screensaver | Screen Saver in HTML | Style Language library

 by   adobe-webplatform JavaScript Version: Current License: Apache-2.0

kandi X-RAY | screensaver Summary

kandi X-RAY | screensaver Summary

screensaver is a JavaScript library typically used in User Interface, Style Language applications. screensaver has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Screen Saver in HTML.

            kandi-support Support

              screensaver has a low active ecosystem.
              It has 26 star(s) with 10 fork(s). There are 32 watchers for this library.
              It had no major release in the last 6 months.
              screensaver has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of screensaver is current.

            kandi-Quality Quality

              screensaver has no bugs reported.

            kandi-Security Security

              screensaver has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              screensaver is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              screensaver releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of screensaver
            Get all kandi verified functions for this library.

            screensaver Key Features

            No Key Features are available at this moment for screensaver.

            screensaver Examples and Code Snippets

            No Code Snippets are available at this moment for screensaver.

            Community Discussions


            How to stop setTimeout loop if condition is met
            Asked 2022-Mar-16 at 17:27

            I am making a screensaver that displays the elements inside an array with a delay between each iteration, to display the elements slowly one by one. My "onmousemove" event successfully removes the screensaver from the page, but the for loop in my startScreensaver() function keeps running when it should in fact break. What am I doing wrong?

            see JSfiddle



            Answered 2022-Mar-16 at 17:27

            You can't break the loop like that. Your loop creates all these setTimeout immediately. Your condition will just never trigger. What you'll need to do is clear out all those setTimeout. You can push them into an array.



            Generate thumbnail from video using ffmpeg and add to mysql database
            Asked 2022-Feb-16 at 10:25

            Im a noobie in php but still im trying :) Im making bulk video uploader/importer to database. Looking ideas how to extract thumbnails from videos on upload and add those thumbnails to mysql database for each video... :/ Im trying using ffmpeg, but i dont found the way how to implement it to my code...



            Answered 2022-Feb-15 at 23:43

            Concerning the FFMpeg part, I think a good way to start is to actually use the PHP-FFMpeg library. The Basic Usage section in the documentation contains an example on how to generate a frame for a given video:



            PyObjc error while trying to deploy flask app on Heroku
            Asked 2022-Feb-04 at 21:42

            I am trying to deploy my first web app on Heroku however I am getting a PyObjc error while pushing the code. I am doing this on a Mac Machine. This predictive application is developed using Flask. I do not know why this error is occurring as I do not have the PyObjc in my requirements.txt



            Answered 2022-Feb-04 at 21:42

            applaunchservices appears to be Apple-only:

            Simple package for registering an app with apple Launch Services to handle UTI and URL. See Apple documentations for details.

            I suspect you don't need that, either. Did you create your requirements.txt from a pip freeze? There's likely a bunch of stuff in there you don't need.

            I suggest you review that file and remove anything you aren't directly depending on. pip will find transitive dependencies (dependencies your dependencies depend on) and install them automatically.

            Prune that file, commit, and redeploy.



            Prevent screensaver depending on activity
            Asked 2022-Jan-25 at 10:04

            I have an .NET Core app displaying data using a raspberry PI (Raspberry PI OS/Raspbian). I'd like to prevent raspberry's screensaver (or sleep mode) only when there's something to display. Which command can I send ? What mecanism can I use ?



            Answered 2022-Jan-25 at 10:04

            I found how to do so :

            • First, I permanently deactivate screen-saver with autostart script and commands :

              @xset s off

              @xset -dpms

            • Next, I only "play" with hdmi activation when I need it:



            SUID bit doesn't work, mate-screensaver-dialog
            Asked 2021-Dec-21 at 16:57

            I have a strange issue, trying to run mate-screensaver-dialog with root privileges using SUID bit:



            Answered 2021-Dec-21 at 16:57

            Browsing through the source code on github i have found this comment:

            Initializations that potentially take place as a priveleged user: If the executable is setuid root, then these initializations are run as root, before discarding privileges.

            The function which this comment addresses:



            pygame.Surface turning into NoneType
            Asked 2021-Dec-08 at 15:10

            I have a python file called I have one specific function that I will put part of, due to knowing the function works fine:



            Answered 2021-Dec-08 at 15:10

            set_image is a method. The method does not return an image, but it sets the image and rect attributes of the object. Therefore:

            player.image = player.set_image('screensaver/blue_car.png',)



            Python multithreading didn't work at MacOS Monterey/Apple Silicon
            Asked 2021-Nov-03 at 12:30

            I have a python 3.8 script running multithreading with concurrent.futures module and works fine in MacOS Catalina (Intel). After migrated to MacOS Monterey (Apple Silicon). The python code runs for a long time due to using single thread. I'm using the python come with Anaconda which is x86_64 and running under Rosetta 2. Tried python 3.9 (from Anaconda) and got the same result. I will be appreciated if anyone can provide solution or workaround. Thanks.

            Here is a testing code to show the problem. In old machine, it runs 2 rounds and completed in 10 seconds. In new machine, it runs 10 rounds and completed in 50 seconds.



            Answered 2021-Oct-29 at 08:38

            Your code runs as expected on macOS Big Sur, which is already Apple Silicon, with native Python 3.9.

            It looks like the culprit would be Rosetta or Monterey and not your code, but I did see some weird bugs when working with Swift on Rosetta. Have you considered looking that way ?



            How to check if an Android app started by a service in a separate Android app has finished loading?
            Asked 2021-Oct-04 at 23:11

            I am using the code below to start an installed camera app (not developed by me) from a background service in an app I'm working on.



            Answered 2021-Oct-04 at 23:11

            I am using the code below to start an installed camera app (not developed by me) from a background service

            Launching activities from the background is not supported on modern versions of Android.

            Also note that many devices will not have that particular package.

            I need to determine if the camera app is done loading and ready to use so I can prompt the camera to take a picture

            There is no canonical definition of "done loading and ready to use". And, in general, there is no means for you to monitor the operations of another app, for privacy and security reasons.

            Also, outside of accessibility services, in general, you have no means of telling a running app to do anything unless it has a specific API for that purpose. Even with accessibility services, I suspect that it will be difficult to come up with an approach that works no matter what the camera app is.

            If, from the foreground, you want a camera app to take a picture, use ACTION_IMAGE_CAPTURE. Or, integrate camera functionality directly in your own app, such as via CameraX or other libraries.



            Xcode macOS Development Target version and actual compatibility
            Asked 2021-Sep-20 at 03:18

            I wrote a screensaver in Swift.

            Although I had set the macOS Deployment Target to macOS 10.13, it failed to run on an x86_64 Mid 2010 Mac Pro running macOS High Sierra 10.13.6.

            Meanwhile, it runs fine on my arm64 2020 MBP M1 with macOS Big Sur 11.5.2, and on an x86_64 2019 MacBook Air with macOS Catalina 10.15.6.

            The screensaver installs fine on all machines, but on the machine running High Sierra it says that the screensaver is not compatible.

            The error message shown is as follows ("vibe" is the name of the screensaver that I made. So anyone else running across this same problem will see a similar message but with the name of their own screensaver in place of that of course):

            You cannot use the vibe screen saver with this version of macOS.

            Please contact the vendor to get a newer version of the screen saver.

            I am wondering if there is a way to automatically figure out if there are any APIs or other features that my code is using which were not available in macOS 10.13. And also I am wondering if it is usual that you can build for a given macOS Deployment Target and then when you try to run the program on a machine that is within the range that should be supported, the program will not run after all. I had thought that there would be a build time error to build for a macOS Deployment Target if the built program will not run on it.

            I am using Xcode 12.5.1 running on my MBP M1, macOS 11.5.2, and as mentioned I am building for macOS Deployment Target set to macOS 10.13. The screensaver runs fine on both Intel with macOS 10.15 and ARM with macOS 11.5. I am using Swift Language Version Swift 5.



            Answered 2021-Sep-20 at 03:17

            Install "Swift 5 Runtime Support for Command Line Tools" from on the macOS 10.13 machine I wanted to run the screensaver on.

            Background, details and alternative solution

            Thanks to the comment of @Alexander, where he suggested:

            Have you tried poking around to see if anything intersting was logged?

            I was able to figure it out.

            In, in the default view that shows device messages for the computer, I applied a search filter for any occurence of the name of the screensaver and then in System Preferences > Desktop & Screen Saver, I selected my screensaver and clicked "Preview" hoping that this would result in something in the logs. And it did!

            Relevant log message:

            Error loading /Users/erikn/Library/Screen Savers/vibe.saver/Contents/MacOS/vibe: dlopen(/Users/erikn/Library/Screen Savers/vibe.saver/Contents/MacOS/vibe, 265): Library not loaded: @rpath/libswiftCore.dylib

            Referenced from: /Users/erikn/Library/Screen Savers/vibe.saver/Contents/MacOS/vibe

            Reason: image not found

            With this in hand, I was then able to find a similar root cause and some suggested solutions at dyld: Library not loaded: @rpath/libswiftCore.dylib / Image not found

            Which amount to setting "Always Embed Swift Standard Libraries" to YES, and possibly also adding @executable_path/Frameworks to Runpath Search Paths.

            This may be one acceptable way of doing it.

            However, not knowing the specifics of how this will interact on other systems and in the future I was a bit hesitant.

            Fortunately, I then found which while not directly relevant directed me to look for "Swift 5 Runtime Support for Command Line Tools", as this would provide the missing libswiftCore.dylib for macOS 10.13.



            Can't Uninstall Screensaver from Windows 10
            Asked 2021-Sep-20 at 02:27

            Two screensaver apps I downloaded and installed for my PC did not impress me after I tested them out as my new screensavers. I can't uninstall these two screensavers. I searched online but couldn't find the answer. Do you have any suggestions for how to remove screensavers from a PC running Windows 10?



            Answered 2021-Sep-20 at 02:27

            you can try uninstall from control panel

            open control panel -> select uninstall a program -> select your application what you want to uninstall -> click uninstall

            and iam recommended you to using lightshot


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install screensaver

            You can download it from GitHub.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
          • HTTPS


          • CLI

            gh repo clone adobe-webplatform/screensaver

          • sshUrl


          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Reuse Pre-built Kits with screensaver

            Consider Popular Style Language Libraries

            Try Top Libraries by adobe-webplatform


            by adobe-webplatformJavaScript


            by adobe-webplatformHTML


            by adobe-webplatformJavaScript


            by adobe-webplatformJavaScript


            by adobe-webplatformJavaScript