visualGraph | Gun Utility to Traverse Graph and use d3.js to visualize
kandi X-RAY | visualGraph Summary
kandi X-RAY | visualGraph Summary
Utility to Traverse Graph and use d3.js to visualize. The exploration Algorithm is a depth-first search, with while loops (big datasets may take a while), this is still very much beta, but it worked well on a small 4 node graph with interdependence and a random 100 test nodes connected to the root node. Latest test was run on a large dataset from notabug.io. (reddit-like dApp) and although it took a while d3 is able to handle more than 3000 nodes. (Zoom and Pan allow you to see detail, but it may lag depending on your machine). Graph 1 - 4 Nodes Graph 2 - 107 Nodes.
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Top functions reviewed by kandi - BETA
- Highlights the event .
- Explore the given graph .
- Determine if node has been exhausted
- get current path
- tick tick handler
- make a label string
- Create a new node .
- Return a new edge .
- Touchstart handler .
- Delays ms .
visualGraph Key Features
visualGraph Examples and Code Snippets
Community Discussions
Trending Discussions on visualGraph
QUESTION
I want to display a simple Graph with nodes IDs inside Nodes using Prefuse but this seems to be more complicated than it sounds.
...ANSWER
Answered 2017-May-31 at 02:56You may be looking for a LabelRenderer
. In the example below, a LabelRenderer
is constructed in such a way as to render nodes having the label GraphLib.LABEL
, defined as "label"
:
QUESTION
In the example I want to use to demonstrate my problem, I have a single model of a turbine and a small grid as shown in the images below. The bounding box of the model is displayed as a red box. I try to check which nodes in my green grid lie above the turbine's bounding box. If a node lies above the bounding box, I move it down a bit, so I can clearly see which nodes are over the bounding box and which are not.
As you can see in the first image, it works perfectly fine for my non-rotated model. However, if I rotate the model by -90° all hit tests fail. I do not understand why this happens! I have the same problem when doing my hit tests for 'Picking'.
Here is my small function I use to check whether a node is above any bounding box or not. For this task, I create a ray for each of my nodes which points to the bottom. Then, I check this ray against intersection with all positions of all my models. (If I had multiple turbines, I'd only have on turbine model, but multiple positions of it. This makes it faster to render on the GPU.)
...ANSWER
Answered 2017-Feb-14 at 15:27One thing you can do which i do for ray casts is to convert the ray to model space rather than convert the bounding box to your orientation. This is done by taking the inverse matrix of model orientation Matrix and multiplying your start and end points of your vector by the inverse. Then creating the ray in model space and casting it against the model space aabb.
If you orientate your aabb by the matrix this won't work. You need to recalculate the new aabb by multiplying every vert in the model against the orientation matrix and then recalculate the aabb. I believe that's what you are doing but i believe the bounding box you are transforming may not have correct max min extents.
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