enters the IP address and port number of their machine and application into our software.

            I'm using a TClientSocket in blocking mode and have provided callback functions for the OnConnect and OnError events. Assuming the abovementioned feature has been activated, when the application starts I call the following code in a separate thread:

            ...

            ANSWER

            Answered 2017-Nov-08 at 16:43

            A) The cause of the resource leak was a programming error. When the OnError event occurs, Socket.Close() should be called to release low-level resources associated with the socket.

            B) The memory leak does not show up in the standard Working Set memory use of the process. Open handles belonging to your process need to be monitored which is possible with GetProcessHandleCount. See this answer in Delphi which was tested and works well. This answer in C++ was not tested but the answer is accepted so should work. Of course, you should be able to use GetProcessHandleCount directly in C++.

            C) After much research, I must conclude that just like a normal memory leak, you cannot just ask Windows to "clean up" after you! The handle resource has been leaked by your application and you must find and fix the cause (see A and B above).

            Source https://stackoverflow.com/questions/47158231

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ServerFramework

            You can download it from GitHub.
            You can use ServerFramework like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ServerFramework component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone zhangqi-ulua/ServerFramework

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            git@github.com:zhangqi-ulua/ServerFramework.git

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