node-opus | Opus bindings for Node.js | Runtime Evironment library

 by   Rantanen JavaScript Version: Current License: MIT

kandi X-RAY | node-opus Summary

kandi X-RAY | node-opus Summary

node-opus is a JavaScript library typically used in Server, Runtime Evironment, Nodejs applications. node-opus has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i node-opus' or download it from GitHub, npm.

Opus bindings for Node.js
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            kandi-support Support

              node-opus has a low active ecosystem.
              It has 78 star(s) with 37 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 86 have been closed. On average issues are closed in 307 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of node-opus is current.

            kandi-Quality Quality

              node-opus has 0 bugs and 0 code smells.

            kandi-Security Security

              node-opus has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              node-opus code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              node-opus is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              node-opus releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              node-opus saves you 345 person hours of effort in developing the same functionality from scratch.
              It has 826 lines of code, 0 functions and 16 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            node-opus Key Features

            No Key Features are available at this moment for node-opus.

            node-opus Examples and Code Snippets

            No Code Snippets are available at this moment for node-opus.

            Community Discussions

            QUESTION

            node_modules/@discordjs/opus/prebuild/node-v83-napi-v3-win32-x64-unknown-unknown/opus.node: invalid ELF header
            Asked 2021-Jan-25 at 18:05

            So I'm making a Discord Bot that relays audio from one voice channel to another, and I ran into a bug. Console said it couldn't find the opus.node file since I'm hosting the bot off of GitHub. So I changed the module_path value in node_modules/@discordjs/opus/package.json to exactly the path. It then said I had to add a substitution string for napi_build_version, so I did. Then it gave me another error saying that there was an invalid ELF header, and that it couldn't find node-opus or opusscript.

            ...

            ANSWER

            Answered 2021-Jan-25 at 18:05

            I fixed my problem by adding

            Source https://stackoverflow.com/questions/65873969

            QUESTION

            Creating an Ogg packet from Opus buffers in nodejs
            Asked 2020-Oct-02 at 16:45

            I've been pretty stuck on this problem for a few days now, praying that someone will be able to point me in the right direction.

            I have a stream of Opus buffers as encoded by https://github.com/discordjs/opus

            I want to send these to the google speech to text api which require them to be encapsulated in ogg containers: https://cloud.google.com/speech-to-text/docs/reference/rpc/google.cloud.speech.v1#audioencoding

            I'm trying to use this library: https://github.com/TooTallNate/node-ogg

            Here is what I'm trying:

            ...

            ANSWER

            Answered 2020-Oct-02 at 16:45

            As above the answer was that the ogg package is expecting ogg_packets and @discordjs/opus does not give that.

            Source https://stackoverflow.com/questions/64105686

            QUESTION

            Node.js on a Raspberry Pi Zero W with dependencies not downloading automatically
            Asked 2020-Feb-06 at 20:19

            I Made a Discord bot, and I wanted to host it on a Pi, but once I got node.js working, I ran into a wall where I have npm installed, but the dependencies won't download with it. Can someone help me?

            Code

            ...

            ANSWER

            Answered 2020-Feb-06 at 20:16

            Firstly, I don't recommend hosting a Discord bot on a Raspberry Pi, but to stay in line with your question, I'll assume you insist on doing so.

            You can try two things:

            If you have apt installed, run the command apt install -a, which will install all packages missing from the previous output.

            The second way is to just manually install the packages it says is missing.

            Go to the npm repository, search the missing package, then download the version it requested in the output.

            Hope this helps!

            Source https://stackoverflow.com/questions/60102702

            QUESTION

            How do I install ffmpeg-binaries without the following error message?
            Asked 2020-Feb-01 at 06:31

            I am trying to install ffmpeg-libraries, however, get the same error message every time.

            I am trying to code a music bot for discord.js and require ffmpeg-libraries. I have tried reinstalling node.js (I am on the current stable version).

            ...

            ANSWER

            Answered 2019-Jan-23 at 04:53

            I think it there might be errors with the latest FFmpeg-binaries, I installed a prev version and it worked for me.

            Source https://stackoverflow.com/questions/54264961

            QUESTION

            Cannot Pass Variables Through Different Scopes in DiscordJS
            Asked 2020-Jan-22 at 17:06

            Alright so my problem is that in the first set of console.log(streamXXXX)s, where XXXX are the various variables, when I read their values they all read as they should, while in the second set they read as undefined. Is this a scope issue? Maybe an Async issue? I tried adding awaits to each time I make a web request but nothing seems to work, and one of the most interesting parts about this is the fact that there are no errors?

            Anyways, my code is listed below, as well as a link to test it out in Repl using a sample bot I created. Below that is the list of libraries required for said program to run. Thanks!

            ...

            ANSWER

            Answered 2020-Jan-22 at 17:06

            The reason why your output is undefined is due to the way promises work and how you structured your code:

            Source https://stackoverflow.com/questions/59864044

            QUESTION

            Discord.js stream mpeg audio stream into voice channel
            Asked 2019-Dec-22 at 02:39

            I want to stream a mpeg audio stream (MIME type: audio/mpeg) from an URL (specifically https://s1-sjc.liveatc.net/kjfk_atis) constantly into one of the voice channels on my Discord server using a bot.

            I am using the discord.js nodejs module which handles the discord API in an object-orieentated fashion. I have already created a bot account and done the basic "Ping!Pong!" test to make sure my code is working.

            I have no idea how mpeg audio stream or Discord voice channel API works nor found anyone with experience doing this.

            I was going for a cheap approach that simply replies the URL to the user in plain text in a text channel. But I feel that is unaccpetable.

            ...

            ANSWER

            Answered 2019-Dec-22 at 02:39

            Still have no idea what exactly is going on. But after many trial and errors, found this does the job.

            Source https://stackoverflow.com/questions/58521395

            QUESTION

            Issues with playing audio over voice channel; audio is truncated and each file is progressively more delayed
            Asked 2019-Aug-31 at 15:40

            The end goal: I'm creating a discord bot built for Final Fantasy XIV raiding. You simply tell the bot when you pull the boss and it follows a pre-defined timeline that warns everyone of each mechanic shortly before it happens. In short: It plays a pre-defined list of audio files at pre-defined times after receiving a !start command.

            The good news is that the audio is playing.

            The bad news is...complicated.

            There are two issues and I have a feeling they're related. The first issue is that, no matter what audio file I play, the last bit (about 0.5s) gets cut off. I gave it an audio file that says "Tank buster soon" and it played "Tank buster s-" then cut out. Up until now, I've been working around this by simply adding one second of silence on the end of every sound file. It's been working. It's still getting truncated, of course, it's just that it's truncating silence.

            The second issue is that, after playing one audio file, the next audio file has a short delay between when the bot tries to start playing it, and when the audio actually comes out. (In discord, I can see this as the bot cueing up their "mic" a short time before it starts playing audio.) This delay gets progressively worse with every file played, to the point where it's literally several seconds delayed. (When the delay is severe enough, I see the bot cue up for about a second, un-cue, and then re-cue when the delay finally finishes)

            The code doing most of the work is as follows:

            ...

            ANSWER

            Answered 2019-Aug-31 at 15:40

            Installing git (why the heck have I not installed git long ago?) ultimately turned out to be the correct catalyst. That, as mentioned, let me install discord.js master branch, which handles voice better. After a couple ffmpeg-related hiccups, I now have the bot playing complete audio files with no delay, with no workarounds required. Everything's working great now!

            Source https://stackoverflow.com/questions/57718532

            QUESTION

            Discord.js music bot: TypeError: this.inputMedia.pipe is not a function
            Asked 2019-Aug-07 at 09:01

            I'm writing a music Discord bot using Discord.js. The bot uses ytdl-core, node-opus, and I have installed ffmpeg on my OS (Ubuntu 19.04). When I try to make the bot join a voice channel and start playing a YouTube URL, it throws the following error:

            ...

            ANSWER

            Answered 2019-Aug-07 at 09:01

            Found the issue, it was in these lines:

            Source https://stackoverflow.com/questions/56494100

            QUESTION

            ReferenceError: message is not defined popping up randomly
            Asked 2019-Jun-02 at 22:06

            So i'm making a discord bot and trying to implement music with discord.js, node-opus, and ytdl-core. But randomly, while executing commands (mostly >>stop) I will get a ReferenceError which completely stop the command, while trying another time, without changes, the command will complete successfully. Any help?

            Bot Snippet | Below is the error that occurrs randomly while executing commands.

            ...

            ANSWER

            Answered 2019-Jun-02 at 22:06

            Problem: In your play() function, you're referring to message, but it isn't defined within its scope.
            Solution: Pass message as a parameter, for instance...

            Source https://stackoverflow.com/questions/56412144

            QUESTION

            How to resolve "peer dep missing" issue on Heroku?
            Asked 2019-Mar-25 at 01:44

            When I install node-opus and discord.js on Heroku and then run npm list via heroku run bash I get the following warning:

            npm ERR! peer dep missing: node-opus@^0.2.7, required by discord.js@11.4.2

            How can I resolve this?

            Here is my package.json:

            ...

            ANSWER

            Answered 2019-Mar-25 at 01:44

            I am currently having the same issue, it seems to be something about opus and heroku.

            Have you tried installed build these buildpacks?

            You can install them on the settings tab on the right side of your app, scroll down and add these buildpacks: https://elements.heroku.com/buildpacks/jonathanong/heroku-buildpack-ffmpeg-latest https://elements.heroku.com/buildpacks/dubsmash/heroku-buildpack-opus https://elements.heroku.com/buildpacks/crazycatz00/heroku-buildpack-libopus

            Let me know if it did change anything

            Source https://stackoverflow.com/questions/55307560

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install node-opus

            You can install using 'npm i node-opus' or download it from GitHub, npm.

            Support

            Supported platforms: - Linux x64 & ia32 - Linux ARM (Raspberry Pi 1 & 2) - Linux ARM64 (Raspberry Pi 3) - Mac OS X x64 - Windows x64. Add new supported platforms by running ./autogen.sh and ./configure in deps/opus and copying the resulting config.h to deps/config/opus/[os]/[arch].
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            gh repo clone Rantanen/node-opus

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            git@github.com:Rantanen/node-opus.git

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