buble | The blazing fast , batteries-included ES2015 compiler | Compiler library
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kandi X-RAY | buble Summary
The blazing fast, batteries-included ES2015 compiler
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QUESTION
i'm trying to group this array of categories/subcategories, but i'm not able to create a new array with the nested subcategories. i have this:
...ANSWER
Answered 2022-Feb-27 at 06:19QUESTION
so i was trying to install my npm packages from my project (package.json).
(The package got pulled from my github repo via git pull)
But when i tried to run npm i
i get the error below:
Info:
- Linux Debian 10
- Node v17.5.0
- npm 8.4.1
Full Error:
...ANSWER
Answered 2022-Feb-18 at 14:29As you are using node version 17, I can see that this problem happens,
Downgrading to node version 16 will solve the problem(using nvm):
QUESTION
I'm trying to use the following code:
@apply w-[calc(theme(width.1/3)_-_1rem)]
which according to the docs, should work. But every time I try and compile the code I get the following error:
ANSWER
Answered 2022-Jan-17 at 19:05It seems Tailwind cannot take a value from config file on the fly (within square brackets in a JIT mode). I see the option to register custom width class within configuration file like
QUESTION
I wanna try to rollup a vue component library.
But I got the error on my type checking. I try to update typescript as here has been mentioned but it didn't work. here is my code and package.json
My component code which has been exported as a Button
ANSWER
Answered 2021-Sep-02 at 07:09the problem is with the @rollup/plugin-typescript
uninstall @rollup/plugin-typescript and install rollup-plugin-typescript2
instead.
QUESTION
I created a Desktop application that relies on WhatsApp Chats.
when I try to Loops using "For Each" to read each buble chats.
The Loops suddenly breaks automatically when it find "deleted chat", "photos", or "voice recording".
Here my Codes
...ANSWER
Answered 2020-Dec-23 at 16:20These are my best guesses based on the information available, I hope one of them helps:
- Driver.FindElements(By.ClassName(CssClassName.WA_DIV_TEXT_CHAT_MESSAGE_IN))
I can't see the definitions to be sure, nor the test samples or results, but I'm guessing that 'WA_DIV_TEXT_CHAT_MESSAGE_IN' is only returning pure text chat messages so none of the other ones you mentioned (which seems like all the others) are getting included?
- ListPesan.Add(New TextChat(LastMsg, Time, 1, TextChat.STATUS_ACTIVE)) Is "TextChat" the common base class for all of the message types you described?
And by association: Dim ListPesan As New List(Of TextChat) Did you want to use an interface here instead of TextChat?
Anyway, sorry I cannot say for sure but it looks like those are the places where you might want to doubly make sure you're using the same shared parent/base class type.
QUESTION
I'm working on a kind of web-api. The parameters of my controller requests is automatically deserialized to dtos with Json.Net. I'm trying to bubble up the Json.Net deserializing errors to my ApiMiddleware.
...ANSWER
Answered 2020-Nov-26 at 14:42After reading the ASP.NET Core source code, it seems that NewtonsoftJsonInputFormatter
is designed to suppress JsonException
s and convert it into model state errors. One workaround to this issue in ASP.NET Core 3.1 is to set MvcNewtonsoftJsonOptions.AllowInputFormatterExceptionMessages
to false
. This causes JsonException
s to be captured on the model state, which you can then examine in an action filter and throw your own exceptions if you encounter one:
In Startup.cs
:
QUESTION
I'm trying to rollup Vue component lib, written on the typescript + vue-property-decorator. I have several Vue components, and plugin class in a separated file, where the components are imported:
...ANSWER
Answered 2020-Oct-11 at 13:52That tsconfig contains paths
affects only how TypeScript compiler resolves modules but doesn't replace aliased import paths in JS output. It's possible for tools to transparently process files with a respect to paths
option but this shouldn't be expected.
Module aliasing for the bundle can be addressed by another Rollup plugin like @rollup/plugin-alias
. This reveals the problem with the latest @rollup/plugin-typescript
that results in processing errors when it's used with other plugins.
A way to make this setup workable is to switch to another TypeScript plugin, rollup-plugin-typescript2
:
QUESTION
I have been trying to create a ListView with the PlaylistsAdapter. But whenever I try to click on imgCoverArt, the app crashes, stating that the songlist has a size of 0. I have tried changing the types of the variables and just changing the codes overall. But I just couldn't fix it and I don't know the issue.
Thanks in advance.
This was the error I got:
...ANSWER
Answered 2020-Aug-09 at 20:02In your adapter, you have three different ways of storing the songs:
QUESTION
I can play the next song or previous song but I just can't figure out how to repeat the same song and I've been stuck on this for a day. Any help is greatly appreciated
Playing next song:
...ANSWER
Answered 2020-Aug-03 at 18:50You can use this to get the current song but still, I am thinking it is not good option. Your class SongCollection
should carry all the stuff and Activity/Fragment shouldn't use currentSongId
to get next or previous song.
QUESTION
I have a simple game in unity and I have added some power ups. One of the power ups is a player shield which instantiates on the player position and then follows him around. This shield is just a sphere with a transpareny material. My problem is that when i instantiate shield it doesnt look like player was in the shield like in a buble but it look like it is behind the shield. Can anyone help me out here?Here Is the picture how it looks
I want it to look like he is in a buble
...ANSWER
Answered 2020-May-11 at 21:23Honestly, to me, it looks more like it is in front of the shield. Regardless, design-wise, there are four things that immediately come to mind:
- Increase opacity of the bubble so that it clearly changes the color of the object inside of it
- Give it an effect. Some sort of particle effect that sparkles or moves, therefore you will see it move across and behind the object within it
- Ground it. have it hit the ground and result in a shadow. Shadows and a connection to the ground will provide a better perspective of where each item is
- Give it a more reflective surface than the object inside it. Or change the dynamic so instead of the object reflecting light in the world, the shield does
This image conceptually shows a bit of what I referring to. Also, when it comes to design ideas, reddit is an awesome place to get opinions. r/Unity3d has a ton of helpful and friendly people that like to see people's ideas and are more than willing to comment on design. Rather than here, where it is much more programming oriented.
Hope this helps!
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