zombie | Insanely fast , full-stack , headless browser | Runtime Evironment library

 by   assaf JavaScript Version: 6.1.4 License: MIT

kandi X-RAY | zombie Summary

kandi X-RAY | zombie Summary

zombie is a JavaScript library typically used in Server, Runtime Evironment, React, Nodejs, Next.js, Jest, Docker applications. zombie has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i @forbeslindesay/zombie' or download it from GitHub, npm.

Insanely fast, full-stack, headless browser testing using node.js
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            kandi-support Support

              zombie has a medium active ecosystem.
              It has 5647 star(s) with 557 fork(s). There are 117 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 188 open issues and 692 have been closed. On average issues are closed in 320 days. There are 15 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of zombie is 6.1.4

            kandi-Quality Quality

              zombie has 0 bugs and 0 code smells.

            kandi-Security Security

              zombie has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              zombie code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              zombie is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              zombie releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed zombie and discovered the below as its top functions. This is intended to give you an instant insight into zombie implemented functionality, and help decide if they suit your requirements.
            • Setup window object .
            • Parse response
            • Adds parameter to input field
            • Builds a request .
            • Creates a new document .
            • load a frame
            • Process JavaScript synchronously .
            • Set focus to the element .
            • Wait for the next event
            • Ensures that the socket socket socket .
            Get all kandi verified functions for this library.

            zombie Key Features

            No Key Features are available at this moment for zombie.

            zombie Examples and Code Snippets

            No Code Snippets are available at this moment for zombie.

            Community Discussions

            QUESTION

            ipykernel_launcher processes are consuming memory, Not able to kill
            Asked 2022-Apr-03 at 18:03

            What are these zombie ipykernel_launcher process in my machine, which are hogging to much memory:

            This is output of htop command, but I ps for those processes,(to kill them) I do not see them as:

            ps -ef|grep ipykernel

            Not sure, how to get rid of these memory hogs!

            ...

            ANSWER

            Answered 2022-Apr-03 at 18:03

            The reason why you're seeing all these processes in htop and not with ps is that htop is showing threads (see https://serverfault.com/questions/24198/why-does-htop-show-lots-of-apache2-processes-by-ps-aux-doesnt). Type "-H" inside htop to toggle showing threads.

            Automatically stop idle kernels

            Concerning Jupyter notebook processes in general: kernels are small computational engines and consume a lot of resources (mainly memory) even when they're not active. This is why one should encourage users to stop running kernels when they're not in use. The problem is that even if one closes a tab or the whole browser, the kernel keeps running, so one forgets about the kernels!

            Since it's unlikely that users will shutdown their kernels, consider stopping idle kernels by configuring the parameter NotebookApp.shutdown_no_activity_timeoutInt in your Jupyter configuration file jupyter_notebook_config.py.

            NotebookApp.shutdown_no_activity_timeoutInt.
            Default: 0

            Shut down the server after N seconds with no kernels or terminals running and no activity. This can be used together with culling idle kernels (MappingKernelManager.cull_idle_timeout) to shutdown the notebook server when it’s not in use. This is not precisely timed: it may shut down up to a minute later. 0 (the default) disables this automatic shutdown.

            See also these properties:

            Source https://stackoverflow.com/questions/71722066

            QUESTION

            What to do with many almost-same if-statements?
            Asked 2022-Mar-11 at 05:29

            I need help. Im new on coding, so I've developed a game with pygame. It's a game where you fight as a robot against a zombie. If a fireball collides with the zombie, the heart picture will be updated from filled to half and so on.

            The Tech-Lead said that this code is not efficient because of the many if statements in the def hearts() method in the Enemy class.

            Could you please help me to shorten it? I have absolutely 0 idea what I could do. Thinking about loops, but dont know how to do it. Please help me

            Here is my code:

            ...

            ANSWER

            Answered 2022-Mar-11 at 00:50

            The tech-lead is wrong: your code is perfectly efficient the way it is written. Making the code shorter does not make it faster or more "elegant".

            However, shorter code can be easier to maintain and change. Your code is fine as long as the number of heart containers is always exactly 12. But if you want to change that (to increase/decrease the difficultly of the game, or let the player get new heart containers) then this code won't work. It is hard-coded to work with exactly 12 heart containers only.

            To change this, put this repetitive code in a loop. You'll need to look at the pattern of how the numbers change and create a small math formula for it. I've come up with the following. (I've also added constants instead of the integer literals, so that the code is easier to read and change.)

            Source https://stackoverflow.com/questions/71432303

            QUESTION

            SIGCHLD on SIGKILL
            Asked 2022-Mar-10 at 00:16

            Program fork_wait.c :

            ...

            ANSWER

            Answered 2022-Mar-10 at 00:16

            Here's an adaptation of your first program. It uses the default SIGCHLD signal handling, which means that the signals are not delivered (by the kernel) to the parent process when a child dies (forkwait29.c):

            Source https://stackoverflow.com/questions/71414581

            QUESTION

            K8s Job being constantly recreated
            Asked 2022-Feb-23 at 08:56

            I have a cronjob that keeps restarting, despite its RestartPolicy set to Never:

            ...

            ANSWER

            Answered 2022-Feb-22 at 15:20

            ...Once everything is cleared up, it keeps restarting -> failing -> starting, etc. in a loop every second.

            When your first command returns no pod, the trailing commands (eg. awk, xargs) fails and returns non-zero exit code. Such exit code is perceived by the controller that the job has failed and therefore start a new pod to re-run the job. You should just exit with zero when there is no pod returned.

            Source https://stackoverflow.com/questions/71223369

            QUESTION

            Reaping children in a pre-forking server
            Asked 2022-Feb-16 at 19:08

            In the Programming Language Examples Alike Cookbook's chapter on Sockets, the "Pre-Forking Servers" section uses a SIGCHLD handler like this:

            ...

            ANSWER

            Answered 2022-Feb-16 at 19:08

            Here's the version that I am using for many years. This function is set as the Sys.sigchld handler with Sys.set_signal Sys.sigchld (Sys.Signal_handle reap).

            Source https://stackoverflow.com/questions/71138419

            QUESTION

            How do I take away health for every two seconds of rectangle collision?
            Asked 2022-Feb-14 at 05:50

            I've been trying to create a simple game in which zombies (represented by purple circles) are attacking a treasure.

            Here's my code:

            ...

            ANSWER

            Answered 2022-Feb-14 at 05:50

            Use pygame.time.get_ticks() to measure time. This function measures the time since the game started in milliseconds. Once a collision is detected, calculate the time the zombie will take the next treasure:

            Source https://stackoverflow.com/questions/71105512

            QUESTION

            Python: what does Thread.is_alive *exactly* mean?
            Asked 2022-Feb-11 at 23:30

            In Python 3.9.10, I am stumbling on the following very unsettling behaviour:

            ...

            ANSWER

            Answered 2022-Feb-11 at 23:30

            Turns out this is a recently-introduced bug in the threading implementation. Thread.join calls the internal method Thread._wait_for_tstate_lock, and that method was recently changed to look like this:

            Source https://stackoverflow.com/questions/71087272

            QUESTION

            ts instantiate a class passed as parameter
            Asked 2022-Feb-09 at 12:29

            I was trying to implement a neat way to build multiple Plants (inspired by plants vs zombies). To make it easy to add more plant Types I wanted to make the cost and dmg of the plant static so I can set it once for all Plants of this type.

            In this case I have only one Plant (Sunflower), now I would like to instantiate the Sunflowerplant. In the build method in the Cell class.

            When doing it like this I get the error: Cannot create an instance of an abstract class. which is understandable for me. So is there a way to only be able to pass non abstract classes which extend from Plant as a Parameter for the build() methode or do I have to implement some sort of if (!c isAbstract)

            ...

            ANSWER

            Answered 2022-Feb-09 at 12:29

            You can do it like this:

            Source https://stackoverflow.com/questions/71049493

            QUESTION

            How can I only remove sprites that have collided?
            Asked 2022-Jan-31 at 16:15

            These are my classes and the part of the main loop that should create the sprites and then remove them when they collide. Right now both bullets and zombies are being removed with each mouse click, although mouse clicks should just add bullets to the group. Maybe someone has an idea on what I am doing wrong.

            ...

            ANSWER

            Answered 2022-Jan-31 at 16:15

            pygame.Surface.get_rect.get_rect() returns a rectangle with the size of the Surface object, that always starts at (0, 0) since a Surface object has no position. A Surface is blit at a position on the screen.
            Therefore all the rectangles have the same position (0, 0) and the collision test evaluates True for all objects. You have to update the position of the rectangle before the collision test:

            Source https://stackoverflow.com/questions/70929076

            QUESTION

            Rotating a sprite on pygame
            Asked 2022-Jan-26 at 21:19

            I have created a class for the zombie I blit into the screen, but the rotation does not work at all, it rotates a lot and moves the image around, is there some way to rotate the image around its center? how could I change the rotate def so that it works properly?

            ...

            ANSWER

            Answered 2022-Jan-26 at 21:19

            See How do I rotate an image around its center using PyGame?. The trick is to get the center of the image before rotation and set it after rotation. Also, you need to rotate the original image to avoid distortion:

            Source https://stackoverflow.com/questions/70868170

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install zombie

            You can install using 'npm i @forbeslindesay/zombie' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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