esolangs | Collection of interpreters for esoteric programming | Interpreter library

 by   Hakerh400 JavaScript Version: v1.4.0 License: Unlicense

kandi X-RAY | esolangs Summary

kandi X-RAY | esolangs Summary

esolangs is a JavaScript library typically used in Utilities, Interpreter applications. esolangs has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i @hakerh400/esolangs' or download it from GitLab, GitHub, npm.

This is a collection of interpreters for esoteric programming languages. Number of languages: 80.
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              esolangs has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of esolangs is v1.4.0

            kandi-Quality Quality

              esolangs has no bugs reported.

            kandi-Security Security

              esolangs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              esolangs is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              esolangs releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

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            esolangs Key Features

            No Key Features are available at this moment for esolangs.

            esolangs Examples and Code Snippets

            No Code Snippets are available at this moment for esolangs.

            Community Discussions

            QUESTION

            why is this memoized Euler14 implementation so much slower in Raku than Python?
            Asked 2020-Nov-16 at 14:09

            I was recently playing with problem 14 of the Euler project: which number in the range 1..1_000_000 produces the longest Collatz sequence?

            I'm aware of the issue of having to memoize to get reasonable times, and the following piece of Python code returns an answer relatively quickly using that technique (memoize to a dict):

            ...

            ANSWER

            Answered 2020-Nov-16 at 03:56

            I think the majority of the extra time is because Raku has type checks, and they aren't getting removed by the runtime type specializer. Or if they are getting removed it is after a significant amount of time.

            Generally the way to optimize Raku code is first to run it with the profiler:

            Source https://stackoverflow.com/questions/64851261

            QUESTION

            Equalizing the lengths of all the lists within a list? (Python)
            Asked 2020-May-19 at 19:26

            Important context: Dig on the esolang wiki

            I am making an compiler for a esoteric programming language, using a 2d list to account for the language’s 2d nature. The problem comes when I need all the lists in the one mega list to be of same length.

            This: [[“#”,”#”],[“#”,”#”,”#”]]

            Needs be this: [[“#”,”#”,” “],[“#”,”#”,”#”]]

            Thanks!

            ...

            ANSWER

            Answered 2020-May-19 at 19:25

            To apply fillvalues to uneven lists, use the itertools.zip_longest function.

            Source https://stackoverflow.com/questions/61899059

            QUESTION

            Why does the Befunge code 9332682811>\#+:#*9-#\_$.@ output 52256370?
            Asked 2018-Aug-27 at 15:14

            Today I tried to make an account on Esolangs.org, the esoteric programming languages wiki. I'd contributed to a few wikis before, and I had one or two minor page edits I wanted to contribute.

            ...that is, until I saw the CAPTCHA verification puzzle used to create a new account.

            Using an obscure language for the CAPTCHA was most likely intended as a silly in-joke. However, I spent nearly half an hour trying to understand the language so I could create a new account.

            Eventually I gave up and used an online Befunge interpreter, which gave me the answer 52256370.

            What I don't understand is why the output of 9332682811>\#+:#*9-#\_$.@ is 52256370.

            I've seen a few comments suggesting it's a conversion from base-10 to base-9. However, when I tried to verify by converting 9332682811 with an online base converter, I got a result of 26072072027.

            ...

            ANSWER

            Answered 2017-Jul-20 at 23:36

            This program parses 332682811 as a little-endian base-9 integer and prints it in base-10.

            Befunge interprets instructions on a 2D grid (or torus, depending on version), with an instruction pointer that can move freely in two dimensions. This program is a one-liner, so the instruction pointer only moves forward and backward.

            9332682811 pushes those digits individually onto Befunge's value stack, and then the following instructions perform a simple loop. In a normal iteration of the loop, things look like this:

            Source https://stackoverflow.com/questions/45223117

            QUESTION

            Identify esolang with two alternating instruction wheels
            Asked 2018-Mar-20 at 13:03

            Long time ago (probably circa 2005), I've encountered an esolang that had two separate 'instruction wheels', and two possible instructions, and a brainfuck-like array with pointer as memory. The instructions were 'rotate the given wheel' and 'execute instruction and switch wheels' - kind of what Braincrash does to brainfuck, but with more instructions. The only instruction common to both wheels was NOOP. I think the language was turing-complete (possibly by a trivial reduction to BF).

            Does anyone here remember such a language and has any resources on it?

            ...

            ANSWER

            Answered 2018-Mar-20 at 13:03

            This sounds a lot like you're remembering Whirl.

            probably circa 2005

            Plausible, Whirl was created in 2004.

            two separate 'instruction wheels'

            There's an Operations Ring and a Math Ring.

            a brainfuck-like array with pointer as memory

            It has "An 'infinite' supply of data memory" (which is used like a BF tape). It also has a register for each ring though.

            The instructions were 'rotate the given wheel' and 'execute instruction and switch wheels

            Sort of, the second instruction is a bit more complicated and is really two different instructions. 0 reverses the direction of the current ring. 00 does the same but also executes the current command and switches the rings.

            The only instruction common to both wheels was NOOP.

            Sort of. Both wheels also have a Load and Store command, but they work with different registers.

            I think the language was turing-complete (possibly by a trivial reduction to BF).

            Indeed. I can't find an actual reduction anywhere, but we can easily see that <> can be implemented with DAdd, [] with PAdd and If and +- with Add and Neg (in all cases with Load and Store thrown in for good measure).

            Source https://stackoverflow.com/questions/49373278

            QUESTION

            Trying to Learn Hexagony
            Asked 2018-Jan-16 at 11:55

            I'm trying to wrap my head around the programming language Hexagony. I've looked at a few sample programs and have tried writing a simple program to read input and print Hey [input]!. Here's what I have.

            ...

            ANSWER

            Answered 2018-Jan-16 at 11:54

            Here's a diagram for how the memory movement commands work:

            The memory pointer (MP) has a position (which is an edge of the memory grid) and an orientation along that edge. In the diagram, the initial position of the MP is marked with the red arrow, so it currently points north.

            The MP movement commands are always relative to the current position and orientation of the MP. I've annotated the four adjacent edges based on which command gets you there. So { moves the MP forward and to left, and ' moves it backward and to the right, for example.

            To figure out its new orientation, you can think of this movement as rotating the MP by 60 degrees about one of the adjacent hexagons. So depending on the chosen command, the MP would point in the following directions for the above diagram:

            Source https://stackoverflow.com/questions/46224096

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install esolangs

            First install Node.js version 15.13.0 or newer, then run:. It will create folder node_modules and @hakerh400/esolangs inside it.

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            https://github.com/Hakerh400/esolangs.git

          • CLI

            gh repo clone Hakerh400/esolangs

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            git@github.com:Hakerh400/esolangs.git

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