hihat | : tophat : local Node/Browser development with Chrome DevTools | Runtime Evironment library
kandi X-RAY | hihat Summary
kandi X-RAY | hihat Summary
local Node/Browser development with Chrome DevTools. Runs a source file in a Chrome DevTools process. Saving the file will reload the tab. This is useful for locally unit testing browser code with the full range of Web APIs (WebGL, WebAudio, etc). It provides access to profiling, debugger statements, network requests, and so forth. It can also be used to develop typical Node projects, or as a generic Node REPL. For example, instead of using nodemon during development, you can use hihat to make use of a debugger. Since it provides Browser and Node APIs, it can also be used for some simple CLI tooling, like saving a Canvas2D to a PNG file. Under the hood, this uses electron, browserify and watchify. A lot of new efforts are going toward devtool, a very similar project but without browserify and watchify under the hood. In many ways it replaces hihat, but not all. Both tools will continue to exist, although devtool will probably receive more regular enhancements and maintenance.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of hihat
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Trending Discussions on hihat
QUESTION
I'm a newbie to React and currently building a drum-machine. I have wired up the drum-machine to play an audio contained inside its DrumPad child component.My problem is am failing make an id representing each audio display whenever its parent drum-pad div is clicked. I know I need to initialize state and then setState but I dont know how to implement it in my code.
here is my code
...ANSWER
Answered 2020-Oct-09 at 05:50for updating the state, you need to pass the function handleDisplay to DrumPad and call the handleDisplay inside handleClick, passing the required data as parameters.
QUESTION
I'm building a fcc-drum machine using React I get the following error when trying to map a data object:
Error: Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: object. You likely forgot to export your component from the file it's defined in, or you might have mixed up default and named imports.
Check the render method of
App
.
Below is the data that I am trying to map along with my code:
...ANSWER
Answered 2020-Oct-06 at 03:22I would recommend taking a look at this question to find out more details about your error, but nevertheless, I've shared a working example below using functional components and fixing the missing key error mentioned by @DaniilLoban. The working example will print out the value of the letter
and id
keys from each object in your soundData array.
App.js
QUESTION
I'm building my first drum machine and when i tried to code to add an eventListener to the buttons to reproduce the beat when I click it i recive this error in the devTools console:
...ANSWER
Answered 2020-Aug-26 at 03:18The issue here is that, you're passing the incorrect key
to makeSound
and buttonAnimation
when you do your for loop
.
QUESTION
I took this code from a tutorial and i don't understund how works js function to link the QuerySelector() with the element to select through Template Strings.
Here is the HTML:
...ANSWER
Answered 2020-May-03 at 11:56Template strings are used to inject js code. For ex. In this part of your code
QUESTION
Hello fellow programmers, I am making a simple drum machine, and am trying to implement volume control, everything "works" and I don't get any errors, the slider slides, but for some reason the volume doesn't change, when I console.log the volumeVal and the display, they both change correctly, except, the volume on the page isn't affected, so maybe I'm asking how do I override my computer's volume control? please help geniuses of stackoverflow, here's my code:
...ANSWER
Answered 2020-Jan-28 at 01:24Inside the state object you set up a key called volumeVal which stores a float ranging from 0 to 1, controllable using the slider.
Unfortunately though you didn't use that value anywhere in your code except for the slider thus you don't hear a change in volume.
The volume of a HTML element - which is what you're using for your individual sounds - can be controlled by it's .volume property. So all you have to do is assigning this property the value of
this.state.volumeVal
prior playback.
For example the keyCode event for the hihat needs to be changed to this:
QUESTION
I am practicing my javascript doing the 30days of javascript challenge.
I cannot quite understand why the following code makes the 'transitioned' event fire twice.
I only have one property called transform in my css and I am checking it with the e.propertyName
conditional inside the function removeTransition.
This line is what it seems to fire twice:
...ANSWER
Answered 2019-Dec-13 at 19:17Your transactionend event has associated with transition style of "key" class. Which reacts by adding one more class "playing". It fired when you add playing class and again when you remove it. Also you use "All" in your transition style which call this event multiple of style attribute change.
Solution : I think it is not feasible with transactionend event. Because it fires ones when it done transition and once more when back to original. Try some different logic or clarify.
Hint : It is better to use "setTimeout" function to remove "playing" class after transition time elapse.
QUESTION
I've implemented Wes Bos' Javascript 30 course's Drum Kit (https://www.youtube.com/watch?v=VuN8qwZoego), but something is odd.
When a key is pressed, I add a class with key.classList.add('playing')
, which transitions the key's div to a border-color: yellow
, among other things, then removes the class again with this.classList.remove('playing');
once triggered by a transitionend
event.
It works fine, until I try to press a key many times really fast. Then, eventually the .playing
class "sticks" to the div, ie, it's no longer removed.
ANSWER
Answered 2019-Dec-10 at 14:55The problem comes with the fact that your biding to the keydown action, which, if you keep it pressed, it'll trigger multiple times than the transitionend. Because it happens multiple times, you end up with the class 'playing' and no transition taking place, thus the 'transitionend' event isn't fired anymore.
Change keyup to keydown and it should be fine.
You can easily see this if you console log in both functions like this and watch the console
QUESTION
Trying to add an onclick event to a div evelment with an existing function that plays a sound when a certain key is pressed
I've tried adding the playSound() function to the onclick in my div but keep getting an undefined error, key presses still work fine. I also tried separating the function out which I can get to play the sound, but there's also a little animation class that is supposed to be added and I get the same undefined error when trying that
...ANSWER
Answered 2019-Jul-17 at 00:06You're getting "Cannot read property 'keyCode' of undefined" because you're not passing any argument to your playSound
function at onclick
event handler and it is expected to receive an argument referencing the keyboard event.
A much more efficient approach should be making playSound
function more generic receiving the keyCode itself instead of the keyboard event. This way you can call it in other places in your code without other problems.
You could also make a specific function for playing the sound when clicking to which you can pass the element as parameter.
This would be as follows:
QUESTION
WHAT I WANT TO DO
I want to shorten my code. This Drum Play App plays sound by pressing certain keys or clicking with your mouse.
It works, but the code for click events is too long because I repeated the same code many times.
Could anyone make it cleaner/shorter?
WHAT I TRIED
I tried for loop, like below:
...ANSWER
Answered 2019-May-06 at 10:18Select all .key
elements, check their dataset to get their associated key number, and then you can dynamically select the associated audio
:
QUESTION
I'm trying to target these elements:
...ANSWER
Answered 2018-Sep-30 at 20:36Welcome to StackOverflow.
You need to use the string interpolation symbols ( ` ) around that string in order to do the ${...} substitution properly:
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