m1 | supports zoom-pan-rotate functionality | Data Labeling library
kandi X-RAY | m1 Summary
kandi X-RAY | m1 Summary
An open-source, web-based 'multi-up' viewer that supports zoom-pan-rotate functionality, ability to display/compare simple images, and images with annotations. This repository is no longer maintained, for further project details, see the latest version at
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of m1
m1 Key Features
m1 Examples and Code Snippets
Community Discussions
Trending Discussions on m1
QUESTION
Let's say I have the following table:
...ANSWER
Answered 2021-Jun-16 at 00:51Standard SQL offers listagg()
to aggregate strings. So this looks something like:
QUESTION
I've upgraded to the M1 chip 2020 Macbook Air from a 7th gen. Intel chip pc. Overall, I'm very happy and content with it but when it comes to Android Studio performance, which I use quite often, it is very disappointing I'm sorry to say. When will an Apple Silicon compatible version be available? Are any of you guys have any clue?
...ANSWER
Answered 2021-Apr-11 at 08:34use Intellij CE the latest version released on April 6th has native support for m1 and its very fast and intuitive, i've been using it and it's not very different from android studio
QUESTION
I'm trying to create a USDZ object with the tutorial from Apple Creating 3D Objects from Photographs. I'm using the new PhotogrammetrySession within this sample project: Photogrammetry Command-Line App.
That's the code:
...ANSWER
Answered 2021-Jun-15 at 11:53tl;dr: Try another set of images, probably there is something wrong with your set of images.
I've had it work successfully except in one instance, and I received the same error that you are getting. I think for some reason it didn't like the set of photos I took for that particular object. You could try taking just a few photos of another simple object and try again and see if that is the problem with your first run.
QUESTION
I setup a new Gatsby project through the installer but when I try to create a new file in /src/pages
, but if then I go to that route, the browser says
Preparing requested page
in loop. In the browser console it outputs:
...ANSWER
Answered 2021-Mar-18 at 06:11Have you tried renaming your home.js
to index.js
?
After that, clean the cache by gatsby clean
.
QUESTION
Here is the setup:
...ANSWER
Answered 2021-Jun-15 at 01:46Since both columns are pandas Timestamp
, you can do this:
QUESTION
I am trying to set up Flutter with Android Studio (Arctic Fox 2020.3.1 Beta 3) on my Macbook 13" M1 and I can't with flutter doctor I get this information:
...ANSWER
Answered 2021-Jun-13 at 20:39I'm having exactly that issue with my M1 Mac Mini.
QUESTION
I'm creating an int (32 bit) vector with 1024 * 1024 * 1024 elements like so:
...ANSWER
Answered 2021-Jun-14 at 17:01Here are some techniques.
Loop UnrollingQUESTION
I have an app which compiles and runs fine in older Macs with Intel processors in physical devices & iOS simulators.
The same app also compiles and runs fine from newer Apple Silicon Mac with M1 processor with physical iPhone devices, but, it refuse to be compiled for iOS simulator.
Without simulator support, debugging turn around time gets gets really long so I am trying to solve this issue. Not to mention Xcode preview feature isn't working either which is annoying.
The first error that I encountered without making any changes (but moved from Intel Mac to M1 Mac) is like below.
building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64
The Cocoapods library that I am using is GoogleWebRTC, and according to its doc, arm64 should be supported so I am baffled why above error is getting thrown. As I have said before, it compiles fine in real device which I believe is running on arm64.
According to the doc..
This pod contains the WebRTC iOS SDK in binary form. It is a dynamic library that contains the armv7, arm64 and x86_64 slices. Bitcode is not supported. Our currently provided API’s are Objective C only.
I searched online and it appears there appears to be 2 workarounds for this issue.
- The first one is by adding
arm64
toExcluded Architectures
- The second option is to mark
Build Active Architecture Only
forRelease
build.
I don't exactly understand if above are necessary even when I am compiling my app on M1 Mac which is running under arm64 architecture, because the solution seems to be applicable only for for Intel Mac which does not support arm64 simulator, as for Intel Mac, simulators might have been running in x86_64, not with arm64, so solution #1 is not applicable in my case.
When I adapt the second change only, nothing really changes and the same error is thrown.
When I make both changes and tried building, I now get the following 2nd error during build. (not really 100% sure if I solved the 1st error / I might have introduced 2nd error in addition to 1st by adapting two changes)
Could not find module 'Lottie' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator
The second library that I am using is lottie-ios and I am pulling this in with a swift package manager. I guess what is happening is that because I excluded arm64
in build setting for iOS simulator, Xcode is attempting to run my app in x86_64
. However, library is not supported running in x86_64
for some reason, and is throwing an error. I don't have much insights into what dictates whether or not library can run in x86_64 or arm64 so I couldn't dig to investigate this issue.
My weak conclusion is that GoogleWebRTC
cannot be compiled to run in iOS simulator with arm64
for some reason (unlike what its doc says), and lottie-ios
cannot be compiled to run in iOS simulator with x86_64
. So I cannot use them both in this case.
Q1. I want to know what kind of changes I can make to resolve this issue...
The app compiles and runs perfectly in both device & simulator when compiled from Intel Mac. The app compiles and runs fine in device when compiled from Apple Silicon Mac. It is just that app refuse to be compiled and run in iOS simulator from Apple Silicon Mac, and I cannot seem to figure out why.
Q2. If there is no solution available, I want to understand why this is happening in the first place.
I really wish not to buy old Intel Mac again just to make things work in simulator.
...ANSWER
Answered 2021-Mar-27 at 20:15Answering my own question in a hope to help others who are having similar problems. (and until a good answer is added from another user)
I found out that GoogleWebRTC actually requires its source to be compiled with x64
based on its source depo.
For builds targeting iOS devices, this should be set to either "arm" or "arm64", depending on the architecture of the device. For builds to run in the simulator, this should be set to "x64".
https://webrtc.github.io/webrtc-org/native-code/ios/
This must be why I was getting the following error.
building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64
Please correct me if I am wrong, but by default, it seems that Xcode running in Apple M1 silicon seems to launch iOS simulator with arm
arch type. Since my app did run fine on simulators in Intel Mac, I did the following as a workaround for now.
- Quit Xcode.
- Go to Finder and open Application Folder.
- Right click on Xcode application, select
Get Info
- In the "Xcode Info Window" check on
Open using Rosetta
. - Open Xcode and try running again.
That was all I needed to do to make my app, which relies on a library that is not yet fully supported on arm simulator, work again. (I believe launching Xcode in Rosetta mode runs simulator in x86 as well..?? which explains why things are working after making the above change)
A lot of online sources (often posted before M1 Mac launch on Nov/2020) talks about "add arm64 to Excluded Architectures
", but that solution seems to be only applicable to Intel Mac, and not M1 Mac, as I did not need to make that change to make things work again.
Of course, running Xcode in Rosetta mode is not a permanent solution, and Xcode slows down lil bit, but it is an interim solution that gets things going in case one of libraries that you are using is not runnable in arm64 simulator.. yet.
QUESTION
I have C code that was used for a paper. I wanted to write the exact code in Python.
Here is everything that is needed:
The prime function that is used in C code is:
...ANSWER
Answered 2021-Jun-13 at 15:45In the C code, the k
variable is declared as an integral type, so the following code sequence acts as a sort of fmod
operation, leaving in p
the remainder after the division:
QUESTION
I know there is Math.max()
, reduce()
, and even for loop:
ANSWER
Answered 2021-Jun-13 at 13:24To get the highest
and the objects whose value is highest, you can match it with the value. If it is greater then you can replace the value.
You also need to maintain the dictionary i.e. dict
that contains the objects.
When inserting the value in the dict
be sure to first check if the key
is already present in dict
or not. If it exist then just push the value else create a new array with the value.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install m1
Install Node, if you haven’t already (available at the link above)
Install the Grunt command line runner (if you haven’t already); on the command line, run npm install -g grunt-cli
Clone the mirador repository
On the command line, go in to the mirador folder
Run npm install
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