hackathon-slicer | Tiny slicer for DLP-based printers | 3D Printing library

 by   Formlabs JavaScript Version: Current License: MIT

kandi X-RAY | hackathon-slicer Summary

kandi X-RAY | hackathon-slicer Summary

hackathon-slicer is a JavaScript library typically used in Modeling, 3D Printing applications. hackathon-slicer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This project is a simple slicer for DLP-based 3D printers. It runs in your browser, using WebGL and the stencil buffer to voxelize .stl files. The resulting slices are delivered as a zip file full of .png images.
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            kandi-support Support

              hackathon-slicer has a low active ecosystem.
              It has 130 star(s) with 65 fork(s). There are 43 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of hackathon-slicer is current.

            kandi-Quality Quality

              hackathon-slicer has 0 bugs and 0 code smells.

            kandi-Security Security

              hackathon-slicer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              hackathon-slicer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              hackathon-slicer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              hackathon-slicer releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              hackathon-slicer saves you 33 person hours of effort in developing the same functionality from scratch.
              It has 90 lines of code, 0 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            hackathon-slicer Key Features

            No Key Features are available at this moment for hackathon-slicer.

            hackathon-slicer Examples and Code Snippets

            No Code Snippets are available at this moment for hackathon-slicer.

            Community Discussions

            QUESTION

            Porting JavaScript/WebGL to Python/OpenGL
            Asked 2018-Nov-28 at 16:26

            I am porting some WebGL code in node/javascript to PyOpenGL code in python3. Although the python code does open an OpenGL window, it does not display the rectangle with the grid pattern. I have reduced the program to its minimum for troubleshooting, but cannot find the problem. Any ideas/pointers?

            Below the python code and below that the original javascript code.

            Python3:

            ...

            ANSWER

            Answered 2018-Nov-28 at 16:26

            If a array buffer is bound, then the 6th parameter of glVertexAttribPointer is treated as a byte offset into the buffer object's data store. But the type of the parameter has to be a pointer.

            In your case the offset is 0. This means, either you have to use the built-in constant None

            Source https://stackoverflow.com/questions/53507059

            QUESTION

            No glGenFramebuffersin python but available in javascript
            Asked 2018-Nov-23 at 16:39

            I am trying to port hackathon-slicer to python3 with the OpenGL library. The hackathon slicer is programmed in node/javascript and runs fine on my older laptop.

            However when I port it to python using the OpenGL library, I get an error on 'glGenFramebuffers' because glGenFramebuffers is not available. I checked and the OpenGL library has the function available. Also since it runs fine in node/javascript my laptops graphics card also has FrameBuffer available.

            So what is the real problem and how to solve this? Any help greatly appreciated!

            ...

            ANSWER

            Answered 2018-Nov-23 at 16:39

            Found the problem. You apparently only have glGenFramebuffers after creating an OpenGL context. The context is now created in the class init.

            Source https://stackoverflow.com/questions/53449865

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hackathon-slicer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Formlabs/hackathon-slicer.git

          • CLI

            gh repo clone Formlabs/hackathon-slicer

          • sshUrl

            git@github.com:Formlabs/hackathon-slicer.git

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