statechart | Statechart implementation in JavaScript

 by   DavidDurman JavaScript Version: 0.1.1 License: MIT

kandi X-RAY | statechart Summary

kandi X-RAY | statechart Summary

statechart is a JavaScript library typically used in User Interface applications. statechart has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i statechart' or download it from GitHub, npm.

Statechart implementation in JavaScript
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              statechart has a low active ecosystem.
              It has 99 star(s) with 16 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 5 have been closed. On average issues are closed in 277 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of statechart is 0.1.1

            kandi-Quality Quality

              statechart has 0 bugs and 0 code smells.

            kandi-Security Security

              statechart has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              statechart code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              statechart is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              statechart releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              statechart saves you 7 person hours of effort in developing the same functionality from scratch.
              It has 21 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            statechart Key Features

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            statechart Examples and Code Snippets

            No Code Snippets are available at this moment for statechart.

            Community Discussions

            QUESTION

            anylogic agent communication and message sending
            Asked 2021-May-18 at 10:50

            In my model, I have some agents;

            1. "Demand" agent,

            2. "EnergyProducer1" agent

            3. "EnergyProducer2" agent.

            When my hourly energy demands are created in the Main agent with a function, the priority for satisfying this demand is belongs to "EnergyProducer1" agent. In this agent, I have a function that calculate energy production based on some situtations. The some part of the inside of this function is following;

            **" if (statechartA.isStateActive(Operating.busy)) && ( main.heatLoadDemandPerHour >= heatPowerNominal) { producedHeatPower = heatPowerNominal;

            naturalGasConsumptionA = naturalGasConsumptionNominal;

            send("boilerWorking",boiler);

            } else ..... "**

            Here my question is related to 4th line of the code. If my agent1 fails to satisfy the hourly demand, I have to say agent2 that " to satisfy rest of demand". If I send this message to agent2, its statechart will be active and the function of agent2 will be working. My question is that this all situations will be realized at the same hour ??? İf it is not, is accessing variables and parameters of other agent2 more appropiaote way???

            I hope I could explain my problem. thanks for your help in advance...

            **Edited question...

            ...

            ANSWER

            Answered 2021-May-18 at 10:50

            As a general comment on your question, within AnyLogic environment sending messages is alway preferable to directly accessing variable and parameters of another agent.

            Specifically in the example presented the send() function will schedule message delivery the next instance after the completion of the current function.

            Update: A message in AnyLogic can be any Java class. Sending strings such as "boilerWorking" used in the example is good for general control, however if more information needs to be shared (such as a double value) then it is good practice to create a new Java class (let's call is ModelMessage and follow these instructions) with at least two properties msgStr and msgVal. With this new class sending a message changes from this:

            Source https://stackoverflow.com/questions/67561112

            QUESTION

            Send events to parent statechart in multi state machine modeling in Yakindu
            Asked 2021-May-14 at 09:51

            I have 2 statecharts, one being the parent and the other being the child. When the parent statechart is created, it also creates a child statechart using

            ...

            ANSWER

            Answered 2021-May-14 at 09:51

            There are basically two approaches.

            The first approach is to define an explicit reference from the child statechart to the parent. Like you did for the parent.

            Source https://stackoverflow.com/questions/65886808

            QUESTION

            How to avoid context switching in Java ExecutorService
            Asked 2021-Apr-28 at 20:17

            I use a software (AnyLogic) to export runnable jar files that themselves repeated re-run a set of simulations with different parameters (so-called parameter variation experiments). The simulations I'm running have very RAM intensive, so I have to limit the number of cores available to the jar file. In AnyLogic, the number of available cores is easily set, but from the Linux command line on the servers, the only way I know how to do this is by using the taskset command to just manually specify the available cores to use (using a CPU affinity "mask"). This has worked very well so far, but since you have to specify individual cores to use, I'm learning that there can be pretty substantial differences in performance depending on which cores you select. For example, you would want to maximize the use of CPU cache levels, so if you choose cores that share too much cache, you'll get much slower performance.

            Since AnyLogic is written in Java, I can use Java code to specify the running of simulations. I'm looking at using the Java ExecutorService to build a pool of individual runs such that I can just specify the size of the pool to be whatever number of cores would match the RAM of the machine I'm using. I'm thinking that this would offer a number of benefits, most importantly perhaps the computer's scehduler can do a better job of selecting the cores to minimize runtime.

            In my tests, I built a small AnyLogic model that take about 10 seconds to run (it just switches between 2 statechart states repeatedly). Then I created a custom experiment with this simple code.

            ...

            ANSWER

            Answered 2021-Apr-25 at 16:04

            I'm guessing Simulation extends from ExperimentParamVariation. The key to achieve what you want would be to determine when the experiment has ended.

            The documentation shows some interesting methods like getProgress() and getState(), but you would have to poll those methods until the progress is 1 or the state is FINISHED or ERROR. There are also the methods onAfterExperiment() and onError() that should be called by the engine to indicate that the experiment has ended or there was an error. I think you could use these last two methods with a Semaphore to control how many experiments run at once:

            Source https://stackoverflow.com/questions/67249301

            QUESTION

            How do I use enter and exit blocks in Anylogic for transferring agents across agent types and their respective flow diagrams?
            Asked 2021-Apr-21 at 16:43

            I am currently working on a simulation model of a battery swapping station.

            So, In my model I have declared charger as an agent type with its own parameter and a flow diagram and the "main" has 2 flow diagrams (total 3).

            I have 2 sets of enter and exit blocks, one of them is for sending the fully charged battery from "main flow diagram" to "Charger flow diagram" and the other set sends a discharged battery from the "charger flow diagram" to the "main flow diagram".

            I have added 5 charger agents in my main flow diagram with name Spot_1, Spot_2...., I want to access these enter-exit blocks of both main and charger. Initially I tried to access them in the main diagram only , but was unsuccessful(Syntax: Spot_1.enter.take(this)). Then I constructed a statechart in the "Car" agent type and tried to access these blocks from there but was not able to do so.

            current syntax that are showing error: main.Old_Battery_In.take(this); main.Check_for_Availability.isBlocked() == false ; main.Spot_1.New_Battery_In.take (this);

            I am also adding an image that has the statechart and the codeenter image description here

            Old_Battery_In is an enter block in main, Check_for_Availability is a hold block in main, New_Battery_In is an enter block in charger

            Please, can anyone suggest a solution

            ...

            ANSWER

            Answered 2021-Apr-21 at 16:43

            To be able to access a block in main from an Agent Type, you need to have a population of that type in main, even if empty. Drag and drop the "Agent" element from the Agent palette to main, choose the type that is trying to access main and make it initially empty. After that, if you run again, main should become accessible.

            Source https://stackoverflow.com/questions/67196907

            QUESTION

            Delete a Ped from Process
            Asked 2021-Mar-02 at 15:10

            I have a Pedestrian agent which has two states: Healthy and Injured. I have connected this statechart to the Ped flow chart. When Ped goes to the injured state, it needs to deleteSelf() and a new agent should be addded to the ped population. This population has one ped when its injured a new ped comes to the model.

            However, I realized that I can not use deleteSelf() in the injured state while ped is in a block in the flowchart. Instead of that I used cancel(this) in the injured state; for all the blocks that ped might be there when injured. For example;

            ...

            ANSWER

            Answered 2021-Mar-02 at 15:10

            deleteSelf is really a low-level internal function that you shouldn't typically need to explicitly call yourself. It just removes them from their population and has no 'synchronisation' with the process flow (i.e., it doesn't also remove them from the process flow); all process flows expect the agents therein to exist in a population throughout their process lifecycle, hence you get the error you mentioned if you try to remove them from their population whilst they're in a flow.

            In general for process flows, you should delete agents in one via the standard mechanism for all process flows: flowing into a sink block. (And use exit blocks if you want them to leave the flow but remain in existence.)

            In the Pedestrian library case, use the built-in cancel ports (as you were attempting) and send them to a PedSink block from these ports.

            (If you had other possible reasons to cancel peds from blocks that's fine; you just have conditional logic in the cancel flow to do whatever is needed depending on why you had to cancel them, which might mean storing the cancellation reason in the ped agent...)

            AnyLogic libraries also allow you to remove agents from the process using the remove function of blocks, which I think exists for all blocks in all libraries that an agent could spend time in (and thus it make sense to remove them from). But then, if you want to delete them, you have to handle that part explicitly yourself:

            • If the pedestrians had been added to the (hidden) default population via a PedSource block, then here you would have to use deleteSelf.

            • If the pedestrians had been added to the process via a PedEnter, or the PedSource had been set to add them to a custom population (which is a common thing to do so your ped agents exist in a single named population), you'd delete them via the standard remove_ function created by AnyLogic when you define a population --- see the AnyLogic Help > Agent Based Modeling > Adding and removing agents from population dynamically help page.

            Note that using a sink block also visually represent the 'remove and delete' possibility (and logic) in the process flow which is better IMO.

            NB: Having said this, only the Pedestrian library has this special universal cancel-from-blocks-into-a-special-visual-flow mechanism so, when using process flows from other libraries (e.g., the standard Process Modeling Library), it may be more convenient to use remove if the need to remove them (and delete them or not) is determined by logic outside the process flow (such as in agent statecharts).

            Source https://stackoverflow.com/questions/66424221

            QUESTION

            Distance from point to point in a network, anylogic
            Asked 2021-Feb-02 at 13:53

            I want to calculate the distance between two agents or between the two points of the agents using the network paths. I tried getDistance(Point source, Point target, ShortestPathData data) -> getDistance(Point(vx,vy), Point(a.getX(),a.getY()), d); with double d = 0.0;, vx = a.getX() and vy = a.getY() . vx and vy are the coordinates of the second agent. The agents are from the same type, let's call it type one. I typed the code in the statechart of the agent type two. => Problem-description: The method Point (double, double) is undefined for type two. How do I solve this problem? Or is there another function i could use ?

            ...

            ANSWER

            Answered 2021-Feb-02 at 13:53

            This is doable using the function you are trying to use, but that function is effectively complex internal (undocumented) AnyLogic code relating to how agents move across networks 'under the covers' (when asked to do so via blocks or moveTo function calls). I wouldn't want to guarantee that this will stay the same in future releases (and requires a good understanding of Java).

            (Agents in GIS space have a distanceByRoute function to get the distance via the GIS space to another agent, but there is no equivalent for agents in networks I am aware of. Typically, though, you don't need to use the distance-by-path, so what exactly is your reason for needing it? Even where you do, it may often be good enough just to use the straight-line distance, which you can get via the getDistance functions in agents, not the getDistance functions for a network.)

            That said, this can work as below...

            The getDistance function (Java method) you are trying to call only exists on a Network object (where the network is the 'parent' of all the nodes and paths in a connected network). Plus you have to create (instantiate) Point objects (there is no Point function) and get the ShortestPathData for the network and from/to points in question. (This shortest-path-data represents the calculated route between two points, and you can then get the distance between any set of points on that route.)

            So you'd have code something like the below, where agent1 and agent2 are references to your two agents in question, and network is the nodes/paths network (assuming this code is in the agent that contains this network):

            Source https://stackoverflow.com/questions/65989627

            QUESTION

            Problem: rack is occupied. Is it possible to remove agents from a racksystem without using them in a flowchart?
            Asked 2021-Jan-05 at 23:53

            I am modeling order picking in anylogic: At the moment I create a population of agents and give them to the enter-block via an event. This block is connected with a rackstore block and puts the agents in the racksystem. In a statechart of a person (when the person arrives at the agent location), the agent is taken and put into another enterblock, which is just connected with a sink -> the agent is removed from the racksystem.

            Problem: If I want to store agents in the racksystem again, the cells (where agents where before) are occupied. I think the reservation of the cell is not discarded. How can I solve the problem?

            Or: Is there a better solution to store and/or remove the agents ? Maybe without using flowcharts at all?

            ...

            ANSWER

            Answered 2021-Jan-05 at 23:53

            Unless you're removing agents in racks via a RackPick block, you aren't actually removing them from the rack system (even if the agent is moving 'past' the RackStore block in the process flow). So your process would need to be something like:

            • There is a Wait block following the RackStore (which holds them in the process until required).
            • When the "person arrives at the agent location" (your trigger for removing the agent from the rack, though it's not clear what this means --- what is the "agent location" since it's in a rack?), you free them from the Wait block.
            • The Wait block is followed by a RackPick block which will remove them from the rack.
            • The removed agent carries on in whatever the follow-on flow is (which might just be a Sink in your case).

            NB: Also, part of the functionality of RackStore and RackPick blocks is to use resource agents to move to the rack and deposit/retrieve the agent, so it's likely you don't need a "person agent" to be explicitly moving to the agent location (outside of these blocks), though that depends on the exact specification of what you want your model to do.

            Source https://stackoverflow.com/questions/65582222

            QUESTION

            Agent Inheritance and Population Grouping
            Asked 2021-Jan-04 at 15:53

            I am digging deeper into Agent Inheritance and I am still at the exploration level so my question will not be specific to an example but rather conceptual.

            My objective is to create a model with an Agent Type called Machine. However, there will be different types of Machines and some may have different statecharts or different parameters. So, initially I thought it would be a good idea to create an Agent Type called Machine and then, using Agent inheritance, create Agent Types that extend from it (e.g. Machine 1, Machine 2, etc.).

            The result is that if I have one machine of each type, the Machine Agent Type population will be empty, while Machine 1 and Machine 2 each will have a population of 1. I understand AnyLogic is designed that way, but ideally, I would like to see the population of the Machine Agent Type with a population of 2, one of type Machine 1 and the other of type Machine 2.

            Agent inheritance might not be the answer, but I was hoping I could find a solution to this problem where I can have one main population with different sub-types.

            You may ask why would that be needed. The answer is that all machines should have a similar behavior. Comparing this to DES, it's like having different Resources. All will have similar behavior (e.g. can be seize, released, attached, etc.) but each can be unique.

            Your thoughts/suggestions would be appreciated.

            Thanks!

            ...

            ANSWER

            Answered 2021-Jan-04 at 15:53

            If you want to use agent inheritance, then you would need to have 2 different populations. A population of type Machine will have agents of type Machine, not their child agent types. I typically deal with this by having the populations for the child agents, and then storing all agents in a list (i.e., array list - allMachines).

            You mention different state charts, which is a good reason to use inheritance. Many people will try to inherit because one delay block takes X minutes, while another is Y. In those cases, just parametrize your one agent type. If the logical differences between these machines is small, I would consider just 1 class, with a few extra decides/branches to get the behavior you want. It can sometimes be tricky in AL to have process blocks/visual elements in a parent connect to areas in a child - not impossible, but not as easy as pure Java code where you can override and call super.function().

            Source https://stackoverflow.com/questions/65562955

            QUESTION

            Removing agent with specific parameter value in AnyLogic
            Asked 2020-Nov-26 at 10:29

            In a model I have two agent populations: OriginalAgent and CopiedAgent. They are different agent types. Each CopiedAgent is copied from a OrginalAgent, and they share the same values for p_id.

            What I want to achieve is to remove an instance of CopiedAgent once OriginalAgent enters a final state in its statechart.

            I have created a function myfunction that is called in the Action field of the final state in the statechart of OriginalAgent. The function errors when called, but it shows what I've tried:

            ...

            ANSWER

            Answered 2020-Nov-26 at 10:29

            QUESTION

            AnyLogic: How to refer to an agent in a delay block in anylogic
            Asked 2020-Nov-04 at 17:51

            I am building a DES-ABM hybrid model in AnyLogic. The agents go through the DES blocks, among which multiple Delay blocks.

            How do I

            1. access an agent which is in a Delay block or peferrably
            2. acces the specific agent which triggered the 'on enter' action of the delay block?

            My ultimate goal is to open or close a valve object on the agent frame So can I/ how do I A. open or close the valve on the agent frame directly form the main/root frame (on which the Delay block is located) or if that is not possible B. send a message or trigger a statechart within the specific agent which will then open or close the valve from the agent's own frame?

            I have tried to use the 'DelayBlockName'.agents() function, but this does not work and returns [] when I check it using traceln.

            ...

            ANSWER

            Answered 2020-Nov-04 at 17:51

            access an agent which is in a Delay block or peferrably

            use the keyword agent. These keywords differ for different library blocks so best start learning about the lightbulb and how it can help, see here.

            acces the specific agent which triggered the 'on enter' action of the delay block?

            When you write agent. in the "On enter" block, every agent coming through will execute that code, so by definition, it is always the specific agent :)

            My ultimate goal is to open or close a valve object on the agent frame So can I/ how do I A. open or close the valve on the agent frame directly form the main/root frame (on which the Delay block is located) or if that is not possible B. send a message or trigger a statechart within the specific agent which will then open or close the valve from the agent's own frame?

            this is something completely different to your original question and just... messy. Please limit questions to 1 topic so it is easy for us to answer :) (see this guide for more)

            Source https://stackoverflow.com/questions/64681135

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