Unsync | Turns synchronous functions into asynchronous functions | Reactive Programming library

 by   SirPepe JavaScript Version: Current License: Non-SPDX

kandi X-RAY | Unsync Summary

kandi X-RAY | Unsync Summary

Unsync is a JavaScript library typically used in Programming Style, Reactive Programming applications. Unsync has no bugs, it has no vulnerabilities and it has low support. However Unsync has a Non-SPDX License. You can download it from GitHub.

Returns an asynchronous function that processes the function sourceFn in a Web Worker. If autoTerminate is true the Web Worker is terminated after the async function is called once (default: false).
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            kandi-support Support

              Unsync has a low active ecosystem.
              It has 15 star(s) with 2 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Unsync is current.

            kandi-Quality Quality

              Unsync has 0 bugs and 0 code smells.

            kandi-Security Security

              Unsync has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Unsync code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Unsync has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Unsync releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              Unsync saves you 14 person hours of effort in developing the same functionality from scratch.
              It has 41 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Unsync Key Features

            No Key Features are available at this moment for Unsync.

            Unsync Examples and Code Snippets

            No Code Snippets are available at this moment for Unsync.

            Community Discussions

            QUESTION

            Porting concurrent Bash code to Powershell
            Asked 2022-Apr-15 at 21:21

            I have the function below for writing storage (sync on Unix):

            ...

            ANSWER

            Answered 2022-Apr-15 at 21:21

            While superficially similar, { ... } in Bash vs. PowerShell are fundamentally different:

            • In Bash, it is a way to group statements to be executed instantly, directly in the caller's scope.

            • In PowerShell, it is a way to group statements into a script block, which is a reusable unit of code to be executed on demand, either in a child scope, via &, the call operator, or directly in the caller's scope, via ., the dot-sourcing operator.

              • If you output a script block by itself, as you did, no execution happens and its verbatim content (sans { and }) prints to the display .

            By contrast, in both shells, a post-positional & serves to asynchronously launch a background job, which in PowerShell (Core only) is the implicit equivalent of using the Start-Job cmdlet.

            Therefore, the following Bash call pattern:

            Source https://stackoverflow.com/questions/71887694

            QUESTION

            UWidget::SynchronizeProperties() is not being called on in editor property change
            Asked 2021-Nov-08 at 14:50

            I have to change the children list every time the enum variable property is changed from widget editor.

            None of the functions I've tried so far seem to have worked (virtual void OnEndEditByDesigner(); virtual void PostEditChangeProperty(struct FPropertyChangedEvent & PropertyChangedEvent)).

            SynchronizeProperties docs state that

            It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.

            So I'm not entirely sure that it is the right function to use/overwrite (as it only "can" be called by the editor to update modified state, not will be called on property editor edit)

            Here is some sample code to show an example of what I've been trying to do so far.

            Sample code:

            SampleButton.h

            ...

            ANSWER

            Answered 2021-Nov-08 at 14:50

            Kinda already found the solution. PostEditChangeProperty(struct FPropertyChangedEvent & PropertyChangedEvent) worked, apparently. But rather than being called on value change, it is called on blueprint compilation after that (which is why I thought that it didn't work before)

            Source https://stackoverflow.com/questions/69882344

            QUESTION

            Reading lines from input
            Asked 2021-Sep-16 at 07:07

            I'm looking to read from std::in with a syntax as below (it is always int, int, int, char[]/str). What would be the fastest way to parse the data into an int array[3] and either a string or char array.

            ...

            ANSWER

            Answered 2021-Sep-15 at 05:30

            You could use std::from_chars (and reserve() the approximate amount of lines you have in the file, if you store the values in a vector for example). I also suggest adding support for reading directly from the file. Reading from a file opened by the program is (at least for me) faster than reading from std::cin (even with sync_with_stdio(false)).

            Example:

            Source https://stackoverflow.com/questions/69150131

            QUESTION

            Question about differences in standard I/O optimization for cin and cout
            Asked 2021-Jul-28 at 16:54

            As a competitive programmer, I've always used ios::sync_with_stdio(0); to speed up cin and cout. But I've also seen other people use optimizations like cin.sync_with_stdio(0); or cout.sync_with_stdio(0);. For example, the latter two were used in this website: https://usaco.guide/general/fast-io?lang=cpp.

            I know that ios::sync_with_stdio(0); unsyncs iostream(cin and cout) from stdio(scanf and printf), so why would someone unsync only the input cin or only the output cout when doing competitive programming (which usually has a large amount of both input and output)?

            ...

            ANSWER

            Answered 2021-Jul-28 at 16:54

            sync_with_stdio is a static method, cin.sync_with_stdio(0) does "exactly" the same as ios::sync_with_stdio(0);.

            Not really exactly as it odr-uses std::cin but it is no-op.

            Source https://stackoverflow.com/questions/68564374

            QUESTION

            How to retrieve the size of a specific stream before doing sync
            Asked 2021-Jun-22 at 14:09

            I'm working on a script and need to query the size of a specific stream before I do a sync to a local harddrive. The local unsynced folder is empty. I know there is a p4 sizes and I have tried the following command

            ...

            ANSWER

            Answered 2021-Jun-22 at 14:09

            You need to use wildcards to refer to a set of multiple files (including a depot directory path):

            Source https://stackoverflow.com/questions/68079155

            QUESTION

            Flutter - RevenueCat - There was a credentials issue, Check the underlying error for more details, error is coming after purchase
            Asked 2021-May-12 at 09:14

            I am integrating in app purchase in my flutter application through RevenueCat and to support both Android and IOS. I have followed all the steps mentioned in the documentation for configuration (https://docs.revenuecat.com/docs/creating-play-service-credentials), added subscription details, created entitlements, offerings, products in revenue cat dashboard.

            In code initiated the revenue cat platform in main.dart, fetching the offerings and getting correct data, initiated purchase and it is showing payment successful but as soon as it comes back to application it is showing the error (attaching the log below) :

            ...

            ANSWER

            Answered 2021-May-11 at 00:03

            E/[Purchases] - ERROR(28086): 🤖‼️ There was a credentials issue. Check the underlying error for more details.

            The error is indicating that there's a problem with the Play Store credentials that you've uploaded to RevenueCat. Usually, this is due to the fact that it can take over a day for the credentials to propagate throughout Google - so if you recently set these up this is likely the cause.

            Referencing documentation:

            Source https://stackoverflow.com/questions/67475665

            QUESTION

            Approach for synchronizing access to a resource in C# using the IDisposable pattern
            Asked 2021-Mar-19 at 15:45

            I'm thinking about an approach to use the IDisposable pattern to synchonize/coordinate access to a shared resource.

            Here's my code so far (easy to run with LinqPad):

            ...

            ANSWER

            Answered 2021-Mar-19 at 15:20

            I don't see anything wrong with this at all. I have used the using pattern in a similar way before without issue.

            As a simple example, consider the pattern for using a database connection. Underneath there is a connection pool, creating a new connection takes from the pool (possibly waiting) and disposing releases back to the pool. This is the same as you have, all be it with a pool of 1 item.

            I don't know if the effort is worth not just using a simple lock(){} pattern if the resource is only shared within 1 process. That would be more 'conventional'. But only you can answer that.

            Source https://stackoverflow.com/questions/66710733

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Unsync

            You can download it from GitHub.

            Support

            Older versions of the browsers above might work too. The Android stock browser doesn’t support Web Workers. IE 10 and 11 support the necessary APIs but <a href="https://connect.microsoft.com/IE/feedback/details/801810/web-workers-from-blob-urls-in-ie-10-and-11">a bug prevents them from working together</a> (see issue #1).
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            https://github.com/SirPepe/Unsync.git

          • CLI

            gh repo clone SirPepe/Unsync

          • sshUrl

            git@github.com:SirPepe/Unsync.git

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