canvas-mock | running Phaser.js in a Node.js environment | Canvas library
kandi X-RAY | canvas-mock Summary
kandi X-RAY | canvas-mock Summary
I created this to be used when running Phaser.js in a Node.js environment. This can be used instead of node-canvas to simulate the existance of canvas.
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QUESTION
I'm using React and when I run the unit tests with "jest --coverage", the coverage report shows me the already compiled code (attached image).
It should show me in the report the component as I wrote it (I attach the code of my component).
Here the versions of the dependencies:
...ANSWER
Answered 2022-Mar-02 at 20:23I found the solution, it was just in the file jest.tsconfig.json change the field "sourceMap" to true:
QUESTION
I am working on an angular project which was recently migrated from v9 to v12. I see in package.json there are devDependencies for both angular-eslint and typescript-eslint packages as below
...ANSWER
Answered 2022-Feb-02 at 12:37@angular-eslint
is using @typescript-eslint
as a dependency.
When you want to configure ESLint in Angular project, you can do that with one command by using @angular-eslint/schematics
QUESTION
I'm new to using Jest + @testing-library/react, and on my first attempt, I'm getting an error on a third-party library (probably used by the react-testing-library), which I'm not sure how to fix.
This is my test for the main React App.js component. Basically I try to render it wrapping it with a Redux store, and then verifying that a DOM component exists. Pretty straightforward:
...ANSWER
Answered 2021-Jan-14 at 02:57Seems I found the solution. Based on this example: react-redux
I have updated and simplified my jest.config.js as follows:
QUESTION
For our pipeline we have two windows self-hosted agents installed on the same computer. Our main front-end pipeline .yml is listed below. This works fine except for some reason the npm install
doesn't get nx, or jest. To fix this we can just run npm install -g nx
and npm install -g jest
once in the pipeline for each agent. After the first run it is fine and we can remove the extra installs to speed up execution. However, it won't update when new versions of nx or jest are released and this definitely isn't best practices.
I am guessing the problem is that these need to be install globally to work so the regular npm install
can't achieve that. I included a slightly modified version of our package.json
which shows that nx (@nrwl) and jest are included in the package. Does anyone know a better way to install the nx and jest without reinstalling them each pipeline build and without removing install statements after the first run with a new agent? Thank you in advance for any suggestions, please let me know if I can provide any additional information.
ANSWER
Answered 2020-Nov-13 at 23:03Well if you want to keep your global tools up to date and avoid running those command each time when your pipeline runs, create a new scheduled pipeline to run it once per day and to update your global tools.
Here you have docs about scheduled triggers.
But it may look like this:
QUESTION
I read this error thoroughly and followed up on a number of posts, but the solutions don't seem to work for me. Here is what I've read the potential cause is:
I've tried to update my Jest configuration in my package.json as well installed jest-canvas-mock, but still encounter this error. Here are the changes I've made:
...ANSWER
Answered 2020-Oct-30 at 02:28After a deep dive I was able to come across the core issue in detail here:
https://github.com/facebook/jest/issues/6229#issuecomment-551916758
This issue is still relevant, so for posterity sake I'll provide the technique I discovered for applying the band-aid:
Rename your .babelrc to babel.config.js (Note that you have to use module.exports)
Apply the desired transformIgnorePattern:
"transformIgnorePatterns": [ "/node_modules/(?!ol).+\.js$"
],
If this doesn't work you the link above should guide you towards a solution.
QUESTION
I am trying to get Emotion to play nice with Component selectors.
But when I am doing this:
...ANSWER
Answered 2020-Aug-31 at 19:55Ok apparently this is a known issue when importing styled
from another location, like suggested here:
https://emotion.sh/docs/typescript#define-a-theme
Conclusion: https://github.com/emotion-js/emotion/issues/1305#issuecomment-660401782
QUESTION
I am seeing this issue 100% of the attempts at building webpack for production.
I've tried the approach mentioned on the other similar StackOverflow issues which is NODE_OPTIONS=--max_old_space_size=8192
my build command is:
...ANSWER
Answered 2020-Jul-30 at 14:16If your build takes longer than 10m without output this will happen.
You can use travis_wait
to print something to the console each minute, as per the docs: https://docs.travis-ci.com/user/common-build-problems/#build-times-out-because-no-output-was-received
Just travis_wait {your_command}
and you should be good to go.
Be aware that your build taking longer than 10m could be a indicator of a more complicated underlying problem/freeze.
QUESTION
I'm attempting to create a Jest test that tests the implementation of a class that instantiates a LightningChartJS ChartXY.
The following error is thrown during the instantiation of the Chart:
...ANSWER
Answered 2020-Jul-20 at 07:07JSDOM alone is not enough to be able to run LightningChart JS outside of browser environment. JSDOM doesn't provide WebGL support so when LightningChart JS calls canvas.getContext('webgl')
it will not receive the context and will throw an error. To be able to run LCJS with Jest, the canvas.getContext
method needs to be edited a bit to support WebGL.
You will need to install gl
and canvas
npm packages and then add a setup file to your Jest configuration.
__setups__/lcjs.js
:
QUESTION
I am using three.js for creating 3D Objects. I want to create 3d canvas similar like this in my project. I want to render a single image on all side of object (box) except back.
I have found one similar example here: https://www.geofx.com/graphics/nehe-three-js/lessons17-24/lesson17/lesson17.html.
I am planing to BoxGeomatry along with 2D faceVertexUvs (custom alignment) to cover surfaces.Is there any way I can do it easily rather than managing Vector2 (2D)? Any way I can use Vector3 (3D) or provide pixel to manage easily?
As I am new to Threejs, please suggest better approach if any?
...ANSWER
Answered 2020-Jul-14 at 09:28An option with uvs of BoxBufferGeometry
:
QUESTION
Hello guys that's the first time I'm asking a question right here, but i'm really running out of ideas on this ...
Uncaught Error: Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for one of the following reasons: 1. You might have mismatching versions of React and the renderer (such as React DOM) 2. You might be breaking the Rules of Hooks 3. You might have more than one copy of React in the same app
For a React-native project running on React-native web, I want to run an init function in my component with the useEffect()
hook. In order to get data from a local library that i've imported with yarn link
(that library doesn't use react).
As you can se bellow my hook is in a functional component :
...ANSWER
Answered 2020-May-26 at 07:57I finally find an answer on my own, and I wasn't giving enough details about my problem.
The fact is that I had 2 node_modules
:
- one for my components (I'm working on a library).
- one for an example app made for running my components via react-native for web.
To solve my issue I simply follow https://github.com/facebook/react/issues/13991#issuecomment-435587809 ( That i saw 10000 times), in order to point on the same React copy. And it worked perfectly !
Thanks for your comments !
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