LowPoly | Low Poly风格图片生成器
kandi X-RAY | LowPoly Summary
kandi X-RAY | LowPoly Summary
Low Poly风格图片生成器
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Top functions reviewed by kandi - BETA
- Generates low polygon configuration
- Triangulates a set of triangles
- Generate the result
- This function defines the circumcircle of a circle
- Calculates the super triangular triangles
- Dedupe edges
- Sugeline function
- Loads the configuration from an input stream
- Create the configuration
- Returns the average pixel in the image at x y
LowPoly Key Features
LowPoly Examples and Code Snippets
Community Discussions
Trending Discussions on LowPoly
QUESTION
Learning Three Js by my own and with some (incredible) stuff found on Internet, I use Script to generate a LowPoly Planet, but trees does not cast Shadow on the ground.
I look for help but didn't find something to work. Can you explain me why please ?
I tried many things with MeshLambertMaterial and things like :
...ANSWER
Answered 2022-Jan-27 at 11:34Trees are objects, that consist of several meshes (as they are Object3D
or Group
), so to make them to cast shadows, you need to use .traverse()
method.
So change this part
QUESTION
I'm starting to learn aframe and want to use it with an Oculus Quest 2. I have the hands displayed and I'm trying to move around the VR world but when I move the hands don't move ... how to make the hands follow the camera? thanks
This is my code
...ANSWER
Answered 2021-Dec-19 at 07:56I finally found ...
At the beginning I put the controllers in the camera ... but I had to put them in #rig
QUESTION
The problem:
I want to make a ball the user can throw. With my current implementation, physics work but I cannot lift the ball. However, if I delete the "dynamic-body" I can grab the ball exactly as I am supposed to, and move it around. Heck, I tried changing it to "static-body" and it still works. The problem seems to be whenever I mix grabbable and dynamic-body. I know it should be possible in an older version, as I was using this tutorial: https://www.youtube.com/watch?v=SKYfYd3pk4I
However, he is using progressive-controls which are not available in the newest super-hands package, I don't know if that changes anything. Is there anything I am doing wrong here?
Here are my snippits of code that could affect the result:
My A-Frame packages:
...ANSWER
Answered 2020-Nov-19 at 03:10Thanks to this: https://github.com/bryik/aframe-ball-throw/blob/master/index.html
I found the culprit. I needed to add the static-body to my hand-entities, so that collision could be detected. No idea why collision was detected without them before though.
Modified code:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install LowPoly
You can use LowPoly like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the LowPoly component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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