m1 | supports zoom-pan-rotate functionality | Data Labeling library

 by   ProjectMirador JavaScript Version: v1.0rc1 License: Non-SPDX

kandi X-RAY | m1 Summary

kandi X-RAY | m1 Summary

m1 is a JavaScript library typically used in Artificial Intelligence, Data Labeling, React applications. m1 has no bugs, it has no vulnerabilities and it has low support. However m1 has a Non-SPDX License. You can download it from GitHub.

An open-source, web-based 'multi-up' viewer that supports zoom-pan-rotate functionality, ability to display/compare simple images, and images with annotations. This repository is no longer maintained, for further project details, see the latest version at
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              m1 has a low active ecosystem.
              It has 38 star(s) with 8 fork(s). There are 26 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 45 open issues and 43 have been closed. On average issues are closed in 25 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of m1 is v1.0rc1

            kandi-Quality Quality

              m1 has 0 bugs and 0 code smells.

            kandi-Security Security

              m1 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              m1 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              m1 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              m1 releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              m1 saves you 3144 person hours of effort in developing the same functionality from scratch.
              It has 6765 lines of code, 0 functions and 46 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of m1
            Get all kandi verified functions for this library.

            m1 Key Features

            No Key Features are available at this moment for m1.

            m1 Examples and Code Snippets

            No Code Snippets are available at this moment for m1.

            Community Discussions

            QUESTION

            SQL conditional aggregation?
            Asked 2021-Jun-16 at 03:49

            Let's say I have the following table:

            ...

            ANSWER

            Answered 2021-Jun-16 at 00:51

            Standard SQL offers listagg() to aggregate strings. So this looks something like:

            Source https://stackoverflow.com/questions/67995022

            QUESTION

            Android Studio very laggy on M1 Apple Silicon chip
            Asked 2021-Jun-15 at 13:11

            I've upgraded to the M1 chip 2020 Macbook Air from a 7th gen. Intel chip pc. Overall, I'm very happy and content with it but when it comes to Android Studio performance, which I use quite often, it is very disappointing I'm sorry to say. When will an Apple Silicon compatible version be available? Are any of you guys have any clue?

            ...

            ANSWER

            Answered 2021-Apr-11 at 08:34

            use Intellij CE the latest version released on April 6th has native support for m1 and its very fast and intuitive, i've been using it and it's not very different from android studio

            Source https://stackoverflow.com/questions/66731025

            QUESTION

            Reconstruction failed Error with HelloPhotogrammetry
            Asked 2021-Jun-15 at 11:53

            I'm trying to create a USDZ object with the tutorial from Apple Creating 3D Objects from Photographs. I'm using the new PhotogrammetrySession within this sample project: Photogrammetry Command-Line App.

            That's the code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 11:53

            tl;dr: Try another set of images, probably there is something wrong with your set of images.

            I've had it work successfully except in one instance, and I received the same error that you are getting. I think for some reason it didn't like the set of photos I took for that particular object. You could try taking just a few photos of another simple object and try again and see if that is the problem with your first run.

            Source https://stackoverflow.com/questions/67952590

            QUESTION

            Gatsby error when creating a new route: Preparing requested page
            Asked 2021-Jun-15 at 09:45

            I setup a new Gatsby project through the installer but when I try to create a new file in /src/pages, but if then I go to that route, the browser says

            Preparing requested page

            in loop. In the browser console it outputs:

            ...

            ANSWER

            Answered 2021-Mar-18 at 06:11

            Have you tried renaming your home.js to index.js?

            After that, clean the cache by gatsby clean.

            Source https://stackoverflow.com/questions/66681392

            QUESTION

            Pandas: Cannot subtract date-time objects (timedelta, datetime)
            Asked 2021-Jun-15 at 02:51

            Here is the setup:

            ...

            ANSWER

            Answered 2021-Jun-15 at 01:46

            Since both columns are pandas Timestamp, you can do this:

            Source https://stackoverflow.com/questions/67978919

            QUESTION

            Android Studio on mac M1
            Asked 2021-Jun-14 at 22:37

            I am trying to set up Flutter with Android Studio (Arctic Fox 2020.3.1 Beta 3) on my Macbook 13" M1 and I can't with flutter doctor I get this information:

            ...

            ANSWER

            Answered 2021-Jun-13 at 20:39

            I'm having exactly that issue with my M1 Mac Mini.

            Source https://stackoverflow.com/questions/67961759

            QUESTION

            C++ Optimize Memory Read Speed
            Asked 2021-Jun-14 at 20:17

            I'm creating an int (32 bit) vector with 1024 * 1024 * 1024 elements like so:

            ...

            ANSWER

            Answered 2021-Jun-14 at 17:01

            Here are some techniques.

            Loop Unrolling

            Source https://stackoverflow.com/questions/67974127

            QUESTION

            Xcode error 'building for iOS Simulator, but linking in dylib built for iOS .. for architecture arm64' from Apple Silicon M1 Mac
            Asked 2021-Jun-14 at 09:55

            I have an app which compiles and runs fine in older Macs with Intel processors in physical devices & iOS simulators.

            The same app also compiles and runs fine from newer Apple Silicon Mac with M1 processor with physical iPhone devices, but, it refuse to be compiled for iOS simulator.

            Without simulator support, debugging turn around time gets gets really long so I am trying to solve this issue. Not to mention Xcode preview feature isn't working either which is annoying.

            The first error that I encountered without making any changes (but moved from Intel Mac to M1 Mac) is like below.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            The Cocoapods library that I am using is GoogleWebRTC, and according to its doc, arm64 should be supported so I am baffled why above error is getting thrown. As I have said before, it compiles fine in real device which I believe is running on arm64.

            According to the doc..

            This pod contains the WebRTC iOS SDK in binary form. It is a dynamic library that contains the armv7, arm64 and x86_64 slices. Bitcode is not supported. Our currently provided API’s are Objective C only.

            I searched online and it appears there appears to be 2 workarounds for this issue.

            1. The first one is by adding arm64 to Excluded Architectures
            2. The second option is to mark Build Active Architecture Only for Release build.

            I don't exactly understand if above are necessary even when I am compiling my app on M1 Mac which is running under arm64 architecture, because the solution seems to be applicable only for for Intel Mac which does not support arm64 simulator, as for Intel Mac, simulators might have been running in x86_64, not with arm64, so solution #1 is not applicable in my case.

            When I adapt the second change only, nothing really changes and the same error is thrown.

            When I make both changes and tried building, I now get the following 2nd error during build. (not really 100% sure if I solved the 1st error / I might have introduced 2nd error in addition to 1st by adapting two changes)

            Could not find module 'Lottie' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator

            The second library that I am using is lottie-ios and I am pulling this in with a swift package manager. I guess what is happening is that because I excluded arm64 in build setting for iOS simulator, Xcode is attempting to run my app in x86_64. However, library is not supported running in x86_64 for some reason, and is throwing an error. I don't have much insights into what dictates whether or not library can run in x86_64 or arm64 so I couldn't dig to investigate this issue.

            My weak conclusion is that GoogleWebRTC cannot be compiled to run in iOS simulator with arm64 for some reason (unlike what its doc says), and lottie-ios cannot be compiled to run in iOS simulator with x86_64. So I cannot use them both in this case.

            Q1. I want to know what kind of changes I can make to resolve this issue...

            The app compiles and runs perfectly in both device & simulator when compiled from Intel Mac. The app compiles and runs fine in device when compiled from Apple Silicon Mac. It is just that app refuse to be compiled and run in iOS simulator from Apple Silicon Mac, and I cannot seem to figure out why.

            Q2. If there is no solution available, I want to understand why this is happening in the first place.

            I really wish not to buy old Intel Mac again just to make things work in simulator.

            ...

            ANSWER

            Answered 2021-Mar-27 at 20:15

            Answering my own question in a hope to help others who are having similar problems. (and until a good answer is added from another user)

            I found out that GoogleWebRTC actually requires its source to be compiled with x64 based on its source depo.

            For builds targeting iOS devices, this should be set to either "arm" or "arm64", depending on the architecture of the device. For builds to run in the simulator, this should be set to "x64".

            https://webrtc.github.io/webrtc-org/native-code/ios/

            This must be why I was getting the following error.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            Please correct me if I am wrong, but by default, it seems that Xcode running in Apple M1 silicon seems to launch iOS simulator with arm arch type. Since my app did run fine on simulators in Intel Mac, I did the following as a workaround for now.

            1. Quit Xcode.
            2. Go to Finder and open Application Folder.
            3. Right click on Xcode application, select Get Info
            4. In the "Xcode Info Window" check on Open using Rosetta.
            5. Open Xcode and try running again.

            That was all I needed to do to make my app, which relies on a library that is not yet fully supported on arm simulator, work again. (I believe launching Xcode in Rosetta mode runs simulator in x86 as well..?? which explains why things are working after making the above change)

            A lot of online sources (often posted before M1 Mac launch on Nov/2020) talks about "add arm64 to Excluded Architectures", but that solution seems to be only applicable to Intel Mac, and not M1 Mac, as I did not need to make that change to make things work again.

            Of course, running Xcode in Rosetta mode is not a permanent solution, and Xcode slows down lil bit, but it is an interim solution that gets things going in case one of libraries that you are using is not runnable in arm64 simulator.. yet.

            Source https://stackoverflow.com/questions/65978359

            QUESTION

            Python code from C code does not give the same results
            Asked 2021-Jun-13 at 15:45

            I have C code that was used for a paper. I wanted to write the exact code in Python.

            Here is everything that is needed:

            The prime function that is used in C code is:

            ...

            ANSWER

            Answered 2021-Jun-13 at 15:45

            In the C code, the k variable is declared as an integral type, so the following code sequence acts as a sort of fmod operation, leaving in p the remainder after the division:

            Source https://stackoverflow.com/questions/67850355

            QUESTION

            JS checking object/array for ALL highest values
            Asked 2021-Jun-13 at 15:12

            I know there is Math.max(), reduce(), and even for loop:

            ...

            ANSWER

            Answered 2021-Jun-13 at 13:24

            To get the highest and the objects whose value is highest, you can match it with the value. If it is greater then you can replace the value.

            You also need to maintain the dictionary i.e. dict that contains the objects.

            When inserting the value in the dict be sure to first check if the key is already present in dict or not. If it exist then just push the value else create a new array with the value.

            Source https://stackoverflow.com/questions/67958635

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install m1

            All command-line operations for building and testing Mirador Viewer are scripted using [Grunt](http://gruntjs.com/) which is based on [Node.js](http://nodejs.org/). To get set up:.
            Install Node, if you haven’t already (available at the link above)
            Install the Grunt command line runner (if you haven’t already); on the command line, run npm install -g grunt-cli
            Clone the mirador repository
            On the command line, go in to the mirador folder
            Run npm install

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