zombie | Insanely fast , full-stack , headless browser | Runtime Evironment library
kandi X-RAY | zombie Summary
kandi X-RAY | zombie Summary
Insanely fast, full-stack, headless browser testing using node.js
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Top functions reviewed by kandi - BETA
- Setup window object .
- Parse response
- Adds parameter to input field
- Builds a request .
- Creates a new document .
- load a frame
- Process JavaScript synchronously .
- Set focus to the element .
- Wait for the next event
- Ensures that the socket socket socket .
zombie Key Features
zombie Examples and Code Snippets
Community Discussions
Trending Discussions on zombie
QUESTION
ANSWER
Answered 2022-Apr-03 at 18:03The reason why you're seeing all these processes in htop
and not with ps
is that htop
is showing threads (see https://serverfault.com/questions/24198/why-does-htop-show-lots-of-apache2-processes-by-ps-aux-doesnt). Type "-H" inside htop
to toggle showing threads.
Automatically stop idle kernels
Concerning Jupyter notebook processes in general: kernels are small computational engines and consume a lot of resources (mainly memory) even when they're not active. This is why one should encourage users to stop running kernels when they're not in use. The problem is that even if one closes a tab or the whole browser, the kernel keeps running, so one forgets about the kernels!
Since it's unlikely that users will shutdown their kernels, consider stopping idle kernels by configuring the parameter NotebookApp.shutdown_no_activity_timeoutInt
in your Jupyter configuration file jupyter_notebook_config.py
.
NotebookApp.shutdown_no_activity_timeoutInt.
Default: 0Shut down the server after N seconds with no kernels or terminals running and no activity. This can be used together with culling idle kernels (MappingKernelManager.cull_idle_timeout) to shutdown the notebook server when it’s not in use. This is not precisely timed: it may shut down up to a minute later. 0 (the default) disables this automatic shutdown.
See also these properties:
QUESTION
I need help. Im new on coding, so I've developed a game with pygame. It's a game where you fight as a robot against a zombie. If a fireball collides with the zombie, the heart picture will be updated from filled to half and so on.
The Tech-Lead said that this code is not efficient because of the many if statements in the def hearts() method in the Enemy class.
Could you please help me to shorten it? I have absolutely 0 idea what I could do. Thinking about loops, but dont know how to do it. Please help me
Here is my code:
...ANSWER
Answered 2022-Mar-11 at 00:50The tech-lead is wrong: your code is perfectly efficient the way it is written. Making the code shorter does not make it faster or more "elegant".
However, shorter code can be easier to maintain and change. Your code is fine as long as the number of heart containers is always exactly 12. But if you want to change that (to increase/decrease the difficultly of the game, or let the player get new heart containers) then this code won't work. It is hard-coded to work with exactly 12 heart containers only.
To change this, put this repetitive code in a loop. You'll need to look at the pattern of how the numbers change and create a small math formula for it. I've come up with the following. (I've also added constants instead of the integer literals, so that the code is easier to read and change.)
QUESTION
Program fork_wait.c :
...ANSWER
Answered 2022-Mar-10 at 00:16Here's an adaptation of your first program. It uses the default SIGCHLD signal handling, which means that the signals are not delivered (by the kernel) to the parent process when a child dies (forkwait29.c
):
QUESTION
I have a cronjob that keeps restarting, despite its RestartPolicy
set to Never
:
ANSWER
Answered 2022-Feb-22 at 15:20...Once everything is cleared up, it keeps restarting -> failing -> starting, etc. in a loop every second.
When your first command returns no pod, the trailing commands (eg. awk, xargs) fails and returns non-zero exit code. Such exit code is perceived by the controller that the job has failed and therefore start a new pod to re-run the job. You should just exit with zero when there is no pod returned.
QUESTION
In the Programming Language Examples Alike Cookbook's chapter on Sockets, the "Pre-Forking Servers" section uses a SIGCHLD handler like this:
...ANSWER
Answered 2022-Feb-16 at 19:08Here's the version that I am using for many years. This function is set as the Sys.sigchld
handler with Sys.set_signal Sys.sigchld (Sys.Signal_handle reap)
.
QUESTION
I've been trying to create a simple game in which zombies (represented by purple circles) are attacking a treasure.
Here's my code:
...ANSWER
Answered 2022-Feb-14 at 05:50Use pygame.time.get_ticks()
to measure time. This function measures the time since the game started in milliseconds. Once a collision is detected, calculate the time the zombie will take the next treasure:
QUESTION
In Python 3.9.10, I am stumbling on the following very unsettling behaviour:
...ANSWER
Answered 2022-Feb-11 at 23:30QUESTION
I was trying to implement a neat way to build multiple Plants (inspired by plants vs zombies). To make it easy to add more plant Types I wanted to make the cost and dmg of the plant static so I can set it once for all Plants of this type.
In this case I have only one Plant (Sunflower), now I would like to instantiate the Sunflowerplant. In the build method in the Cell class.
When doing it like this I get the error:
Cannot create an instance of an abstract class.
which is understandable for me. So is there a way to only be able to pass non abstract classes which extend from Plant as a Parameter for the build()
methode or do I have to implement some sort of if (!c isAbstract)
ANSWER
Answered 2022-Feb-09 at 12:29You can do it like this:
QUESTION
These are my classes and the part of the main loop that should create the sprites and then remove them when they collide. Right now both bullets and zombies are being removed with each mouse click, although mouse clicks should just add bullets to the group. Maybe someone has an idea on what I am doing wrong.
...ANSWER
Answered 2022-Jan-31 at 16:15pygame.Surface.get_rect.get_rect()
returns a rectangle with the size of the Surface object, that always starts at (0, 0) since a Surface object has no position. A Surface is blit
at a position on the screen.
Therefore all the rectangles have the same position (0, 0) and the collision test evaluates True
for all objects. You have to update the position of the rectangle before the collision test:
QUESTION
I have created a class for the zombie I blit into the screen, but the rotation does not work at all, it rotates a lot and moves the image around, is there some way to rotate the image around its center? how could I change the rotate def so that it works properly?
...ANSWER
Answered 2022-Jan-26 at 21:19See How do I rotate an image around its center using PyGame?. The trick is to get the center of the image before rotation and set it after rotation. Also, you need to rotate the original image to avoid distortion:
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