far-fetch | Modern Fetch API wrapper for simplicity | REST library
kandi X-RAY | far-fetch Summary
kandi X-RAY | far-fetch Summary
Modern Fetch API wrapper for simplicity.
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Trending Discussions on far-fetch
QUESTION
Sorry the title looks a little far-fetched. I was asked to calculate the sum of 2 or more elements in a list. I searched it up on the web, I found some results, I tested them, but it didn't work...
input.txt
...ANSWER
Answered 2021-May-24 at 07:51You can try to save memory by not converting the output of itertools.combinations
to a list and instead just iterating over the generator output:
QUESTION
I have a bash command, get-modified-perl-files
, that returns all the Perl files I have modified in my repository. I would like to use perltidy on all of these files.
I created a bash function to do the job:
...ANSWER
Answered 2021-Mar-04 at 16:05By default perltidy
does not print the file contents to STDOUT. To do so requires the -st
option (or --standard-output
). Since you are not using this option on the perltidy
command line, there is likely a .perltidyrc
file with -st
in it that is being used.
To ignore the .perltidyrc
file, use the -npro
(--noprofile
) option:
QUESTION
Goal: TO SEE IF I CAN MATCH TWO ARRAYS AND RETURN BOOLEAN true
OR false
Problem: I want to ask if there is a better solution to matching two arrays for same values, for eg.
...ANSWER
Answered 2021-Feb-19 at 17:02It appears that what you are trying to do is a deep equality comparison. You can do this in Underscore (and Lodash) with _.isEqual
. For example:
QUESTION
...
ANSWER
Answered 2020-Dec-26 at 11:11This is a modification of you hastebin code
QUESTION
I am developing a multiplayer game (client-server model) and I am stuck when it comes to scaling its servers.
I understand that most games never even reach 10 000+ players, and I don't think mine will either. Though if I would be very lucky to get that I want to develop the servers so they cannot become a huge obsticle later.
I have searched a lot for a solution to my problem on the internet, checking GDC talks about it and checking other posts on this website, but none of them seems to solve my specific problem.
My current setup is below and all servers are written in C++ using ENet as my network library.
This server handles the actual gameplay of the game and requires quite a lot of CPU and packages being sent between the server and its connected clients. But this dedicated server is hosted by the players themselves, so I don't have to think about scaling it at all.
Lobby serverThis server handles the server list, containing all servers currently up.
All game servers are sending a UDP package to this server every 5 seconds to say they are still alive. This is so the lobby server can keep an updated list of all servers currently online.
All clients are sending a UDP package to this server when they want to fetch all servers (which is only in the server list screen), and the lobby server sends back a list of all servers. This does not happen that often and the lobby server is limited to send 4 servers per second to a client (and not a huge package containing all servers).
This server handles creating accounts, lost password, logins, friends and their current game status, private messages to other logged in players and player profiles that specifies what in-game items they have.
All clients are sending a UDP package to this server every 5 seconds to say they are still alive, while also sending what game they are currently in. The server then sends back their friend lists online/offline/in-game statuses. This is so their friends can keep an updated list of which friend is online/offline/in-game.
It sends messages only with player actions otherwise, like creating an account, logging in, changing/resetting password, adding/removing/ignoring a friend, private messages to friends, etc.
What I am worried about is that my lobby and login server might not be scalable and that they would have too much traffic on them.
1. Could they in theory be hosted on just a single computer? Or would it be too much traffic for 10 000+ players?
2. If they can be hosted on a single computer, will the servers still not have issues for people that live far away?
Would it be better to have the lobby and login servers per region of the world in that case?
The bad thing about that is that the players would not be able to see servers in the US if they live in Europe, and that their account and items would not exist on the other servers.
3. Might be far-fetched, but if I would rewrite both servers to instead be on a website with a database and make the client/game server do web requests instead (such as HTTPS or calling a php with specific headers), would it help in solving my problems somehow?
...ANSWER
Answered 2020-Dec-22 at 22:18All your problems and questions are solved by serverless cloud based solution AWS Lambda e.g. or similar. In this case the scalability is not your problem. Just develop the logic. This will save you much time.
If you would like to make servers as single app hosted by your own server. Consider using something like e.g. Go instead of C++. It's designed exactly for these purposes. I mean highly loaded web/network services.
QUESTION
I don't want to use different python packages like pickle. I also don't want to use multiple databases.
So, how do I add a list or a tuple into a column of a database?
I had a theory of adding a string that would be like '(val1, val2, val3)'
and then use exec
to put it into a variable but that is too far-fetched and there is definitely a better and more efficient way of doing this.
EDIT: I'll add some more information on what I'm looking for.
I want to get (and add) lists with this type of info:
{'pet':'name','type':'breed/species_of_pet', 'img':img_url, 'hunger':'100'}
I want this dict to be in the pets
column.
Each pet can have many owners (many-to-many relationship)
ANSWER
Answered 2020-Jun-16 at 01:11If you want to have a users table and each user can have pets. You'd first make a pets table.
QUESTION
Alright, I know there's a lot of speculation online about how this should be done, but I'm not happy about most of them or they are outdated :)
This is a simplified representation of my setup:
...ANSWER
Answered 2020-May-30 at 14:13Alright, so I managed to figure out what was wrong. I was wrong to assume that the problem was the StackNavigator
My screen B
is a lot more complex than the example I gave, so I'll add some details.
QUESTION
I am teaching a software development class and I am having students submit projects to GitHub. One of my students submitted their final project and I found another repo on GitHub from 9 months earlier that contained almost identical code. Seems like a cut and dry case of plagiarism right? The student is completely adamant though that they did not copy even though they acknowledge the similarities of the repository. In order to entertain all (most) possibilities, I am thinking through how the student could be telling the truth. My only (silly) option is that my student has a nemesis who copied their project and spoofed the creation date of the repo to get my student in trouble for plagiarism. Obviously that's very far-fetched from a real-life perspective. But I'm curious now if it's possible from a technical perspective?
I know GitHub allows individual commit timestamps to be spoofed but I'm looking at the project creation date (through the GH API) which seems to be a separate concept.
Or is there another more plausible way that my student could be telling the truth that I'm just overlooking?
...ANSWER
Answered 2020-May-07 at 05:13You can try querying push events for that public repository, but it is not clear how far in time it will go (for github.com)
QUESTION
I would like to take make a matrix that has all its entries as a function of some variable x
. Hence B(x)
would give N x N
output ideally in a fast manner. This is a simple task in fact if you are willing to type out the matrix with functions as entries. As an example:
ANSWER
Answered 2020-Jan-12 at 18:30Fast numpy
evaluation requires applying the built-in compiled operators/functions to whole arrays. Any sort of python level iteration slows you down, as does evaluating (general) Python functions on scalars. The fast stuff is mostly limited to the operators (like **
) and ufunc
(np.sin
, etc).
Your sympy
generated function illustrates this:
In an isympy
session:
QUESTION
I just noticed in my symfony project that if I have an entity that has a non-nullable field, and that in the formType I make sure that the field is required.
So in the rendering of the page, if I do "inspect the element" and I manually remove the "required" attribute from the field, well I can validate, and in this case I will have a doctrinal error instead of staying on the form page with a simple validation error
SQLSTATE[23000]: Integrity constraint violation: 1048 Le champ 'titre' ne peut être vide (null)
However, I use {{form_row(form.field)}}
in my Twig file, so I should have the form_error too.
Does this mean that for all my entities, I have to add @Assert\NotNull
each time to avoid this problem? It seems far-fetched even if it is not managed automatically
ANSWER
Answered 2020-Jan-05 at 03:19Using the @Assert\NotNull
annotations is indeed the proper way to go if you want server-side validation.
Alternatively, you can add the constraint in the form type if you don't want to touch your entities:
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