ball | 球球大作战,前端分h5、u3d版,后端skynet | RecyclerView library

 by   YKPublicGame JavaScript Version: Current License: No License

kandi X-RAY | ball Summary

kandi X-RAY | ball Summary

ball is a JavaScript library typically used in User Interface, RecyclerView applications. ball has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

球球大作战,前端分h5、u3d版,后端skynet
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            kandi-support Support

              ball has a low active ecosystem.
              It has 50 star(s) with 29 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 45 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ball is current.

            kandi-Quality Quality

              ball has 0 bugs and 0 code smells.

            kandi-Security Security

              ball has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ball code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ball does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ball releases are not available. You will need to build from source code and install.
              ball saves you 124 person hours of effort in developing the same functionality from scratch.
              It has 312 lines of code, 0 functions and 8 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ball
            Get all kandi verified functions for this library.

            ball Key Features

            No Key Features are available at this moment for ball.

            ball Examples and Code Snippets

            No Code Snippets are available at this moment for ball.

            Community Discussions

            QUESTION

            How to delete duplicates pandas
            Asked 2021-Jun-15 at 15:53

            I need to check if there are some duplicates value in one column of a dataframe using Pandas and, if there is any duplicate, delete the entire row. I need to check just the first column.

            Example:

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:43

            Select by duplicated mask and negate it

            Source https://stackoverflow.com/questions/67989382

            QUESTION

            Check JSON in JS for Fals/true
            Asked 2021-Jun-15 at 00:46

            I have a json that is read with ajax in php. One of the variables is either true or false. I am having trouble getting it to work with an if statement.

            ...

            ANSWER

            Answered 2021-Jun-15 at 00:43

            JSON booleans will be translated to Javascript booleans, so you can simply just:

            Source https://stackoverflow.com/questions/67978624

            QUESTION

            How to save a VTK render as a .vtk or .stl?
            Asked 2021-Jun-14 at 14:42

            I have created a render of a 3D network initially created in Networkx, however now that I have this render I would ultimately like to export it as a single .stl file. From the code below, how would I be able to combine the glyph, tubes, ball into one file. If it is not possible to export to .stl, .vtk would be fine too as it could be converted in Paraview.

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:42

            VTK has Exporter classes that you can see here: https://vtk.org/doc/nightly/html/classvtkExporter.html

            Of those, I'd say OBJ is the closest to STL. You could export your scene to OBJ and then use MeshLab to convert that OBJ to STL. VRML would work too.

            Source https://stackoverflow.com/questions/67963814

            QUESTION

            Visualizing networkx graph in VTK but nothing is rendering?
            Asked 2021-Jun-13 at 23:39

            I receive no errors when trying to run this code, however nothing is rendered and only a blank screen appears. Please let me know where I have gone wrong. node_pos is a dictionary with all node coordinates keyed to node number, and G is the networkx graph object G. This code is adapted from code found elsewhere from 2005, so had to update some VTK attributes as they were outdated.

            def draw_nxvtk(G, node_pos):

            ...

            ANSWER

            Answered 2021-Jun-13 at 23:39

            QUESTION

            Placing only digits in capture groups when converting a string to an array of ints
            Asked 2021-Jun-13 at 11:52
            Bakground

            So this question was inspired by the following question on codereview: Converting a string to an array of integers. Which opens as follows:

            I am dealing with a string draw_result that can be in one of the following formats:

            ...

            ANSWER

            Answered 2021-Jun-13 at 11:52

            It seems you want to get all numbers before a comma. You can use this PyPi regex based solution

            Source https://stackoverflow.com/questions/67957853

            QUESTION

            Retain array structure when filtering nested array
            Asked 2021-Jun-13 at 09:23

            My brain froze with this advanced filtering. This task has exceeded my basic knowledge of filter, map etc.

            Here I have an array with nested objects with array:

            ...

            ANSWER

            Answered 2021-Jun-13 at 09:21

            You can use reduce method of array. First find out the object inside data array and then add that to accumulator array as new entry by preserving the original structure.

            Source https://stackoverflow.com/questions/67956353

            QUESTION

            Ball to Ball Collision resolution Stick together
            Asked 2021-Jun-11 at 12:47

            If have the following code which simulates a ball to Ball collision. My problem is, that the balls bounce against each other. I want to have the balls stick together like snow particles. Does anyone know how to do that?

            ...

            ANSWER

            Answered 2021-Jun-11 at 12:47
            void resolveCollision(Particle& particle, Particle& otherParticle) {
                float xVelocityDiff = particle.speed.x - otherParticle.speed.x;
                float yVelocityDiff = particle.speed.y - otherParticle.speed.y;
            
                float xDist = otherParticle.pos.x - particle.pos.x;
                float yDist = otherParticle.pos.y - particle.pos.y;
            
                // Prevent accidental overlap of particles
                if (xVelocityDiff * xDist + yVelocityDiff * yDist >= 0) {
            
                    // Grab angle between the two colliding particles
                    float angle = -std::atan2(otherParticle.pos.y - particle.pos.y, otherParticle.pos.x - particle.pos.x);
            
                    // Store mass in var for better readability in collision equation
                    float m1 = particle.mass;
                    float m2 = otherParticle.mass;
            
                    // Velocity before equation
                    glm::vec3 u1 = rotateVel(particle.speed, angle);
                    glm::vec3 u2 = rotateVel(otherParticle.speed, angle);
            
                    // Velocity after 1d collision equation
                    glm::vec3 v1(u1.x * (m1 - m2) / (m1 + m2) + u2.x * 2 * m2 / (m1 + m2),
                        u1.y,
                        0.0);
                    glm::vec3 v2(u2.x * (m1 - m2) / (m1 + m2) + u1.x * 2 * m2 / (m1 + m2),
                        u2.y,
                        0.0);
            
                    // Final velocity after rotating axis back to original location
                    glm::vec3 vFinal1 = rotateVel(v1, -angle);
                    glm::vec3 vFinal2 = rotateVel(v2, -angle);
            
                    // Swap particle velocities for realistic bounce effect
                    particle.speed.x = vFinal1.x;
                    particle.speed.y = vFinal1.y;
            
                    otherParticle.speed.x = vFinal1.x;
                    otherParticle.speed.y = vFinal1.y;
                }
            }
            

            Source https://stackoverflow.com/questions/67937097

            QUESTION

            Selecting a random sample and creating a new column that identifies them
            Asked 2021-Jun-10 at 10:26

            I am working with R.

            I have a set of data that looks like this...

            ...

            ANSWER

            Answered 2021-Jun-07 at 12:09

            This would give you TRUE/FALSE values in result column -

            Source https://stackoverflow.com/questions/67870421

            QUESTION

            Find all possible combinations of numbers
            Asked 2021-Jun-10 at 08:27

            Background (TL;DR – the original post)

            I am currently really struggling with this problem in C and I am wondering if anyone knows what do do. I need to print all possible solutions to a cryptarithmetic problem like BASE + BALL = GAMES. For example one solution here is: A=4 B=7 E=3 G=1 L=5 S=8 M=9 which corresponds to 7483 +7455= 14938. So my task is to find the correct digit to character mapping for this to be true. I can use digits from 0-9 and each digit can only be assigned to one letter. The solution needs to be recursive btw. My thinking process was to find all the unique characters from the 3 strings and assign them a digit and then check if the solution to the above relationship is true. In case it's not true I need to try a different combination of digits to characters. I just don't know what method I need to use to cover all possible combinations. I don't necessarily want the code, I am just looking for someone to explain to me the algorithmic logic begind it or provide any possible resources.

            Edit: What I mean by cryptarithmetic problem is a problem where the user gives as input 3 strings that create an equation like SEND + MORE = MONEY. This equation is solved by assigning a unique digit from 0-9 to each letter like I showed in the example above.

            So we want a program to do something like this:

            Input : s1 = SEND, s2 = "MORE", s3 = "MONEY"
            Output : One of the possible solution is:
            D=1 E=5 M=0 N=3 O=8 R=2 S=7 Y=6

            If you try to replace each character with it's assigned digit you will see that the equation created holds true. I need a program to do exactly that, meaning to find the correct mapping of digits to character so that the equation produced will be true.

            Actual question

            The actual question is just about seeking possible assignments of numbers to letters, not about solving the cryptarithmic puzzle in general. It is:

            How to generate all variations of length k from the set of ten single-digit non-negative numbers?

            In other words, find all sequences of length k (for some 0 < k ≤ 10) of integer numbers 0 through 9, with no repeating numbers within a sequence.

            ...

            ANSWER

            Answered 2021-Apr-10 at 16:36

            What you asking for is more a mathematical problem than a programmer problem.

            This is probably the formula you are searching for.

            Source https://stackoverflow.com/questions/67035007

            QUESTION

            Convert Dictionary> to another List< Dictionary>
            Asked 2021-Jun-09 at 15:42
            I have a JSON like below generatted by some external API 
                {
                    "0": {
                        "0": "Qty",
                        "1": "Code",
                        "2": "Description",
                        "3": "Unit",
                        "4": "Net"
                    },
                    "1": {
                        "0": "24",
                        "1": "42097805",
                        "2": "R Ball -G   - Red",
                        "3": "8.85",
                        "4": "212.40"
                    },
                    "2": {
                        "0": "5",
                        "1": "32037405",
                        "2": "K Ball -G - Blue",
                        "3": "8.85",
                        "4": "212.40"
                    },
                    "3": {
                        "0": "12",
                        "1": "22192825",
                        "2": "X Ball -G",
                        "3": "8.85",
                        "4": "212.40"
                    }
                    
                }
            
            ...

            ANSWER

            Answered 2021-Jun-08 at 15:08

            If you are using System.Text.Json or Json.Net to handle json you can deserialize such dynamic structure to nested dictionaries (Dictionary>). For exmaple for latter one it will look like this:

            Source https://stackoverflow.com/questions/67889402

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ball

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/YKPublicGame/ball.git

          • CLI

            gh repo clone YKPublicGame/ball

          • sshUrl

            git@github.com:YKPublicGame/ball.git

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