protoss | Gulp tasks collection for frontend building | Style Language library
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kandi X-RAY | protoss Summary
Gulp-tasks collection for frontend building.
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QUESTION
I'm doing a hobby project with Vuetify input fields in rows. One of the fields is a v-autocomplete field with 'multiple' prop set. I need to bind this v-autocomplete using v-model to an Object. How do I do this?
I've tried:- Overriding the template using v-slot.
- Adding item-value and item-text. This made it display correctly. Nice! Updating doesn't work though. Somehow v-model makes it an array of strings instead of saving as objects. Like so:
Before adding extra items from the list: https://i.imgur.com/UCrxCki.png
After adding extra items from the list: https://i.imgur.com/Iwro6DN.png
The v-model list is no longer filled with objects that have their "action" and "amount" props. Instead it makes it a list of Strings
Code:Code in template:
...ANSWER
Answered 2019-Nov-21 at 21:43You can use return-object
prop on the autocomplete
to get the value as an object. return-object
changes the selection behavior to return the object directly rather than the value specified with item-value.
QUESTION
I've tried to display JSON data within HTML using flask using {% for bring in company %} ... {% endfor %}
loop with no success.However, I had applied JSON into the about.html page using direct application with the data/name as e.g:{{races[0][name]}}
and it worked. I don't know what is the problem
I had even tried to find it and did not find any solution.
Python/Flask
...ANSWER
Answered 2019-Jun-28 at 20:42You send the data to the template as races
, not company
.
QUESTION
As a learning exercise I have been trying to build a CNN to play Starcraft. The below code is a sample of what I'm trying to run. However, when the game starts I can see the game window loading the map (which doesn't display the picture) but when it finishes loading the screen closes and nothing happens afterward.
Has someone experienced anything similar?
I'm using spyder with python 3.7.3 and sc2 0.11.1 I have followed the instructions on https://github.com/Dentosal/python-sc2 to the letter.
My system is:/n Window 10 Pro 64bit Intel i7-8700K CPI 6 core (12 logical processors) @ 3.7GHz 32GB RAM NVIDA GeFORCE GTX 1080 GPU C drive 326GB free of 464GB D drive 931 GB
I can run the game by itself so I don't think this is hardware related.
...ANSWER
Answered 2019-Jun-27 at 13:55I had the same error, the game's current version is not compactible with the modul. There is a thread about it: https://github.com/Dentosal/python-sc2/issues/283 There is also an instruction how to remove the error, it worked for me, so hope it will help you as well.
QUESTION
I'm writing the first item of an array to the screen, and would like to create Next/Previous buttons for array, but I can't get it to work. I have tried several methods, but I can't find suitable solution.
Can anyone help?
This is the last one I have tried:
...ANSWER
Answered 2018-Sep-11 at 12:03Here's the jist of how you'd accomplish this in pure Javascript:
QUESTION
I'm new to CSS grid and am having some difficulties. I'm appending divs
to a CSS grid box (a div
) dynamically after page load but the the grid box is not expanding to reflect them (specifically I'm arranging the divs
in a circle). The appended divs
are positioned absolutely with respect to the grid box. Instead, it seems that they are floating outside of it. Is what I'm trying to do possible? And if so, what is the error of my ways?
Here's a CodePen I wrote of what I'm trying to do that should illustrate the problem I'm having: https://codepen.io/Cerulean3/pen/yEpOGN. In the CodePen the red box on the left hand side should expand so that the circle of letters is inside of it.
Here's the HTML
...ANSWER
Answered 2018-Jun-19 at 14:04Your parent div is collapsing because its children are positioned absolutely and are thus outside the document flow. The following is from https://developer.mozilla.org/en-US/docs/Web/CSS/position
absolute
The element is removed from the normal document flow, and no space is created for the element in the page layout.
Setting the height
property and the width of column 1 of the grid based upon the constant values you have for radius and position in the JavaScript will cause the parent div to expand.
Please see code pen: https://codepen.io/anon/pen/BVJXrW
QUESTION
An Api request returns a Json string like below. I've been trying to parse in Scala, add the "name" field to a list and then filter this list using another list. The API is from a third party so the format cannot be modified.
Example list (2 entries in values here but there can be up to 300):
...ANSWER
Answered 2018-Apr-11 at 18:30In Scala you should always prefer useful types over Any
. Do not parse JSON into Map[String, Any]
- design case classes around the Api Result data structure and read the JSON into that class:
QUESTION
I have a large json object: myNestedObject
...ANSWER
Answered 2018-Apr-13 at 14:55I think you could do this:
QUESTION
I've been trying to make a game as an exercise for class and I wanted to add a "timer" on it using "SetTimeOut".
If the timer reaches 0 the game should end instantly, but apparently the time starts running when the game ends, and not when the game starts.
In this example I've put 4000 milliseconds just for testing purposes.
Here's my code:
...ANSWER
Answered 2018-Mar-19 at 11:52The problem is that the execution of setTimeout
and setTimeout's callback in particular in pasapalabra is delayed by the prompt
and alert
calls. Those calls are synchronous, so they are waiting for the user's action before the rest of function is executed. As you probably know, asynchronous code runs after the synchronous one (put very simply), and therefore because you fire just too many alerts and prompts from the beginning, the callback ending the game gets the chance to run much later after the user gets rid of all the "synchronous" dialogs.
So first of all you might consider running that setTimeout
first in the "main" function, secondly it would be good to get rid of so many alerts and prompts and create some UI instead, so that the execution is not blocked and the dialogs don't stack so much. The dialogs are also limited in that there is just one displayed at a time.
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