CanvasEngine | Framework for HTML5 Canvas oriented 2D video games | Canvas library

 by   RSamaium JavaScript Version: 1.3.0 License: MIT

kandi X-RAY | CanvasEngine Summary

kandi X-RAY | CanvasEngine Summary

CanvasEngine is a JavaScript library typically used in User Interface, Canvas applications. CanvasEngine has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i canvasengine' or download it from GitHub, npm.

Framework to create video games in HTML5 Canvas.
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            kandi-support Support

              CanvasEngine has a low active ecosystem.
              It has 369 star(s) with 111 fork(s). There are 62 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              CanvasEngine has no issues reported. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of CanvasEngine is 1.3.0

            kandi-Quality Quality

              CanvasEngine has 0 bugs and 0 code smells.

            kandi-Security Security

              CanvasEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CanvasEngine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CanvasEngine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CanvasEngine releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed CanvasEngine and discovered the below as its top functions. This is intended to give you an instant insight into CanvasEngine implemented functionality, and help decide if they suit your requirements.
            • Shows the SoundManager .
            • Decodes an encoded string .
            • Encodes a value .
            • Load and load the sounds
            • Loads the video files
            • Set mouse position .
            • Callback for loading tile data .
            • Checks the intersection between two polygon objects .
            • draws the canvas
            • Load or create a font file
            Get all kandi verified functions for this library.

            CanvasEngine Key Features

            No Key Features are available at this moment for CanvasEngine.

            CanvasEngine Examples and Code Snippets

            No Code Snippets are available at this moment for CanvasEngine.

            Community Discussions

            QUESTION

            How to draw more than one shape on canvas while visualizing rubber band?
            Asked 2019-Dec-11 at 16:58

            I am using canvas and js to make a painting tool with a rubber band. Currently it draws ellipses, but each time I start to drag for a new shape - the previous one erases due to specifics of rubberBand function, cause it clears the canvas every time. Is there any way to fix that?

            Here is the jsfiddle link: https://jsfiddle.net/ThePanda/bspf5v40/

            HTML (index.html):

            ...

            ANSWER

            Answered 2019-Dec-11 at 16:58

            your code is mostly correct for what you are trying to achieve.

            The main problem is that you call ctx.clearRect each time you draw something new. This way the whole canvas is cleared and your old ellipses are gone.

            I've tried to make minimal changes to your code to fix this:

            Source https://stackoverflow.com/questions/59290280

            QUESTION

            Invariant Violation: Objects are not valid as a React child (found: [object HTMLCanvasElement])
            Asked 2018-Sep-01 at 22:02

            Full error log :

            Invariant Violation: Objects are not valid as a React child (found: [object HTMLCanvasElement]). If you meant to render a collection of children, use an array instead. in CanvasEngine

            The above error occurred in the component: in CanvasEngine

            There is no return from render . Something wrong with elementCanvas: HTMLCanvasElement ?!

            I want to have html element from code , i try to store it in this.state but still not working...

            ...

            ANSWER

            Answered 2018-Aug-09 at 13:24

            Instead of using document.createElement(), can you please try with React.createElement().

            Source https://stackoverflow.com/questions/51767405

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CanvasEngine

            Follow the steps below to start:. Method ready is called when the canvas is ready (DOM loaded).
            Download the code canvasengine-X.Y.Z.all.min.js on Github or this website
            Add this code in your page : <!DOCTYPE html> <script src="canvasengine-X.Y.Z.all.min.js"></script> <canvas id="canvas_id" width="640" height="480"></canvas>
            Initialize the canvas in your JS file : var canvas = CE.defines("canvas_id").ready(function() { });

            Support

            Try to properly document the code for developer :.
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            Install
          • npm

            npm i canvasengine

          • CLONE
          • HTTPS

            https://github.com/RSamaium/CanvasEngine.git

          • CLI

            gh repo clone RSamaium/CanvasEngine

          • sshUrl

            git@github.com:RSamaium/CanvasEngine.git

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