bricks | bricks web application platform | Runtime Evironment library
kandi X-RAY | bricks Summary
kandi X-RAY | bricks Summary
An advanced modular Web Framework built on Node.
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- Initialize a new AppServer instance .
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QUESTION
I'm working with the MSP430Ware Sample Code for a basic ADC on the MSP-EXP430FR5994 development board. On the code, it uses MEM0 and the supporting infrastructure such as flag 0 to convert. The one underneath is my modification; I've used MEM2 and flag 2 to convert.
...ANSWER
Answered 2022-Apr-01 at 13:49The issue has been resolved.
QUESTION
I am practicing on CodingBat and trying the below question:
We want to make a row of bricks that is goal inches long. We have a number of small bricks (1 inch each) and big bricks (5 inches each). Return True if it is possible to make the goal by choosing from the given bricks.
Test cases:
make_bricks(3, 1, 8)
→True
make_bricks(3, 1, 9)
→False
make_bricks(3, 2, 10)
→True
make_bricks(7, 1, 13)
→False
make_bricks(1, 4, 12)
→False
When I run on my code on code editor(VSCode), I pass every test cases but when I do submit on the CodingBat(https://codingbat.com/prob/p118406) I am getting and error as Time out. Please can anyone explain me why or is there any error in my code below:
...ANSWER
Answered 2022-Mar-31 at 06:30You can calculate this without loops. It's the loops that are taking too much time. Some simple arithmetic and a couple of quick early checks should solve this issue:
QUESTION
The following code does not work, but it does work when I convert it to the next code. Why?
...ANSWER
Answered 2022-Mar-11 at 17:21This is just the way SQL works - nothing to do with APEX.
select *
means select all columns from what follows. So...
QUESTION
I am trying to create a grappling hook in Phaser 3. I can successfully shoot the grappling hook at an upward angle away from the player. I need to get the player to move towards the grappling hook when the grappling hook reaches its destination. The problem is that I can't access the player object in my Spawner.ts
file to move the player object. If I could access the player object I could set the velocity at the moment of collision between the grappling hook and the level.
This is the relevant code in the Spawner.ts
file:
ANSWER
Answered 2022-Jan-21 at 08:16Refactor the GrapplingHook
constructor to accept the player too
In Spawner.ts
QUESTION
I'm tackling a exercise which is supposed to exactly benchmark the time complexity of such code.
The data I'm handling is made up of pairs of strings like this hbFvMF,PZLmRb
, each string is present two times in the dataset, once on position 1 and once on position 2 . so the first string would point to zvEcqe,hbFvMF
for example and the list goes on....
I've been able to produce code which doesn't have much problem sorting these datasets up to 50k pairs, where it takes about 4-5 minutes. 10k gets sorted in a matter of seconds.
The problem is that my code is supposed to handle datasets of up to 5 million pairs. So I'm trying to see what more I can do. I will post my two best attempts, initial one with vectors, which I thought I could upgrade by replacing vector
with unsorted_map
because of the better time complexity when searching, but to my surprise, there was almost no difference between the two containers when I tested it. I'm not sure if my approach to the problem or the containers I'm choosing are causing the steep sorting times...
Attempt with vectors:
...ANSWER
Answered 2022-Feb-22 at 07:13You can use a trie data structure, here's a paper that explains an algorithm to do that: https://people.eng.unimelb.edu.au/jzobel/fulltext/acsc03sz.pdf
But you have to implement the trie from scratch because as far as I know there is no default trie implementation in c++.
QUESTION
I have column called name
under a table in Databricks.
I want to find a way to select only those rows from a table, which contains at-least one alphabet character in the name
column.
Example values in the column:
...ANSWER
Answered 2021-Dec-28 at 13:47You can use rlike
with regex:
QUESTION
I'm trying to apply a square texture to a trapezoid-like shape in OpenGL but I get some distortion. I've been reading a lot on possible solutions and the one that seems most convenient requires modifying the "q" texture coordinates. This is done using GlTexCoord functions in the solution; however, I'm using vertex buffers and I don't know how I can use them to change this coordinate this way. The texture init in GLSL takes a vec2; so I have no idea how I would pass anything but two-dimensional texture coordinates to it.
main.c
...ANSWER
Answered 2021-Dec-14 at 06:05Given the 2d vertex coordinates P[i]
and the 2d texture coordinates T[i]
you need to find the homography that maps from T[i]
to P[i]
. The homography H is represented with a 3x3 matrix (up to a scaling factor) and can be calculated, for example, with the direct linear transform method. Beware that it involves solving a system of eight equations with eight/nine unknowns -- so it's best to resort to an existing library, like LAPACK, for that.
The homography satisfies the relations
QUESTION
how to pass static value into dynamic on basis of column value in azure data bricks Currently, I have 13 notebook and its scheduled ,so I want to schedule only one notebook and In addition, data of column( 13 rows) which I defined separate in 13 notebook so how I dynamically pass that value .
...ANSWER
Answered 2021-Dec-01 at 11:34You can create different jobs that refer the single notebook, pass parameters to a job and then retrieve these parameters using Databricks Widgets (widgets are available for all languages). In the notebook it will look as following (for example, in Python):
QUESTION
I am trying to create a type alias in typescript to which all values are assignable that are arrays of Pairs and where each pair matches the succeeding pair like domino bricks do: Pair matches Pair if and only if B = C.
Example values:
...ANSWER
Answered 2021-Nov-09 at 16:52It is not possible to express in typescript type system such restriction without validating generic argument.
However, it is possible to create a type utility which will validate your input.
Consider this example:
QUESTION
Suppose we have a wall of n*3
size, and bricks of size 1*3
, 2*3
, and 3*3
, the bricks can be put horizontally and vertically, what is the total number of ways to arrange the bricks to fill the wall? What is the recurrence relation of this problem?
I think it is T(n) = T(n-1)+ 2T(n-2)+ 7T(n-3)
, because for T(n-2)
we have 1x3+1x3
or 2x3
so 2T(n-2)
. For three, 1x3+1x3+1x3
, 1x3+2x3
or 2x3+1x3
and same for horizontal, plus 3x3
so we have 7dp(n-3)
, is this correct?
Thank you!
...ANSWER
Answered 2021-Nov-04 at 05:24This is almost right, but it over-counts several terms. For example, a solution S for T(n-2) can have two vertical 1-bricks added after it to become a solution for T(n). If you add one 1-brick after S, it's a solution for T(n-1), so the arrangement S + two 1-bricks is being counted in your T(n-2) and T(n-1) terms.
Instead, think about how a solution S for T(n) ends on the right. You can show that the (n-1) x 3
initial segment of S is valid for T(n-1) if and only if the final block of S is a vertical 1-block.
Otherwise, when is the (n-2) x 3
initial segment of S the longest valid initial segment of S? Exactly when S ends with a vertical 2-block (if it ended with two vertical 1-blocks, the longest valid initial segment has length n-1, which we've already counted).
The final case is n-3: figure out how many configurations of the last 3 x 3
space are possible such that the longest valid initial segment of S has length n-3. As a hint: the answer, call it 'c', is smaller than 7, which, as you showed, is the count of all configurations of a 3 x 3
space. These give you the coefficients for the recursion, T(n) = T(n-1) + T(n-2) + c*T(n-3), with appropriate base cases for n = 1, 2 and 3.
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