THREE.TextTexture | A texture with the drawn text | Data Manipulation library
kandi X-RAY | THREE.TextTexture Summary
kandi X-RAY | THREE.TextTexture Summary
A texture with the drawn text.
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THREE.TextTexture Key Features
THREE.TextTexture Examples and Code Snippets
def GetRealValue(self, value):
"""Get the real value of `value`.
If backprop "uses" a value produced by forward inference, an accumulator
is added in the forward loop to accumulate its values. We use the
accumulated value. This meth
def real(input, name=None):
r"""Returns the real part of a complex (or real) tensor.
Given a tensor `input`, this operation returns a tensor of type `float` that
is the real part of each element in `input` considered as a complex number.
Fo
def get_real_batch_size(self, dataset_batch):
"""Returns the number of elements in a potentially partial batch."""
if isinstance(dataset_batch, (tuple, list)):
dataset_batch = dataset_batch[0]
assert nest.flatten(dataset_batch)
Community Discussions
Trending Discussions on THREE.TextTexture
QUESTION
I'm using three.js for graphical website.
It's concept is universe that has many text.
If I click the text, Regardless of it's distance, object have to move to fixed position(or camera's front)
So I wrote the code like this.
[index.html]
...ANSWER
Answered 2018-Oct-08 at 06:12Instead of
QUESTION
I made a graphical website with three.js.
It's concept is universe that has so many texts.
When distance of between camera and mesh is close, mesh is text.
But if distance is far, it change to square.
I wonder that change mesh related to distance is possible?
I searched in google few hours, there is no information about this.
code here:
...ANSWER
Answered 2018-Oct-01 at 13:35You can use the THREE.LOD() (Level of Detail) to replace the a mesh by another mesh at a certain distance.
The example (https://threejs.org/examples/#webgl_lod) uses only same type of geometry for the different distances. But if you look into the code, each distance has its own geometry and mesh instance.
And so can you, to change to 100% different mesh.
QUESTION
I made a website with three.js for 3d work.
It's concept is universe that has so many texts.
There is 2 things I have to implement.
First. Object is star when distance between camera and object is far.
Second. Object is Text when distance between camera and object is close.
So, I implement it with LOD.
Everything works fine.
But, star <-> text change trainsition is so rough.
I want to insert smooth change transition(animation) into it.
So I read a docs, sadly, there is any properties about it.
Is it possible to insert animation into LOD?
or any possible soulution about this?
[Source code]
...ANSWER
Answered 2018-Sep-21 at 11:19THREE.LOD
can't do what you are looking for. But it's not that hard to write a custom LOD class that performs a smooth alpha blending between two levels. The advantage of this approach is that it is perceived as more continuous than discrete LODs. However, since two objects are rendered during the transition, it's computationally a bit more expensive.
The following fiddle illustrates this approach (I'm sure it's possible to implement this more elegant but it's at least a starting point^^): https://jsfiddle.net/f2Lommf5/14585/
When creating a LOD object, you can adjust a threshold value that defines the extent of the transition.
QUESTION
I made a site that 3d graphical project with three.js
To made gradient background-color, I searched in google a few hours.
And I found that below source is widely used.
...ANSWER
Answered 2018-Sep-18 at 04:56Is the three canvas completely covering the background? Try
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