Planet | Country-name game with speech recognition | Speech library

 by   BDav24 JavaScript Version: Current License: MIT

kandi X-RAY | Planet Summary

kandi X-RAY | Planet Summary

Planet is a JavaScript library typically used in Artificial Intelligence, Speech applications. Planet has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Country-name game with speech recognition. Demo: (will work only with a recent version of Chrome). The goal was to build a nice game with the fewer lines of code possible but which would have been complicated to build a few years ago (3D Globe, speech recognition…​). It uses various libraries: - D3.js (under BSD3 licence), a JavaScript library for manipulating documents based on data. More exactly the following example: - annyang (under MIT licence), a JavaScript library for adding voice commands using speech recognition (- And even animate.css a library to create CSS3 effects under MIT licence (
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    Quality
      Security
        License
          Reuse

            kandi-support Support

              Planet has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Planet has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Planet is current.

            kandi-Quality Quality

              Planet has 0 bugs and 0 code smells.

            kandi-Security Security

              Planet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Planet code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Planet is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Planet releases are not available. You will need to build from source code and install.
              It has 1552 lines of code, 0 functions and 6 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Planet and discovered the below as its top functions. This is intended to give you an instant insight into Planet implemented functionality, and help decide if they suit your requirements.
            • Apply a direction to the axis
            • Create a new transition object .
            • Binds a group .
            • Calculates the scale .
            • Returns the area of the SVG object .
            • Calculates a linear scale
            • Standard scale like 1
            • Computes the monotone of the given points .
            • Parse rgb - pair .
            • Returns classed classes
            Get all kandi verified functions for this library.

            Planet Key Features

            No Key Features are available at this moment for Planet.

            Planet Examples and Code Snippets

            No Code Snippets are available at this moment for Planet.

            Community Discussions

            QUESTION

            xlsx file created with Pandas ExcelWriter requires repair
            Asked 2022-Mar-11 at 19:35

            As stated in the title, the xlsx created with the code below is corrupt. Can anyone see a problem in my code?

            ...

            ANSWER

            Answered 2022-Feb-23 at 12:44

            Instead of using the last lines of your code :

            writer.save() writer.close()

            Try to use: book.save()

            My opinion: when you are saving "writer" object it is only some part of excel and it is advise to save the whole excel file, so "book" object as a whole excel should save excel without any damage

            Source https://stackoverflow.com/questions/68663237

            QUESTION

            Why does placing more than 1 place marker on an planet object3D not work anymore?
            Asked 2022-Feb-17 at 11:25

            I have a piece of code from 3 years ago that appears to not be working anymore from Three.js.

            I have updated all of the other issues of the migration to ES6 for Three.js, but when I try to add as I did in the past more than 1 place marker on the planet surface, only 1 place marker is displayed, with only the last added place marker being successfully displayed in the desired position... with all other place markers being erased.

            Problem example -> https://jsfiddle.net/jhL6s579/6/

            Complete code:

            HTML

            ...

            ANSWER

            Answered 2022-Feb-17 at 11:25

            You have to derive your custom classes Marker and Earth in ES6 now. Meaning you have to use the class syntax like below since Object3D is now a class, too.

            Source https://stackoverflow.com/questions/71148754

            QUESTION

            How pass parcelable argument with new version of compose navigation?
            Asked 2022-Feb-12 at 16:03

            I had an app made with jetpack compose that worked fine until I upgraded the compose navigation library from version 2.4.0-alpha07 to version 2.4.0-alpha08 In the alpha08 version it seems to me that the arguments attribute of the NavBackStackEntry class is a val, so it can't be reassigned as we did in the 2.4.0-alpha07 version. How to solve this problem in version 2.4.0-alpha08?

            My navigation component is this:

            ...

            ANSWER

            Answered 2021-Sep-14 at 01:47

            As per the Navigation documentation:

            Caution: Passing complex data structures over arguments is considered an anti-pattern. Each destination should be responsible for loading UI data based on the minimum necessary information, such as item IDs. This simplifies process recreation and avoids potential data inconsistencies.

            You shouldn't be passing Parcelables at all as arguments and never has been a recommended pattern: not in Navigation 2.4.0-alpha07 nor in Navigation 2.4.0-alpha08. Instead, you should be reading data from a single source of truth. In your case, this is your Planet.data static array, but would normally be a repository layer, responsible for loading data for your app.

            This means what you should be passing through to your DetailsScreen is not a Planet itself, but the unique key that defines how to retrieve that Planet object. In your simple case, this might just be the index of the selected Planet.

            By following the guide for navigating with arguments, this means your graph would look like:

            Source https://stackoverflow.com/questions/69059149

            QUESTION

            Laravel - Show name instead of id
            Asked 2022-Jan-26 at 13:14

            I am trying to write some code, that displays data from a database in Laravel. But I have two table values linked to eachother with a foreign key, and when I try to show that on my page, it just shows the id and not the actual name. I saw in another stackoverflow question that you should define the table data values in ur Model, but that doesn't work or I did it wrong. Can someone be so kind to help me fix this please? :)

            Model Planet.php:

            ...

            ANSWER

            Answered 2022-Jan-26 at 12:43

            QUESTION

            Incorrect images path in production build - Vue.js
            Asked 2022-Jan-24 at 11:27

            I'm building my project with Vue.js 3, Vite.js. The app works fine when in dev mode (when using the dev server). Once I do launch the build command, Vite creates for me the /dist directory containing the build for my app. If I run the preview command (vite preview) it starts with no problem the preview of my build.

            The problem is with some images which are coming from Vue components. All the images of my project are in the src/assets directory.

            ...

            ANSWER

            Answered 2022-Jan-24 at 11:27

            Instead of using relative path (..) to the assets folder, you can use @/assets from any of the vue components to refer to files in the assets folder.

            E.g this should work, no matter how deep the Vue component is nested.

            Source https://stackoverflow.com/questions/70811770

            QUESTION

            Laravel URL Filtering with GET
            Asked 2022-Jan-21 at 16:58

            I am building a simple Laravel routing to display an array when someone goes to http://127.0.0.1:8000/planets

            But I need to make a filter to check the array on what request has been send on the URL. For example: http://127.0.0.1:8000/planets?planet=mars

            I need to make sure that if a GET parameter is present, you filter the array based on whether the planet name is in it. This way we can filter the results of the page a little faster.

            The code I currently have Web.php:

            ...

            ANSWER

            Answered 2022-Jan-21 at 15:19

            QUESTION

            protobuf decode unknown message structure
            Asked 2022-Jan-18 at 16:12

            Scenario

            For a map tiling project (think google earth) I have a .mbtile file that I know nothing about other than it has a lot of data about cities on the planet. I've been picking at it for a couple days and have found out the following:

            • the file is a sqlite database
            • the database has a table tiles which is full of blobs
            • the blobs are binary with gzip signatures
            • after unzipping, the result is a protocol buffer

            I haven't worked with protobuf much so I'm getting a crash course. I took the unzipped binary and with protoc --decode_raw received the following

            ...

            ANSWER

            Answered 2022-Jan-18 at 16:12

            working c# protobuf contracts thx to @MarcGravell

            Source https://stackoverflow.com/questions/70522583

            QUESTION

            How do you use a random element from an array, remove that element from the array, and keep using random elements until the array is empty?
            Asked 2022-Jan-12 at 01:03

            This is my first stack overflow question, so if I am presenting something wrong, please let me know. I am pretty new to computer programming, so I just have a small webpage where I am just implementing things that I am learning.

            I made a little quiz with random trivia multiple choice questions you can take if you press a button. I am using window prompts to ask the questions and get the answers, and I have all of the questions and answers stored as objects with question/prompt and answer pairs. All of those objects are stored in an array in a variable called shortQuizPrompts. I already have the quiz working and everything, aka., It tells you after every question if you got the answer to that question right or wrong, and it gives you a grade afterwards... I also have it set up so that if you enter an answer that is not "a", "b", "c", or "d", it lets you know that it isnt a valid answer. Those sorts of things.

            As of right now, you can choose how many questions long you want the quiz to be out of the 24 total questions I have so far. It just asks the questions in the order that they are stored in the array. For example, you will never be asked the last question in the array if you do not choose for the quiz to be the full 24 questions long. However, I want to make the quiz ask the questions in a random order, while also removing those questions from the array as to not ask the same question multiple times.

            I have tried increasing the iterator while looping through the array to a random number from 0 to the length of however many questions they chose. Then checking to see if the iterator was larger than the length of the number of questions they chose, it would decrease the iterator until it found a question that is still in the array that it could ask...

            If anyone knows how to go about doing that, it would be great. Sorry for the long question btw. I am pretty new to coding, so this is probably a simple answer, but I digress. I'm pretty sure I did everything right. Thx.

            ...

            ANSWER

            Answered 2022-Jan-12 at 01:03

            You can shuffle the shortQuizPrompts array before starting the quiz. Array shuffle details can be found in this answer.

            Source https://stackoverflow.com/questions/70675105

            QUESTION

            HTML buttons and event listeners
            Asked 2022-Jan-03 at 13:51

            I wanted to make a dynamic table view where a button was clicked to reveal a Table Row however, I get an error when I try to change the text of the button.

            ...

            ANSWER

            Answered 2022-Jan-03 at 13:48

            Suggestions:

            • Use "display" style, instead of "visibility", to don't let the space occupied on the page when it's not visible;
            • It's not good idea have multiple elements with the same id (like "info"), because that breaks the rules of HTML;
            • To show and hide, use read directly info from css, instead of use a auxiliary variable;
            • The document.getElementsByTagName returns an object, not an array. The way to navigate is using the classic way.

            Next, your code with some fixes:

            Source https://stackoverflow.com/questions/70555917

            QUESTION

            react router v5 to v6 nested route not working
            Asked 2021-Dec-09 at 18:01

            I've been trying to solve the following problem : I try to upgrade this Frontend Mentor project https://haydee75.github.io/galleria/ from React Router v5 to v6. I tried to replace the code between with :

            ...

            ANSWER

            Answered 2021-Dec-09 at 18:01

            If I'm understanding your question/issue correctly, you want to render the Gallery and Paint components each on their own routes independently, and fix the slideshow linking from painting to painting. For this use the first routing snippet so they are independent routes and not nested.

            Source https://stackoverflow.com/questions/70278436

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Planet

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • CLI

            gh repo clone BDav24/Planet

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            git@github.com:BDav24/Planet.git

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