superspawn | A Node.js spawn command that works on Windows | Runtime Evironment library
kandi X-RAY | superspawn Summary
kandi X-RAY | superspawn Summary
A Node.js spawn command that works on Windows too
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QUESTION
I have an application running perfectly on Android with:
ionic 4 cordova 9 cordova-plugin-firebase-authentication 3.3.0
And now that I want to implement it on IOS, I get various errors.
The first one I got was that cordova-plugin-firebase-authentication version 3.3.0 was not compatible with cordova-ios 5.1.1 (default version of cordova 9). It asks me to use a version higher than 6 of cordova-ios, but that option is impossible for me since many of my plugins stop working with cordova 10 and cordova-ios 6.1.1.
So I tried to go down the version of cordova-plugin-firebase-authentication until finding the version that works with cordova-ios 5.1.1 and cordova 9.
But since version 3.2.0, I get the following error:
...ANSWER
Answered 2020-Dec-05 at 19:01The problem lies in duplicating the same dependency with different versions. To solve this problem, you need to align your dependencies in the same version.
The process of installing a plugin with Cordova carry out in 2 stages; The first is to install the plugin at the Cordova project level; this is to register the plugin and its variables in the package.json and config.xml file, the installation of the node packages and the download of the plugin in the plugins folder. Cordova disperses the plugin to the installed platforms in the second stage, speaking of IOS cocoa pods in charge of performing this action.
So you can perform this process manually; when you run the installation of a plugin, and the error is in cocoapods, it means that it is in the second stage; you can go to the ios folder within platforms and execute:
QUESTION
I am getting an error when I add android platform and prepare android.
When I run the following command :-
...ANSWER
Answered 2020-Aug-14 at 09:39To start ionic app on Android Studio, execute below command.
QUESTION
my app was running fine until i installed Local Notifications native plugin:
I executed this command : ionic cordova plugin add cordova-plugin-local-notification
then this one npm install --save @ionic-native/local-notifications
Then i added import { LocalNotifications } from '@ionic-native/local-notifications';
on app.module.ts
Then i added LocalNotifications
on the provider part of NgModule
Then i added import { LocalNotifications } from '@ionic-native/local-notifications';
on my home.ts
Then i added public localNotifications: LocalNotifications,
to the constructor parameter
Then i tried to run the app and it dont wanna build, here's the log:
...ANSWER
Answered 2018-Jun-12 at 13:32I tried to make a new projet installing only this plugin and it didnt work, so i guess problem has something to do with the plugin itself
QUESTION
I am developing widget and I am trying to dynamically add button to my LinearLayout. I am trying to use code from this thread.
...ANSWER
Answered 2020-Jan-12 at 12:45You have passed Widget
instance instead of Activity context
to create Button
.
Use
QUESTION
Fetching plugin "cordova-plugin-device@~1.1.6" via npm Installing "cordova-plugin-device" at "1.1.7" for android Fetching plugin "cordova-plugin-dialogs@~1.3.3" via npm Installing "cordova-plugin-dialogs" at "1.3.4" for android Fetching plugin "cordova-plugin-spinnerdialog@~1.3.2" via npm Installing "cordova-plugin-spinnerdialog" at "1.3.2" for android Fetching plugin "cordova-plugin-whitelist@~1.3.2" via npm Installing "cordova-plugin-whitelist" at "1.3.3" for android
...ANSWER
Answered 2019-Dec-10 at 23:49Check here, I had exactly the same issue. Hope it solves your problem.
If you don't care about the taget API level, you can make
cordova platform rm android
and then cordova platform add android@5
(this will add the latest cordova-android 5th version (5.1.2 I believe) Otherwise, check the link above. Maybe it's what you need.
As stated on the first comment I'm updating the answer :-)
I tried cordova platform add android@5
and afterwards cordova run android
and it worked like a charm.
UPDATE
The line abov "solved" the issue partially, but my targeted API level was 23 instead of 25. The issue, after almost month and a half of trying different SDK tools/build-tools/Google repo combinations I found the solution.
Navigate to platforms/android/project.properties
and look for a line like
cordova.system.library.2=com.google.android.gms:play-services-gcm:12+
Notice that 12+
at the end. Simply change it to 11+
, that will do the job. Hope nobody goes through this like I did.
QUESTION
It is working fine when i am building without release option. release option was working fine with android version 7.1.4
What is expected to happen?it should build successfully
What does actually happen?cordova build android --release
Informationbuild gradle file: https://gist.github.com/indraraj26/a6efaed1135b0e394a23a1b192bc2c0c
...ANSWER
Answered 2019-Dec-04 at 16:53The reason this is failing is that there was a bug in aapt2's code for crunching (compressing) PNG files. PNG crunching is automatically disabled for debug builds, but turned on for release, that's why you only saw this in your release builds.
This has been fixed now, so just update your android gradle plugin version and you will get the aapt2 with the fix automatically. I'd suggest 3.5 or newer.
I also see you're on windows, so you might run into another issue that's common if you try to update to 3.5. Aapt2 daemons might fail to start - in that case you just need to install the Windows Universal C Runtime Library.
QUESTION
I removed my ios platform and tried to add it back again, but now it says there is a problem and it needs package.json.
How do I fix ios platform so it has a package.json?
Running 8.1.2 (also tried in 8.0) with cordova-ios@4.5.4
...ANSWER
Answered 2018-Oct-16 at 17:36I'm not sure it is the same case but I was receiving the same error in a Ionic 4 project and what worked for me was to remove ios/
directory under the project root and re-running the command:
ionic cordova platform add ios
Hope it helps.
QUESTION
Hi,
On azure devops vs2017 agent, since 26th september 2019, my cordova build android command in the build pipeline is failing with error
Task :app:preReleaseBuild FAILED Task :CordovaLib:generateReleaseRFile
10 actionable tasks: 10 executed FAILURE: Build failed with an exception.
What went wrong: Could not resolve all files for configuration ':app:releaseCompileClasspath'.
Could not resolve com.github.scottyab:rootbeer:0.0.7. Required by: project :app Skipped due to earlier error
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at https://help.gradle.org
BUILD FAILED in 2m 26s { Error: d:\a\1\s\p\src\phone\platforms\android\gradlew: Command failed with exit code 1 Error output: Removing ant.properties update hook FAILURE: Build failed with an exception.
What went wrong: Could not resolve all files for configuration ':app:releaseCompileClasspath'.
Could not resolve com.github.scottyab:rootbeer:0.0.7. Required by: project :app Skipped due to earlier error
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at https://help.gradle.org
BUILD FAILED in 2m 26s at ChildProcess.whenDone (d:\a\1\s\p\src\phone\platforms\android\cordova\node_modules\cordova-common\src\superspawn.js:135:23) at ChildProcess.emit (events.js:198:13) at ChildProcess.cp.emit (d:\a\1\s\p\src\phone\node_modules\cross-spawn\lib\enoent.js:34:29) at maybeClose (internal/child_process.js:982:16) at Process.ChildProcess._handle.onexit (internal/child_process.js:259:5)
The latest version uses gradle 5.6.2 but my last successful build used gradle 5.6. I even uninstalled gradle 5.6.2 from build agent and installed 5.6 using chocolatey task but its still failing with the same error. Not sure what else has changed on the build agent. Code is the same. Anyone has seen a similar issue?
...ANSWER
Answered 2019-Oct-23 at 10:35Temporary workaround was to remove cordova-plugin-iroot plugin which was using rootbeer packages. This did resolve the build errors. We still need to find a permanent solution for this or unless cordova upgrades their azure devops tasks version and uses an updated version of gradle. currently its using gradle 4.10.3
QUESTION
I have problems trying to run example app 'tabs' with ionic cordova in the emulator or device. I'm using Ubuntu 18.04 and have installe java sdk, android studio, node.js and everything. I need some help because I can find info about this issue.
I got this console messages:
...ANSWER
Answered 2018-Sep-19 at 13:37[INSTALL_FAILED_UPDATE_INCOMPATIBLE: Package io.ionic.starter signatures do not match the previously installed version; ignoring!]
your package name now "io.ionic.starter"
your build is successful but you have already installed an apk with the same packge name so change your app package name inside cofig.xml line no- 2
QUESTION
I have a PhoneGap app and I'm using the plugin cordova-plugin-qrscanner
My config.xml file includes:
...ANSWER
Answered 2019-Sep-01 at 07:33I found a solution I'm posting here for anyone who has the same
add Plugin
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