ambient | Lightweight ambient light javascript library for HTML image | Canvas library

 by   NikxDa JavaScript Version: Current License: MIT

kandi X-RAY | ambient Summary

kandi X-RAY | ambient Summary

ambient is a JavaScript library typically used in User Interface, Canvas, Three.js, WebGL applications. ambient has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Ambient.js is a lightweight and flexible JavaScript library that adds ambient lighting to any or tags.
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            kandi-support Support

              ambient has a low active ecosystem.
              It has 30 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ambient has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ambient is current.

            kandi-Quality Quality

              ambient has 0 bugs and 0 code smells.

            kandi-Security Security

              ambient has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ambient code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ambient is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ambient releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              ambient saves you 7 person hours of effort in developing the same functionality from scratch.
              It has 22 lines of code, 0 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ambient
            Get all kandi verified functions for this library.

            ambient Key Features

            No Key Features are available at this moment for ambient.

            ambient Examples and Code Snippets

            No Code Snippets are available at this moment for ambient.

            Community Discussions

            QUESTION

            How to create Undo/Redo operations in Qt3D?
            Asked 2021-Jun-13 at 22:49

            I created some entities using qt3d in QML. For example, this code shows a Scene3D element that declares RootEntity which is another QML element that contains the scene graph:

            ...

            ANSWER

            Answered 2021-Jun-13 at 17:22

            One approach is to maintain a global list of Qt.vector3d elements and use it to record the position of the spheres that are removed with the "Undo" operation:

            • When the user hits CTRL+Z, create a new Qt.vector3d object to store the position of the last sphere rendered (that is, the one that was last appended to entityModel) and add that position to the global list of 3d vectors;
            • Then, to remove a sphere from the screen, call entityModel.remove() with the index of the sphere that needs to be erased;

            The "Redo" operation simply does the opposite:

            • When the user hits CTRL+Y, the last element of the global list of 3d vectors holds the location of the lastest sphere removed: append this position to entityModel so the sphere can be rendered again;
            • Then, remember to erase this position from the global list so the next Undo operation can render a different sphere;

            RootEntity.qml:

            Source https://stackoverflow.com/questions/67956066

            QUESTION

            Are std::optional members stored contiguously?
            Asked 2021-Jun-10 at 14:23

            I suppose I'm a bit confused as to how exactly optional values are stored. When constructing a class or struct that contains std::optional members, will these members be stored contiguously in memory or does optional allocate dynamically? For example, would the below struct be one contiguous block of memory?

            ...

            ANSWER

            Answered 2021-Jun-10 at 14:22

            According to the standard std::optional is prohibited to use dynamic memory for their direct members.

            One possible layout could for example be:

            Source https://stackoverflow.com/questions/67923011

            QUESTION

            swift SceneKit decline node move
            Asked 2021-Jun-10 at 14:05

            I create a sphere node, I need the user to be able only to rotate (left / right, up / down) and zoom in / out the node, but default he can move the node from the center (with two fingers) - is possible prohibit the user to move the node from the center? thanks for any help

            ...

            ANSWER

            Answered 2021-Jun-08 at 18:38

            Yes, all of that is doable. First, create your own camera class and turn off allowsCameraControl. Then you can implement zoom/strafe/whatever.

            Here are some examples that may help, just search for these numbers in the stack search bar and find my answers/examples.

            57018359 - this post one tells you how to touch a 2d screen (tap) and translate it to 3d coordinates with you deciding the depth (z), like if you wanted to tap the screen and place an object in 3d space.

            57003908 - this post tells you how to select an object with a hitTest (tap). For example, if you showed the front of a house with a door and tap it, then the function would return your door node provided you name the node "door" and took some kind of action when it's touched. Then you could reposition your camera based on that position. You'll want to go iterate through all results because there might be overlapping or plus Z nodes

            55129224 - this post gives you quick example of creating a camera class. You can use this to reposition your camera or move it forward and back, etc.

            Two finger drag:

            Source https://stackoverflow.com/questions/67888025

            QUESTION

            Swift SceneKit nor rounded sphere
            Asked 2021-Jun-10 at 09:29

            I add a sphere node, but when i rotate the node (from touching) the edges of the sphere are not smooth. Is there a way to fix this?

            When rotating on X all is good, but in Y sphere is not smooth :(

            ...

            ANSWER

            Answered 2021-Jun-10 at 09:29

            You can also subdivide your Geometry:

            Source https://stackoverflow.com/questions/67917213

            QUESTION

            How do I enable Feature/Permissions Policy in an iframe in Google Add-ons?
            Asked 2021-Jun-09 at 18:03

            I am trying use a feature policy, serial, in my google add-on. I am having difficulty trying to enable this particular feature policy inside an iframe, mainly I believe is because the parent iframes don't have it enabled. Below is what the iframe DOM tree looks like. I don't have access to "sandboxFrame" and "userHtmlFrame" directly, so I cannot change its allowed features. Even if I set 'serial' in the most child iframe, I cannot find the 'serial' feature enabled in its featurePolicy.

            ...

            ANSWER

            Answered 2021-Jun-09 at 16:28
            1. Yes, you can pass any permission into nested iframe only if parent context has that permission granted.
              Keep in mind that when passing permissions the origin will be changed accordingly, i.e:

            </code><br> <code> // the permission for fullscreen is 'self' (== http://example.com)</code><br> <code> // but main thing is this is that iframe HAS that permission, therefore</code><br> <code> // it can grant it to any nested context with ANY origin:</code><br> <code> <iframe src='https://www.youtube.com' allow="fullscreen https://www.youtube.com"></code><br> <code> // will get permission of fullscreen mode for https://www.youtube.com origin</code><br> <code>

            1. In the parent iframe the serial Feature Policy directive is not specified in the allow='...' attribute. That means this feature is allowed with the default value - 'src'. Therefore parent iframe has implicitly permission for serial, so it can pass it into any nested iframe.

            2. I hear nothing about the serial Feature Policy directive, is it supported?

            Source https://stackoverflow.com/questions/67907540

            QUESTION

            What’s the difference between definite assignment assertion and ambient declaration?
            Asked 2021-Jun-08 at 18:08

            When asserting that a field is definitely initialized in a class, what’s the difference between ! (exclamation point, definite assignment assertion) and the declare modifier?

            The following code is an error in strict mode since TS doesn’t know for sure that the field has been initialized.

            ...

            ANSWER

            Answered 2021-Jun-08 at 18:08

            QUESTION

            SwiftUI Parsing and displaying values form a JSON call
            Asked 2021-Jun-04 at 16:22

            End Goal: To have a macOS app to monitor the temperature values from my bluetooth bbq probe, refreshing the data every X mins to keep an eye on it whilst at my desk.

            macOS App

            JSON structure

            ...

            ANSWER

            Answered 2021-Jun-04 at 16:22

            A few things had to change in order to get this to compile and work:

            1. probeData shouldn't be an Array -- it should be an optional property
            2. That means when you decode, you shouldn't put it inside [ ]
            3. Then, in your list, you have to address each item of the devices property (see the ForEach)

            Source https://stackoverflow.com/questions/67839430

            QUESTION

            $forceUpdate (or similar) in vue3 - How implement it?
            Asked 2021-May-26 at 13:42

            I have a Vue component. This component has a computed prop & a watch:

            ...

            ANSWER

            Answered 2021-May-26 at 13:40

            One way to re-render the component is to apply a key attribute that changes:

            Source https://stackoverflow.com/questions/67705519

            QUESTION

            Apply MACRO only in selected components (swModel.GetComponents)
            Asked 2021-May-20 at 06:00

            I have this code that automatically colors all assembly components with random color. I asked a different question with this code before but this time, I want to ask if anyone could help To make this code colors only the selected assembly component? I hope someone can help me with this, I am still learning in API. Please see code below.

            ...

            ANSWER

            Answered 2021-May-16 at 09:28

            Where you set the object, try this:

            Source https://stackoverflow.com/questions/67552915

            QUESTION

            R plotly subplot warning 'layout' objects don't have these attributes: 'NA'
            Asked 2021-May-10 at 09:11

            I am trying to combine a two plotly figures (type = 'mesh3d' and type = 'scatter3d'). Each of the single plots is perfectly fine without any warning. After I use subplot a warning occurs every time I try to display the plot.

            warning 'layout' objects don't have these attributes: 'NA'

            I have tried to suppressWarning but this does not have any effect.

            Any ideas what I am missing here to get rid of the warning?

            Plotly Version: 4.9.3 R Version: 4.0.1

            ...

            ANSWER

            Answered 2021-May-10 at 08:55

            There is an open issue regarding the warning. Here's a workaround to hide the warnings for this case -

            Source https://stackoverflow.com/questions/67466248

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ambient

            To install ambient, simply download the script file (minified version is recommended) and insert it into your HTML-file, either in the <head>-tag or right before the end of the <body>-tag.
            Step 1: Add the data-ambient tag to any img or video element you want. Step 2: Initialize a new Ambient-instance and call the mount ()-function.

            Support

            Contributions are always welcome! Feel free to send a pull request, it'll be reviewed and then merged if possible.
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            https://github.com/NikxDa/ambient.git

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            gh repo clone NikxDa/ambient

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            git@github.com:NikxDa/ambient.git

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