audio-stream | Stream audio through Node.js backend to web frontend | Runtime Evironment library

 by   ahtcx JavaScript Version: Current License: No License

kandi X-RAY | audio-stream Summary

kandi X-RAY | audio-stream Summary

audio-stream is a JavaScript library typically used in Server, Runtime Evironment applications. audio-stream has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Stream audio through Node.js backend to web frontend.
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            kandi-support Support

              audio-stream has a low active ecosystem.
              It has 1 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              audio-stream has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of audio-stream is current.

            kandi-Quality Quality

              audio-stream has no bugs reported.

            kandi-Security Security

              audio-stream has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              audio-stream does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              audio-stream releases are not available. You will need to build from source code and install.

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            audio-stream Key Features

            No Key Features are available at this moment for audio-stream.

            audio-stream Examples and Code Snippets

            No Code Snippets are available at this moment for audio-stream.

            Community Discussions

            QUESTION

            How to mix Video and Audio together in GCS Transcoder API
            Asked 2021-Oct-28 at 14:43

            I have two mp4 files. One contains only video and the other only audio. Both have exactly the same length (some seconds extracted from a HLS Stream).

            I want them now to get mixed together trough a GCS Transcoder API Job which gets triggered by a Dataflow Pipeline. Digging trough the documentation did not yet result in a solution.

            My current Job Config looks like that:

            ...

            ANSWER

            Answered 2021-Oct-25 at 19:52

            There are some defaults not listed in the documentation. Try adding the following to your config and see whether it works

            Source https://stackoverflow.com/questions/69664730

            QUESTION

            CMD equivalent of linux wc -l command within a call to FFPROBE?
            Asked 2021-Oct-05 at 22:19

            This answer would solve a lot of my problems but relies on wc -l to tally the number of audio channels from the output of ffprobe.

            How do I use ffmpeg to merge all audio streams (in a video file) into one audio channel?

            I'm using a Windows batch file, so I need another way of accomplishing the following in CMD:

            ...

            ANSWER

            Answered 2021-Oct-05 at 22:19

            This is untested as I don't have your programs installed. But essentially what you need to do is capture the output of ffprobe with a FOR /F command. You will pipe the output of FFPROBE to the FIND command to get a non empty line count.

            Source https://stackoverflow.com/questions/69457398

            QUESTION

            ​Output DASH segments are longer than requested with google cloud transcoder
            Asked 2021-Aug-23 at 18:21

            This job sets 2s segments for the video and audio streams. The video total duration is 134s, so I would expect about 67 segments. However we see in the MPD manifest that there are 45 video segments, and 54 audio segments (for each audio track).

            Is this the expected behavior? Our player does buffer more than 2s at once.

            Why is there a different number of video and audio segments?

            Job Config

            ...

            ANSWER

            Answered 2021-Aug-23 at 18:21

            The reason this happen is due to gopDuration==3s, and segmentDuration==2s. gopDuration has to be <= segmentDuration, and, at the same time, segmentDuration has to be divisible by gopDuration.

            Once you set gopDuration==2s, you should get what you want.

            Source https://stackoverflow.com/questions/68867469

            QUESTION

            NW.js trouble exporting modules
            Asked 2021-Feb-07 at 06:15

            I am trying to use module.exports() to create a new module in my NW.js application.

            I have two files that I am using:

            Index.js

            ...

            ANSWER

            Answered 2021-Feb-07 at 06:15

            I created a PR to fix a bunch of stuff in the repo:

            the main issue here though is that module.exports is not a function, it would be assigned an object, such as:

            Source https://stackoverflow.com/questions/66082934

            QUESTION

            audio stream not being added to html canvas
            Asked 2021-Jan-16 at 07:37

            I have an html canvas that was created in p5, and I would like to add an audio track to it so that I can stream it with a webrtc connection. I currently can stream the visuals but not the audio.

            I am adding the audio stream to my canvas as follows:

            ...

            ANSWER

            Answered 2021-Jan-16 at 00:13

            canvasSource.captureStream() returns a new MediaStream at each call. You have added your audiotrack to a MediaStream you can't access anymore.
            Store the canvas MediaStream in a variable accessible there and add the track to that MediaStream.

            Source https://stackoverflow.com/questions/65744728

            QUESTION

            How to access audio stream recorded by Microsoft Speech SDK
            Asked 2020-Oct-01 at 15:48

            I am using a robot to hold conversations with volunteers. I am using python3 and Microsoft's Speech SDK to transcribe the volunteers responses. Both the recording and the transcription is done using the Speech SDK and I have not been able to find a way how to access and save the recorded audio file.

            Minimal code example:

            ...

            ANSWER

            Answered 2020-Oct-01 at 15:48

            Currently Speech SDK does not provide APIs to capture the microphone audio used for speech transcription. That feature will be supported in future releases. If you need access to microphone data, the recommended approach currently is to create microphone stream outside of Speech SDK in your app and then use e.g. Speech SDK's pushstream APIs to feed audio data to for speech transcription. At the same time your app is able to capture/process the audio for your needs.

            https://docs.microsoft.com/en-us/python/api/azure-cognitiveservices-speech/azure.cognitiveservices.speech.audio.pushaudioinputstream?view=azure-python

            Source https://stackoverflow.com/questions/64157812

            QUESTION

            Retrieve radio song titles from axWindowsMediaPlayer control
            Asked 2020-Aug-06 at 06:28

            I am am using the AxWindowsMediaPlayer control to build a small Windows web radio developed in C#.

            This works out well. My StatusChange event handler extracts the name of the current radio station:

            ...

            ANSWER

            Answered 2020-Aug-06 at 06:28

            There seems to be no easy way to extract SHOUTCast/Icecast meta-data from AxWindowsMediaPlayer.

            My solution is to replace AxWindowsMediaPlayer by BASS.NET.

            BASS is an audio library wrapped by BASS.NET for .Net usage. It provides a TAG_INFO class which covers more than enough tags.

            Code snippet from a BASS C# sample NetRadio.cs

            Source https://stackoverflow.com/questions/63196558

            QUESTION

            MediaInfo check AudioStreams dynamically in C#
            Asked 2020-Jul-21 at 16:26

            I am using MediaInfo.dll with Wrapper-Class to check Video-Files for Audio-Codecs.

            Can someone tell me how I can check COUNT of the Audio-Streams of the File?

            ...

            ANSWER

            Answered 2020-Jul-21 at 16:26

            how I can check COUNT of the Audio-Streams of the File?

            Source https://stackoverflow.com/questions/62703365

            QUESTION

            Why AudioBufferSourceNodes stacks on play?
            Asked 2020-Jul-15 at 09:03

            Basicly, I'm trying to build and play audio data from bytes, that comes from WS sockets.

            Detailed:

            I have simple WS server written in Django-Channels, that on connect returns me splitted audio file in blob object with 6144 bytes of each chunk. Next, I want to decode this blob data and turn it into sound:

            ...

            ANSWER

            Answered 2020-Jul-15 at 09:03

            You need to start each AudioBufferSourceNode in relation to the currentTime of the AudioContext.

            Source https://stackoverflow.com/questions/62909504

            QUESTION

            streaming speaker audio one to many ( Walkie Talkie) - many clients
            Asked 2020-Jul-08 at 16:52

            This is very early stages therefore no code, but some architecture questions maybe.

            Im looking into trying to create a walkie-talkie functionality from ex a desktop-application or android application can send its audio to a server and that server then distributes the stream of audio to all clients.

            My issue is that we are talking about both WIFI and LTE/4G network so has to work over the internet, and in theory should be possible to push audio from 1 to 1000 clients ( or select clients )

            A small delay from speaker to its distributed isnt a big problem since its only one way communication ( not a like a phone with two way communication ).

            Alot of questions arise here, mostly about size and speed :

            1. primary thing im considering if i need to talk out to 1000 clients ( as in many many clients ) at the same time, i assume those 1000 clients all need a few sockets that is connected to the server, and therefore probably have to split it over more than one server to handle such kind of load ? ( i dont know ).

            2. signalling part - would it be possible at all to have a signalling service handling that many clients ? ( assume the signalling needs also a constant connection to the server to be able to react when theres a audio-stream coming out, as it has to be fairly quick to react when someone speaks )

            3. the protocols i have looked into on an overall perspective are SIP for signalling and RTP over TCP for transport, alternatively looked briefly at XMPP and fun-XMPP for inspiration, and in theory i can see it work on a small scale but my brain breaks when i try to imagine it on a large scale.

            Core architecture was ex having a server handling SIP for signalling and keeping track of clients ( if SIP is fast enough/real-time enough which i am in doubt of ) - and then a transport server that the client would connect to with its audio-stream and then that server would channel that data out to all clients through the connection made when SIP recognizing someone is 'calling' them.

            Side-question to this would be that i would like to have Go as back-end to manage this routing of data to all clients as a kind of media streaming server - but not sure if its fast enough ?

            Maybe i am am totally wrong with the approach and protocols - maybe a way better approach then also interested in what you would suggest instead.

            ...

            ANSWER

            Answered 2020-Jul-08 at 16:52

            You can explore this idea, as you are not bothered about the end to end delay.

            Sender - RTSP/RTMP streaming from the Talker to the Server (1->1 streaming).

            Receiver - DASH/HLS streaming from the Server to the multiple client/Receiver ( 1 ->Many streaming).

            Sever Takes care of Buffering , transcoding or transrating if any thing is required.

            for more details let me know

            Source https://stackoverflow.com/questions/62791266

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install audio-stream

            You can download it from GitHub.

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