Bevel | A super awesome LightDM Webkit greeter theme | Theme library

 by   Blender3D JavaScript Version: Current License: No License

kandi X-RAY | Bevel Summary

kandi X-RAY | Bevel Summary

Bevel is a JavaScript library typically used in User Interface, Theme applications. Bevel has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A super awesome LightDM Webkit greeter theme.
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            kandi-support Support

              Bevel has a low active ecosystem.
              It has 29 star(s) with 15 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 2 have been closed. On average issues are closed in 115 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Bevel is current.

            kandi-Quality Quality

              Bevel has 0 bugs and 0 code smells.

            kandi-Security Security

              Bevel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Bevel code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Bevel does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Bevel releases are not available. You will need to build from source code and install.
              Bevel saves you 87 person hours of effort in developing the same functionality from scratch.
              It has 224 lines of code, 0 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Bevel
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            Bevel Key Features

            No Key Features are available at this moment for Bevel.

            Bevel Examples and Code Snippets

            No Code Snippets are available at this moment for Bevel.

            Community Discussions

            QUESTION

            Create border arround special beveled css shape?
            Asked 2021-May-16 at 09:20

            I want to create a border that goes around a beveled corner as shown below.

            The current code I have for creating the beveled corners is:

            ...

            ANSWER

            Answered 2021-May-16 at 09:20

            You can achieve using clip-path and multiple background:

            Source https://stackoverflow.com/questions/67554685

            QUESTION

            Parse Large Firebase Snapshot
            Asked 2021-May-14 at 14:00

            I am downloading a large file structure from Firebase. However when printing the keys and values one of the subfolders is showing as <__NSArrayM> I tried to cast it to [String:Any] but it is crashing. Here is my code:

            ...

            ANSWER

            Answered 2021-May-13 at 14:27

            What you have in itemsInOrder is an array of dictionaries, so to get the data from it, you either have to loop over number in a nested loop, or extract it with:

            Source https://stackoverflow.com/questions/67509175

            QUESTION

            Is there a way to translate a nested element with transform="translate(mouseX,mouseY)" in JS?
            Asked 2021-May-10 at 21:00

            Edit: Code:

            ...

            ANSWER

            Answered 2021-May-10 at 17:50

            You can transform translate the path inside the nested svg:

            At sugested in the comments I've edited the answer by changing the d attribute of the path so that the cross becomes visible.

            Source https://stackoverflow.com/questions/67443660

            QUESTION

            QPainter rotation prevents correct QPixmap rendering
            Asked 2021-May-06 at 14:43

            Reported to Qt as a bug: https://bugreports.qt.io/browse/QTBUG-93475

            I am re-drawing a QPixmap multiple times in different locations, with differnt rotations by transforming the QPainter. In certain situations the QPixmap is not drawing correctly. The GIF below shows my initial discovery of this issue with a QPixmap containing a green cylinder, notice how the rendering behaves as expected to the left of the GIF, but there is a boundary beyond which the rendering is incorrect. The QPixmap content appears to stick in place, and the pixels at the edge appear to smear out accross the rest of the pixmap. In the GIF there is a magenta background to the QPixmap, this because the targetRect used by QPainter::drawPixmap() is also beuing used to seperately fill a rectangle underneath the pixmap, this was because I wanted to check that the target rect was being computed correctly.

            Minimum reproducable example:

            To keep things simple I am simply filling the QPixmap with magenta pixels, with a 1 pixel wide transparent edge so that the smearing causes the pixmaps to dissapear completely. It doesn't show the image "sticking" in place but it clearly shows the boundary as beyond it the pixmaps seem to dissapear.

            I have been experimenting with this myself and I believe this to be entirely caused by the rotating of the QPainter.

            The angle of rotation seems to have an effect, if all of the pixmaps are rotated to the same angle then the boundary changes from a fuzzy diagonal line (where fuzzy means the boundary for dissapearing is different for each pixmap) to a sharp 90 degree corner (where sharp means that the boundary for dissapearing is the same for all pixmaps).

            The range of different angles also seems to play a part, if the randomly generated angles are in a small 10 degree range, then the boundary is just a slightly fuzzier right angle, with a bevelled corner. There seems to be a progression from sharp right angle to fuzzy diagonal line as the number of different rotations is applied.

            Code

            QtTestBed/pro:

            ...

            ANSWER

            Answered 2021-May-06 at 14:43

            This issue is very interesting. As far as I could test, your code looks good, I feel like this is a Qt bug, and I think you need to report it to Qt: https://bugreports.qt.io/. You should post a single piece of code to illustrate the issue, your second one from your "Update" edit is good: it makes it easy to reproduce the issu. Maybe you should also post a small video to illustrate how things are getting wrong when you zoom in/out or move the area with the mouse.

            I tried some alternatives to hopefully find a workaround, but I found none:

            • Tried to use a QImage rather than a QPixmap, same issue
            • Tried to load the pixmap from a frozen png/qrc file, same issue
            • Tried to use QTransform to play with scale/translation/rotation, same issue
            • Tried Linux and Windows 10: same issue observed

            Note that:

            • If you don't rotate (comment paint.rotate(entity.rotation_);), the issue is not visible
            • If your pixmap is a simple mono-colored square (simply fill your pixmap with a single color using pixmap_.fill(QColor::fromRgba(0x12345600));), the issue is not visible anymore. That's the most surprising, looks like a pixel from the image is being reused as background and messes things up but if all the image pixels are the same it does not lead to any display issue.

            Workaround proposed by the Qt team

            "The issue can easily be worked around by enabling the SmoothPixmapTransform render hint on the painter"

            Source https://stackoverflow.com/questions/67099367

            QUESTION

            Toggle switch is resetting in Flutter
            Asked 2021-Apr-28 at 12:06

            I am new to flutter. I am adding a toggle switch. Toggle switch is resetting each time after selecting the dropdown I used below the toggle switch. I have not used any model for the switch. But I am not sure why the toggle switch is resetting.

            ...

            ANSWER

            Answered 2021-Apr-28 at 12:06

            The package you are using has an argument called initialLabelIndex. There, you can set where the switch "lays" on, every time it initializes.

            Create an integer for storing the labelIndex before your build function:

            Source https://stackoverflow.com/questions/67299471

            QUESTION

            Using flex-box to align layout
            Asked 2021-Apr-20 at 12:09

            I am working on a project using where I want to achieve a layout like the one in the picture. This is what I have done so far. I am able to align the sidebar to the left and the header to the top (behind the sidebar). However I have problems aligning the contentContainer aside the sidebar and just below the topper. I was thinking of aligning the container and sidebar aside each other by width: 20% and width: 80% but the sidebar must have a fixed width size because I don't want the width to change when the app gets resized.

            I also have problems within the contentContainer. I have made it a flex-box with column direction. Trying to place the headContent on flex-start, mainContent on center and footerContent on flex-end. Yet it just doesn't work. For your information, it is a reactjs app, if it is of any importance. Here is the code I have tried.

            ...

            ANSWER

            Answered 2021-Apr-20 at 12:09

            As I can see, you have already done almost what you wanted. Except for an unclosed tag, it was all fine. The only problem is the classes. You used a className attribute instead of a class attribute. That is the main problem. If it isn't, see the picture below and tell me what else you need:

            The "picture below"

            As you can see in the comments, we had a conversation and I have fixed it. So, now you need first of all to change the className to class and then you need to change your CSS file to this:

            Source https://stackoverflow.com/questions/67162647

            QUESTION

            How to keep border-radius when using clip-path?
            Asked 2021-Mar-29 at 09:29

            I have a project where I need to create a certain type of card. These cards contain a gradient background when hovered over. I have added a before item that is shown when the item is hovered over. In order to contain the background gradient within the card I have added a clip path attribute to the card.

            But the problem I am facing is that the clip path doesn't clip the rounded border border-radius: 0.5rem;. I have searched and found that it is possible by using a polygon to clip path.

            I have found a link where you can generate poly items to clip to: Clip poly generator.

            But i cannot find a perfect polygon that fits. The circle is to rounded and the bevel item only has sharp borders.

            ...

            ANSWER

            Answered 2021-Mar-29 at 09:28

            Use mask not clip-path:

            Source https://stackoverflow.com/questions/66851475

            QUESTION

            how to "center" dashed lines of Path?
            Asked 2021-Mar-12 at 10:18

            I create a grid system as a Shape:

            ...

            ANSWER

            Answered 2021-Mar-12 at 10:18

            You need to draw 8 different lines to the center.

            Source https://stackoverflow.com/questions/66597613

            QUESTION

            How to make shaped background using linear gradient?
            Asked 2021-Feb-27 at 20:05

            How to make side beveled background using linear gradient?

            html:

            ...

            ANSWER

            Answered 2021-Feb-27 at 18:51

            Can be made with multiple gradients:

            Source https://stackoverflow.com/questions/66402248

            QUESTION

            SVG filter lightsources not working in Firefox
            Asked 2021-Jan-20 at 15:58

            I have the following SVG to render checkers on a board where both the board and checkers have a nice bevelled effect. I'm very happy with the effect on Chrome (and Safari) but Firefox seems to ignore the effect.

            Would appreciate help understanding why it doesn't work as all the primitives show as supported in Firefox (caniuse.com).

            ...

            ANSWER

            Answered 2021-Jan-20 at 15:58

            Firefox is not ignoring the effect, it's just very faint. If you increase surfaceScale and bring the point light nearer to the drawing surface, you'll be able to see it more clearly.

            There are a lot of inconsistencies in lightsource implementations cross-browser - for example FireFox uses sRGB color space by default for lightsources, so you have to set Chrome to use it explicitly. Then, you need to tweak things until you have something that looks the same. For example, specularConstant doesn't seem to be doing the same thing in each browser at 0.3 - but setting it to "1" seems to be consistent. Here is a filter that looks mostly the same. I had to switch out the fePointLight for a feDistantLight to avoid positioning calculation inconsistencies.

            Source https://stackoverflow.com/questions/65810961

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            You can download it from GitHub.

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