ParticleMaker | Canvas 粒子动画 | Canvas library

 by   bob-chen JavaScript Version: Current License: MIT

kandi X-RAY | ParticleMaker Summary

kandi X-RAY | ParticleMaker Summary

ParticleMaker is a JavaScript library typically used in User Interface, Canvas applications. ParticleMaker has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Canvas 粒子动画
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            kandi-support Support

              ParticleMaker has a low active ecosystem.
              It has 8 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ParticleMaker has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ParticleMaker is current.

            kandi-Quality Quality

              ParticleMaker has no bugs reported.

            kandi-Security Security

              ParticleMaker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ParticleMaker is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ParticleMaker releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            ParticleMaker Key Features

            No Key Features are available at this moment for ParticleMaker.

            ParticleMaker Examples and Code Snippets

            No Code Snippets are available at this moment for ParticleMaker.

            Community Discussions

            QUESTION

            LibGDX - rendering particles in the wrong position after resize
            Asked 2019-Jun-16 at 11:23

            Currently I have 2 screens, a main menu and a battle screen. When i move directly from the main menu screen to the battle screen without resizing, everything works normally, but when i resize my main menu and then move to my battlescreen, the particles (and only the particles) get rendered incorrectly.

            I have tried :

            -updating the viewport in the show method of the battlescreen

            -setting the projectionmatrix of the spritebatch to the camera's combined of either the mapcamera or the unitcamera.

            -applying every viewport (there are 3) before rendering.

            THE MAIN MENU SCEEN

            https://snag.gy/cJCnRt.jpg

            ...

            ANSWER

            Answered 2019-Jun-16 at 11:23

            For anyone else with similar issues, I fixed my problem by using my tiledmaprenderer's batch to render my particles.

            Source https://stackoverflow.com/questions/56530102

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ParticleMaker

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/bob-chen/ParticleMaker.git

          • CLI

            gh repo clone bob-chen/ParticleMaker

          • sshUrl

            git@github.com:bob-chen/ParticleMaker.git

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