THREE.TextTexture | A texture with the drawn text | Data Manipulation library

 by   SeregPie JavaScript Version: 22.0.0 License: MIT

kandi X-RAY | THREE.TextTexture Summary

kandi X-RAY | THREE.TextTexture Summary

THREE.TextTexture is a JavaScript library typically used in Utilities, Data Manipulation applications. THREE.TextTexture has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i three.texttexture' or download it from GitHub, npm.

A texture with the drawn text.
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              THREE.TextTexture has a low active ecosystem.
              It has 63 star(s) with 8 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 6 have been closed. On average issues are closed in 22 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of THREE.TextTexture is 22.0.0

            kandi-Quality Quality

              THREE.TextTexture has no bugs reported.

            kandi-Security Security

              THREE.TextTexture has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              THREE.TextTexture is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              THREE.TextTexture releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            THREE.TextTexture Key Features

            No Key Features are available at this moment for THREE.TextTexture.

            THREE.TextTexture Examples and Code Snippets

            Returns the real value of the given value .
            pythondot img1Lines of Code : 55dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def GetRealValue(self, value):
                """Get the real value of `value`.
            
                If backprop "uses" a value produced by forward inference, an accumulator
                is added in the forward loop to accumulate its values.  We use the
                accumulated value. This meth  
            Real tensor .
            pythondot img2Lines of Code : 29dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def real(input, name=None):
              r"""Returns the real part of a complex (or real) tensor.
            
              Given a tensor `input`, this operation returns a tensor of type `float` that
              is the real part of each element in `input` considered as a complex number.
            
              Fo  
            Returns the real batch size .
            pythondot img3Lines of Code : 17dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def get_real_batch_size(self, dataset_batch):
                """Returns the number of elements in a potentially partial batch."""
                if isinstance(dataset_batch, (tuple, list)):
                  dataset_batch = dataset_batch[0]
            
                assert nest.flatten(dataset_batch)
            
                

            Community Discussions

            QUESTION

            three.js change object distance dynamically
            Asked 2018-Oct-08 at 06:14

            I'm using three.js for graphical website.

            It's concept is universe that has many text.

            If I click the text, Regardless of it's distance, object have to move to fixed position(or camera's front)

            So I wrote the code like this.

            [index.html]

            ...

            ANSWER

            Answered 2018-Oct-08 at 06:12

            QUESTION

            three.js change object dynamically related to distance
            Asked 2018-Oct-01 at 13:35

            I made a graphical website with three.js.

            It's concept is universe that has so many texts.

            When distance of between camera and mesh is close, mesh is text.

            But if distance is far, it change to square.

            I wonder that change mesh related to distance is possible?

            I searched in google few hours, there is no information about this.

            code here:

            ...

            ANSWER

            Answered 2018-Oct-01 at 13:35

            You can use the THREE.LOD() (Level of Detail) to replace the a mesh by another mesh at a certain distance.

            The example (https://threejs.org/examples/#webgl_lod) uses only same type of geometry for the different distances. But if you look into the code, each distance has its own geometry and mesh instance.

            And so can you, to change to 100% different mesh.

            Source https://stackoverflow.com/questions/52421984

            QUESTION

            three.js object dynamic change with LOD animation
            Asked 2018-Sep-21 at 11:19

            I made a website with three.js for 3d work.

            It's concept is universe that has so many texts.

            There is 2 things I have to implement.

            First. Object is star when distance between camera and object is far.

            Second. Object is Text when distance between camera and object is close.

            So, I implement it with LOD.

            Everything works fine.

            But, star <-> text change trainsition is so rough.

            I want to insert smooth change transition(animation) into it.

            So I read a docs, sadly, there is any properties about it.

            Is it possible to insert animation into LOD?

            or any possible soulution about this?

            [Source code]

            ...

            ANSWER

            Answered 2018-Sep-21 at 11:19

            THREE.LOD can't do what you are looking for. But it's not that hard to write a custom LOD class that performs a smooth alpha blending between two levels. The advantage of this approach is that it is perceived as more continuous than discrete LODs. However, since two objects are rendered during the transition, it's computationally a bit more expensive.

            The following fiddle illustrates this approach (I'm sure it's possible to implement this more elegant but it's at least a starting point^^): https://jsfiddle.net/f2Lommf5/14585/

            When creating a LOD object, you can adjust a threshold value that defines the extent of the transition.

            Source https://stackoverflow.com/questions/52437083

            QUESTION

            three.js gradient background-color doesn't work
            Asked 2018-Sep-18 at 04:56

            I made a site that 3d graphical project with three.js

            To made gradient background-color, I searched in google a few hours.

            And I found that below source is widely used.

            ...

            ANSWER

            Answered 2018-Sep-18 at 04:56

            Is the three canvas completely covering the background? Try

            Source https://stackoverflow.com/questions/52378660

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install THREE.TextTexture

            You can install using 'npm i three.texttexture' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i three.texttexture

          • CLONE
          • HTTPS

            https://github.com/SeregPie/THREE.TextTexture.git

          • CLI

            gh repo clone SeregPie/THREE.TextTexture

          • sshUrl

            git@github.com:SeregPie/THREE.TextTexture.git

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