Synchron | A karaoke app in virtual reality | Runtime Evironment library
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kandi X-RAY | Synchron Summary
A Karaoke application made in Virtual Reality.
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QUESTION
I'm trying to parallelize a merge-sort algorithm. What I'm doing is dividing the input array for each thread, then merging the threads results. The way I'm trying to merge the results is something like this:
...ANSWER
Answered 2021-Jun-15 at 01:58I'm trying to parallelize a merge-sort algorithm. What I'm doing is dividing the input array for each thread, then merging the threads results.
Ok, but yours is an unnecessarily difficult approach. At each step of the merge process, you want half of your threads to wait for the other half to finish, and the most natural way for one thread to wait for another to finish is to use pthread_join()
. If you wanted all of your threads to continue with more work after synchronizing then that would be different, but in this case, those that are not responsible for any more merges have nothing at all left to do.
This is what I've tried:
QUESTION
So far I have written programs where a kernel is called only once in the program
So I have a kernel
...ANSWER
Answered 2021-Jun-15 at 12:37Additional synchronization would not be necessary in this case for at least 2 reasons.
cudaMemcpy
is a synchronizing call already. It blocks the CPU thread and waits until all previous CUDA activity issued to that device is complete, before it allows the data transfer to begin. Once the data transfer is complete, the CPU thread is allowed to proceed.CUDA activity issued to a single device will not overlap in any way unless using CUDA streams. You are not using streams. Therefore even asynchronous work issued to the device will execute in issue order. Item A and B issued to the device in that order will not overlap with each other. Item A will complete before item B is allowed to begin. This is a principal CUDA streams semantic point.
QUESTION
I am trying to understand the example with incorrect sync code from The Go Memory Model.
...Double-checked locking is an attempt to avoid the overhead of synchronization. For example, the twoprint program might be incorrectly written as:
ANSWER
Answered 2021-Jun-14 at 19:18According to the Go memory model:
There are no guarantees that one goroutine will see the operations performed by another goroutine unless there is an explicit synchronization between the two using channels, mutex. etc.
In your example: the fact that a goroutines sees done=true
does not imply it will see a
set. This is only guaranteed if there is explicit synchronization between the goroutines.
The sync.Once
probably offers such synchronization, so that's why you have not observed this behavior. There is still a memory race, and on a different platform with a different implementation of sync.Once
, things may change.
QUESTION
So I am relatively new to programming, and I have been working on this task app, where I want to save the data such as task name and more, given by the user. I am trying to accomplish this using Room. Now, initially, when I tried to do it, the app would crash since I was doing everything on the main thread probably. So, after a little research, I came to AsyncTask, but that is outdated. Now finally I have come across the Executer. I created a class for it, but I am a little unsure as to how I can implement it in my app. This is what I did :
Entity Class :
...ANSWER
Answered 2021-Jun-14 at 12:03First make a Repository class and make an instance of your DAO
QUESTION
I have a firebase function that sends an email, updates a record on another collection and creates an account on another API service when a new user is created. The whole operation runs for 2 minutes but I think it can be optimized further. I'm also new to async await so I don't really know how to use it properly.
...ANSWER
Answered 2021-Jun-15 at 08:17If your functions are declared async
, you need to use the await
keyword when calling them. And consequently you need to declare the Cloud Function itself as async
.
So the following should do the trick:
QUESTION
I'm trying to understand best practices for Golang concurrency. I read O'Reilly's book on Go's concurrency and then came back to the Golang Codewalks, specifically this example:
https://golang.org/doc/codewalk/sharemem/
This is the code I was hoping to review with you in order to learn a little bit more about Go. My first impression is that this code is breaking some best practices. This is of course my (very) unexperienced opinion and I wanted to discuss and gain some insight on the process. This isn't about who's right or wrong, please be nice, I just want to share my views and get some feedback on them. Maybe this discussion will help other people see why I'm wrong and teach them something.
I'm fully aware that the purpose of this code is to teach beginners, not to be perfect code.
Issue 1 - No Goroutine cleanup logic
...ANSWER
Answered 2021-Jun-15 at 02:48It is the
main
method, so there is no need to cleanup. Whenmain
returns, the program exits. If this wasn't themain
, then you would be correct.There is no best practice that fits all use cases. The code you show here is a very common pattern. The function creates a goroutine, and returns a channel so that others can communicate with that goroutine. There is no rule that governs how channels must be created. There is no way to terminate that goroutine though. One use case this pattern fits well is reading a large resultset from a database. The channel allows streaming data as it is read from the database. In that case usually there are other means of terminating the goroutine though, like passing a context.
Again, there are no hard rules on how channels should be created/closed. A channel can be left open, and it will be garbage collected when it is no longer used. If the use case demands so, the channel can be left open indefinitely, and the scenario you worry about will never happen.
QUESTION
I have been testing the async/await functionality previewed in the Swift 5.5 release, but I am unable to collect the results from an async function and display them using SwiftUI. Here is my code:
...ANSWER
Answered 2021-Jun-14 at 21:52I'm the author of the article you referenced.
As discussed in Discover concurrency in SwiftUI, views can make use of the new .task { }
and .refreshable { }
modifiers to fetch data asynchronously.
So you now have the following options to call you async code:
QUESTION
MainCoroutineRule
and runBlocking
of Kotlin Coroutines both are designed for testing purposes. And seems like both are offering the same functionality: running code synchronously in a test environment.
So what's the difference? What's the best use case for each of them?
ANSWER
Answered 2021-Jun-14 at 16:21MainCoroutineRule
and runBlocking
are seemingly similar but there are clear differences.
Defenition of MainCoroutineRule:
MainCoroutineRule installs a TestCoroutineDispatcher for Disptachers.Main. Since it extends TestCoroutineScope, you can directly launch coroutines on the MainCoroutineRule as a [CoroutineScope]...
Defenition of runBlocking:
Runs a new coroutine and blocks the current thread interruptibly until its completion. This function should not be used from a coroutine. It is designed to bridge regular blocking code to libraries that are written in suspending style, to be used in main functions and in tests. ...
In terms of definition, runBlocking
is used for the sole purpose of synchronous execution in coroutines. It is not only used in tests but also used in UI management, Data Management, and several other areas in Android Development.
Whereas runBlocking
is used more generally, MainCoroutineRule
is used only in tests and it has the same synchronous execution behavior found in runBlocking
. However, MainCoroutineRule
has more specialized testing features not found in runBlocking
such as control flow management. In addition, using MainCoroutineRule
will significantly make your testing code cleaner.
In a much more detailed manner, MainCoroutineRule is directly related to JUnit Rule. If you have used JUnit before, you might remember filling out @Before @After
to provide a testing environment for the test cases. If you have multiple test cases, you would eventually have to write multiple @Before @After
to provide multiple testing environments, which could possibly lead to redundant boilerplate code. Now, this is where MainCoroutineRule
shines! With MainCoroutineRule
you can declare a testing environment once and reuse them for multiple test cases.
Compare two sample codes below:
Test case without using MainCoroutineRule
QUESTION
I've been reading this article to understand how to unit test a coroutine that contains a delay and applied it, but I still don't understand why verify
is being called before having called myDelayedMethod() in the coroutine and therefore the verification fails. Isn't there a way to execute the code synchronously in the test?
Pseudocode:
...ANSWER
Answered 2021-Jun-14 at 09:28One idea could be to return the Job
in method1
like the following:
QUESTION
ANSWER
Answered 2021-Mar-29 at 09:18Collections.shuffle() Randomly permutes the specified list using a default source of randomness. All permutations occur with approximately equal likelihood.
So if tasks ar shuffled, sometimes task2 run first and then output is different.
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