runeterra | Legends of Runeterra deck code encoder/decoder in JavaScript | REST library
kandi X-RAY | runeterra Summary
kandi X-RAY | runeterra Summary
JavaScript port of the RiotGames/LoRDeckCodes library, made for encoding and decoding Legends of Runeterra card decks. Below is an example code for the Warmother Control deck by prohibit_hb on Mobalytics.
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QUESTION
I have tried different for loops trying to iterate through this JSON and I cant figure out how to do it. I have a list of numbers and want to compare it to the "key" values under each object of "data" (For example, Aatrox, Ahri, Akali, and so on) and if the numbers match store the "name" value in another list.
Example: listOfNumbers = [266, 166, 123, 283]
266 and 166 would match the "key" in the Aatrox and Akshan objects respectively so I would want to pull that name and store it in a list.
I understant this JSON is mostly accessed by key values rather than being indexed so Im not sure how I would iterate through all the "data" objects in a for loop(s).
JSON im referencing:
...ANSWER
Answered 2022-Jan-20 at 08:38You simply iterate over the values of the dictionary, check whether the value of the 'key' item is in your list and if that's the case, append the value of the 'name' item to your output list.
Let jsonObj
be your JSON object presented in your question. Then this code should work:
QUESTION
I have this JSON in my js script that goes on for another 150 elements :
...ANSWER
Answered 2021-May-25 at 18:11const champs = champList.map(obj => {
const champ = obj.data
return Object.values(champ)
})
QUESTION
I am relatively new to Javascript, and just learned basic for loops and for in loops. How can I iterate over this object to get certain keys and values? there are a bunch of nested objects in objects, so i am kind of confused. I was thinking of using some sort of "Object...()" method, but not sure which one to use.
desired output outcome is an object with the given champion key, followed by the champion id/name = {"266": "Aatrox", "103" : "Ahri"}
example input below
...ANSWER
Answered 2020-Aug-25 at 20:15QUESTION
I have the current response:
...ANSWER
Answered 2020-Jun-10 at 17:03Analyzing your JSON file with https://jsonformatter.curiousconcept.com/ it seems that you have missed the first curly braces. Adding them lead to a correct result.
QUESTION
I am making a simple Typescript counter to track my win percentage in my Legends of Runeterra games I play. I can't figure out why when I increment a win or a loss I get NaN as my win percentage. The logic seems fine (obviously you can't decrement right now, that's a problem for later), I just want to focus on fixing the NaN error for now.
Here's my counter component:
...ANSWER
Answered 2020-Apr-22 at 21:28The setWins, setLosses, setTotalGames and setWinPercentage
are all asynchronous functions. So the first time your call winPercentageCalc
, this is what happens:
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