differential-growth | time simulation of differential growth
kandi X-RAY | differential-growth Summary
kandi X-RAY | differential-growth Summary
differential-growth
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Top functions reviewed by kandi - BETA
- Interceptual interaction manager .
- Creates a new resource .
- Base texture class .
- Constructs a HeatMap .
- Initialize the system .
- Create a sequential task queue .
- WebGL constructor .
- Create a new loader instance .
- Ticker object constructor
- Creates a new texture .
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QUESTION
I'm doing some visual arts research inside the Unity environement. I'm trying to achieve something very similar to differential line growth as explained here but my main worry is that somewhere in the algorithm, every node should check every other node to see how close it is and construct an array of repulsion forces from all these closeby particles.
Here's a snippet of my code :
...ANSWER
Answered 2020-May-05 at 09:24You should consider using for
instead of foreach
for Lists, as explained e.g. here when you code for performance. Still, I think your problem is more a structural one than related to such details.
I would advise you to have a look at Quadtrees, for example by this implementation to split your total area into segments and associate each particle with a segment. To find neighbours you just have to traverse the tree.
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