audio-buffer | AudioBuffer class for node/browser | Runtime Evironment library
kandi X-RAY | audio-buffer Summary
kandi X-RAY | audio-buffer Summary
AudioBuffer class for node/browser
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of audio-buffer
audio-buffer Key Features
audio-buffer Examples and Code Snippets
Community Discussions
Trending Discussions on audio-buffer
QUESTION
How should a web-audio-api AudioNode be cleaned up so that its memory is released? I am calling oscillatorNode.stop()
and oscillatorNode.disconnect()
based on this post, but it doesn't seem to help, and I end up with memory leaks. This post doesn't apply because I'm removing the references as soon as I stop the oscillatorNode.
I created a sample website that shows the issue. Here are the steps to reproduce.
- Create a local html file and run the below code snippet in chrome on a desktop or laptop with dev tools open.
- Create a heap snapshot.
- Click the "Go" button.
- Periodically create another heap snapshot.
- Notice that the memory keeps rising, even after running the garbage collector. Why?
ANSWER
Answered 2018-Nov-12 at 13:58According to this post, "When the oscillator stops it should automatically disconnect itself from any downstream nodes". However, due to this bug in chrome (thanks James Lawruk for finding this), it doesn't actually clean itself up.
This comment from that bug report mentions
The issue is that because disconnect() is called right after stop(), the oscillator is disconnected from the destination, so any processing associated with stop() is never done. This also includes not actually stopping the oscillator because it takes at least one render quantum to do that. Since it was disconnected, that render quantum never happens.
So with that in mind, I attached to the oscillatorNode.onended
event and call disconnect in that callback, and no more memory leaks!
Here's the code:
QUESTION
I want to implement SIP calls in my application, and first problem, that I need to solve, is converting audio from compressed AAC format with ADTS header to linear PCM.
My input data is an NSArray of ADTS frames with different framesize. Each frame is typeof NSMutableData. Each frame is of the same format and sample rate, only difference is framesize.
I tried to implement sample code, suggested by Igor Rotaru for this issue, but can't make it work.
Now my code looks like this. First of all, I configure the AudioConverter:
...ANSWER
Answered 2017-Jun-02 at 10:24Finally, I decoded my bytes with StreamingKit library (original reposiory can be found here).
QUESTION
What the code in my fiddle tries to do is
Play a "header" sound
Subsequently play the body/main content sound which should have a background track supporting it
Lastly, play an outro/footer sound
My needs are slightly similar to this thread Mixing two audio buffers, put one on background of another by using web Audio Api with minor differences here and there although I don't understand all the promises in that thread. However, I believe my code is held back by a tiny oversight. So far, I'm unable to test which of the outlined steps are successful because calls to AudioBufferSourceNode.start()
do not initiate play behavior in the speakers.
Also I inspected what data is in the processed or resulting ArrayBuffers. It appears at every point/index, the array holds 0 (which probably means it's full of white noise but should play anyway). You might observe I'm using OfflineAudioContext instances at times. I intend to pipe the ultimate buffer to a library that would export it to MP3 format.
The code can be found at this fiddle. You can use any locally hosted audio files at your convenience
...ANSWER
Answered 2017-Oct-09 at 14:49First of all, you can't call createMediaElementSource
on an OfflineAudioContext
; you have to use an AudioContext
. Second, you probably should only create and use one AudioContext
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install audio-buffer
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page