d-audio | : musical_note : 简洁的音乐播放器插件,重写了代码更方便使用 | Style Language library

 by   IFmiss JavaScript Version: Current License: No License

kandi X-RAY | d-audio Summary

kandi X-RAY | d-audio Summary

d-audio is a JavaScript library typically used in User Interface, Style Language, Webpack applications. d-audio has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

:musical_note: 简洁的音乐播放器插件,重写了代码更方便使用
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            kandi-support Support

              d-audio has a low active ecosystem.
              It has 101 star(s) with 24 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 18 days. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of d-audio is current.

            kandi-Quality Quality

              d-audio has 0 bugs and 0 code smells.

            kandi-Security Security

              d-audio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              d-audio code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              d-audio does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              d-audio releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              d-audio saves you 1042 person hours of effort in developing the same functionality from scratch.
              It has 2364 lines of code, 0 functions and 27 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            d-audio Key Features

            No Key Features are available at this moment for d-audio.

            d-audio Examples and Code Snippets

            No Code Snippets are available at this moment for d-audio.

            Community Discussions

            QUESTION

            Safari: Promise "syntaxError: Unexpected keyword 'function'. Expected ')' "
            Asked 2021-May-18 at 21:11

            This code works in Chrome, but fails with Subject's syntax error in Safari in line 2. Also, in iOS the Safari user is asked for permission to use their microphone but recording fails. All is well with Android Chrome.

            Fiddle shows more

            Code is based on

            index.js:

            ...

            ANSWER

            Answered 2021-May-18 at 20:51

            You're mixing Promise and async syntax, the error from Safari is telling you that it doesn't expect an async function, which makes sense as you're resolving a promise with another promise.

            Change function recordAudio to async function recordAudio and remove the new Promise entirely and just use await instead.

            Any function that uses await will return a Promise anyway.

            Source https://stackoverflow.com/questions/67592883

            QUESTION

            How do I record audio on multiple platforms with Uno Platform
            Asked 2021-May-16 at 08:38

            I am trying to record audio and process it afterwards. As I understand there is no unified API I could use to access microphone across different platforms. I am aiming at WASM, UWP and Android.

            My approach is to record audio with platform-specific code.

            For UWP I can use MediaCapture class as described here: link. I have implemented this part and it's working just fine.

            For Android it should be straight forward as well. I can use Android.Media.MediaRecorder as shown here: link. I am not sure how to get the recorded audio file afterwards.

            As for WASM I am completely lost here. I suppose I could use some javascript library to record the sound or vmsg library as described here link. But I have no idea how to get the recorded data into C# code for further processing.

            Is there some material I should read to better understand the topic. Do I overlook some important details? Or is there an easy way how to record audio in xamarin.android and wasm?

            UPDATE: I have successfully implemented audio capture on Android using Android.Media.MediaRecorder and I can simply access the file after I am finished recording.

            ...

            ANSWER

            Answered 2021-May-16 at 08:38

            I finally have the recording working on all three platforms (UWP, Android, WASM). The goal here is to obtain raw PCM audio data with a 48 kHz sample rate, 1 channel and 16 bits per sample.

            UWP:

            Global vars:

            Source https://stackoverflow.com/questions/66110930

            QUESTION

            Sending numpy array to Bokeh callback to play as audio
            Asked 2021-Apr-16 at 13:52

            I'm currently trying to write a script to display spectrograms of (multichannel) audio in Bokeh. Since I am doing some processing on the audio, I can't easily save them as files on the computer, so I'm trying to remain in Python.

            The idea is to create a plot where each column corresponds to an audio sample, and each row corresponds to a channel.

            Now I want to be able to listen to the corresponding audio when clicking on a subplot. I've managed to do the non-interactive part of displaying the spectrograms, written a callback to play audio, and applied it to each callback.

            Here is a minimal working example of the code:

            ...

            ANSWER

            Answered 2021-Apr-16 at 13:52

            So I ended up going another route with the callback after checking some more stuff in JavaScript, namely here, which ended up working with minimal alterations. The power of searching...

            It's not necessarily the most efficient way of doing it, but it works, which is good enough for me right now.

            I'm posting the full function here in case someone ever comes across it. The code should work as is, and I left some comments to explain what goes where.

            Source https://stackoverflow.com/questions/67104959

            QUESTION

            Microphone stops sending voice at speakers after couple of seconds of using a Gstreamer pipeline
            Asked 2021-Mar-31 at 08:31

            I 've been trying to create a "communication wire" from my Raspberry Pi microphone (usb headsets) to my soundcard in order for the script to send whatever I say at microphone to my speakers through a pipeline.

            Problem:

            When i run the script below, the mic works and sends voice at my speakers for a couple of seconds. After that it stops repeating what i am saying.

            The code i have is shown below:

            ...

            ANSWER

            Answered 2021-Mar-31 at 08:31

            I tried the same piece of code on a Raspberry that i had previously installed Ubuntu 20. As expected the script was working fine. So in conclusion it is a Raspberry Pi OS issue and not an error on code. Also the simplest form of this pipeline can be achieved with:

            Source https://stackoverflow.com/questions/66529011

            QUESTION

            SwiftUI: showing AVPlayer playback (media) on locked screen
            Asked 2021-Feb-28 at 21:13

            I have tried few iOS examples, but they seems not working for SwiftUI, for example https://medium.com/@quangtqag/background-audio-player-sync-control-center-516243c2cdd1

            How can display control buttons and media info on locked screen in SwiftUI framework?

            UPD: Adding example

            ...

            ANSWER

            Answered 2021-Feb-28 at 21:13

            I just implemented these two functions in an audiobook player app I'm working on and they work as outlined in Apple's documentation (and as you have coded). The only thing I can think of is perhaps try changing your AVAudioSession's category to:

            Source https://stackoverflow.com/questions/66340106

            QUESTION

            Best way to call wasm module functions in AudioWorkletProcessor?
            Asked 2021-Jan-11 at 21:57

            I am using Angular for development of a video conferencing web application. I am trying to call some wasm functions in my AudioWorkletProcessor class. However, I am quite stuck on how to pass the wasm module into the AudioWorkletProcessor and then call those functions. I was able to instantiate the wasm module from the js file generated from emcc (using command: emcc test.cpp -s WASM=1 -s MODULARIZE=1) and then tried passing this module through the options.processorOptions parameter when we construct the AudioWorkletNode; however, it seems like Function objects cannot be passed as it gives a DataCloneError. Is there a better way of instantiating the wasm module and passing it into the worklet processor so that I can use its functions?

            Code of audio.service.ts:

            ...

            ANSWER

            Answered 2021-Jan-11 at 21:57

            Passing an instantiated WASM module to a worker (or an AudioWorklet) isn't possible. It only works when the WASM module is compiled but not yet instantiated. There is an example on MDN which shows how to do that with a regular worker but it works the same way when using the processorOptions of an AudioWorkletProcessor.

            https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module#sending_a_compiled_module_to_a_worker

            The idea is to use compileStreaming() on the main thread and instantiate() in the worker.

            On the other hand it's also possible to import everything directly into an AudioWorklet as shown in this example. However, I would not recommend doing that since compiling the code on the audio thread may result in an audible glitch.

            https://googlechromelabs.github.io/web-audio-samples/audio-worklet/design-pattern/wasm/

            Source https://stackoverflow.com/questions/65673325

            QUESTION

            Unexpected Identifier Error when Importing a local file into AudioWorkletProcessor File
            Asked 2021-Jan-08 at 23:09

            I am currently using Angular to build a video conferencing application. In one of my services, I try to incorporate the web audio api. The problem is when I try to add a script to the audio worklet using the addModule(AudioWorkletProcessorFileName.js) function, it throws a SyntaxError: Unexpected Identifier. I have found that it only happens when I try to import another file into AudioWorkletProcessorFileName.js. When I remove the import statement, everything works fine. There is more complex code that I want to import, but I wanted to start off with a more simple version of test.js (the file I want to import). I am not sure why this is the case. Am I missing some configuration settings in Angular or something else?

            In audio.service.ts:

            ...

            ANSWER

            Answered 2021-Jan-08 at 23:09

            As mentioned in the comments above this was a bug in standardized-audio-context which did not correctly resolve relative paths inside of an AudioWorklet. It should be fixed in version 25.1.7 and above.

            Source https://stackoverflow.com/questions/65604479

            QUESTION

            ffmpeg capture for usb v4l2 card
            Asked 2020-Dec-08 at 00:41

            I have a Grabby Terratec USB card.

            ...

            ANSWER

            Answered 2020-Dec-08 at 00:41

            Solution found, before running the script the capture card must be "unmute" with this command

            Source https://stackoverflow.com/questions/65191418

            QUESTION

            Video embedded into pdf with Latex does not play correctly
            Asked 2020-Nov-11 at 15:10

            I want to embed an mp4 video (with H.264 codec) into a pdf with Latex, using the media9 package. There are no error messages during compilation. Before activating the video in the pdf, there is a still image (as intended), but after activation, there is just a black window, without the video being played properly.

            A minimal example to illustrate is given below. It is a shortened version of an Overleaf template for embedding mp4 files into pdf documents with Latex. I have attached the still image penguins.jpg to this question, but I cannot (or don't know how to) attach the video penguinschasingbutterfly.mp4 in stackoverflow.

            ...

            ANSWER

            Answered 2020-Nov-11 at 15:10

            Adobe stops Flash support by the end of 2020.

            Once, somewhere in the (not so far) past, you may have given your OK to stop using Flash anymore in Acrobat Reader. You were asked this in a pop-up window while you wanted to play an embedded video. From that decision on, or from 1/1/2021 the latest, video and audio playback will depend on the media plugin of your OS, which is flaky in most cases. Plus, there won't be any means of player configuration available anymore, such as "loop", "controls", "autoplay" etc.

            As Joel Geraci puts it in one of his answers in the Acrobat support forum, now, best-practice is linking videos instead of embedding them.

            I am sorry for this regression :(.

            Disclaimer: I am the author of the media9 LaTeX package.

            Source https://stackoverflow.com/questions/64787733

            QUESTION

            No sound on a fresh Ubuntu 18.04.5 system with Windows 10 dual boot
            Asked 2020-Sep-20 at 08:18

            I've had some trouble with sound for a few weeks already, it just doesn't produce any output on my system. I've tried submitting a bug report, but there is no answer from launchpad, the bug importance is undecided and it is not assigned to anyone. I have used Ubuntu 18.04 before and had no trouble with sound.

            So, I've decided to reinstall Ubuntu in hope that the issue gets fixed, but that did not happen. I would really want to solve the problem, but I don't know how. I've looked up a lot of things and tried them, but nothing works...

            Things I've tried:

            • Playing around with alsamixer
            • Playing around with pavucontrol and pulseaudio
            • Reinstalling alsa and pulseaudio
            • Doing alsa force-reload
            • Adding options snd-hda-intel dmic_detect=0 to /etc/modprobe.d/alsa-base.conf
            • Adding blacklist snd_soc_skl to /etc/modprobe.d/blacklist.conf

            I kindly ask for help.

            I am posting relevant outputs below:

            $ sudo lshw -C sound

            ...

            ANSWER

            Answered 2020-Sep-20 at 08:18

            For Pulseaudio

            1. Ensure the /etc/libao.conf defaults to pulseaudio

              default_driver=pulse

              [or edit or create a local .libao (note the dot as the first character) file in your home directory (this will take precedence over the /etc/libao.conf file which is system wide)]

            2. Ensure that the pulseaudio daemon is enabled

              systemctl --user enable pulseaudio.service pulseaudio.socket

            The check pulse audio:

            Source https://stackoverflow.com/questions/63952197

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install d-audio

            You can download it from GitHub.

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