warp | The best Python web framework | Web Framework library
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Trending Discussions on warp
QUESTION
I'm new to the package stars
for R
and am trying to do basic spatial operations with curvilinear data. I am using netCDF climate data. I am able to read the netcdf into r along with a shapefile I would like to use to specify the area in which I want to conduct analyses. I have tried to crop the file directly using st_crop()
but receive the following error:
ANSWER
Answered 2021-Jun-10 at 18:11Well I figured it out and it was quite simple. I was able to subset the stars object using the shapefile with this simple code: test[wrst]
. No warping or resampling necessary.
QUESTION
I am trying to create a form with a text area whose value will the inner HTML of a div which I intend to place on top/below the text area and also be able to access the text area at the same time
my HTML with inline CSS and the javascript code to update the inner HTML of the div element is :
...ANSWER
Answered 2021-Jun-10 at 14:06Please correct me if I am wrong, but it seems like you are essentially trying to roll your own version of a simple WYSIWYG editor, the goal being to have a textarea that allows users to see their input formatted as HTML in real-time.
In cases like this, my recommendation would be to make use of tried and true libraries out there, like CKEditor, rather than reinventing the wheel.
I've modified your code to use CKEditor below (as a starting point):
QUESTION
I am building a gallery where you click on the image and it will load in a separate component using props, this image is a URL, taken from a hard-coded array, where the src is loaded as a background image via CSS. My challenge is connecting the data to that component. I have tried connecting the data from parent to child with callbacks, but no luck. I think what I am trying to do is connect components sideways, and I don't want to use redux, as I am not familiar.
Note: I am aware you can just load the image in GalleryContainer.js using window.location.href = "props.src/"
, however, I want the image to load in the Image component that will act as a container to hold the image giving the user other options such as downloading the image, etc...
Note: I have tried importing the Image component in Gallery.js and rendering it like so: , and I find the data connects just fine, but this does not help keep the component separate.
What I have already : I have a route in app.js that allows me to go to the image route path just fine it’s loading in the url from props.src in the image component that is my challenge
UPDATE: SOLVED Click here to see the solution!
Here is the code:
GalleryList.js
...ANSWER
Answered 2021-Jun-04 at 19:42You should be able to use the router Link
to pass data via "state" on the to
property.
From React Router's documentation:
QUESTION
ANSWER
Answered 2021-Jun-07 at 05:24Change CSS
QUESTION
I'm finishing an app and for the prototype I want it to look perfectly fitted on my phone, but even after creating an avd with the same dimensions and size, it looks completely warped in my device, how can I fix this? I'm working with a Poco X3 (1080x2400, 6'67"). The designer view in Android Studio doesn't show the bottom nav bar either, so it's really hard to make things stay on their place.
...ANSWER
Answered 2021-Jun-04 at 04:28There is a custom library that will help you making layout for different screen sizes
and here is sample usage
QUESTION
I have an NVidia GeForce GTX 770 and would like to use its CUDA capabilities for a project I am working on. My machine is running windows 10 64bit.
I have followed the provided CUDA Toolkit installation guide: https://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/.
Once the drivers were installed I opened the samples solution (using Visual Studio 2019) and built the deviceQuery and bandwidthTest samples. Here is the output:
deviceQuery:
...ANSWER
Answered 2021-Jun-04 at 04:13Your GTX770 GPU is a "Kepler" architecture compute capability 3.0 device. These devices were deprecated during the CUDA 10 release cycle and support for them dropped from CUDA 11.0 onwards
The CUDA 10.2 release is the last toolkit with support for compute 3.0 devices. You will not be able to make CUDA 11.0 or newer work with your GPU. The query and bandwidth tests use APIs which don't attempt to run code on your GPU, that is why they work where any other example will not work.
QUESTION
I'm trying to stitch two pre-warped images together seamlessly using multi-band blending. I have two input images (that have already been warped) and one mask. However, when I apply MBB, the area surrounding the seams glow brighter and as a result, they become more visible which is the opposite of the objective here. I have absolutely no idea what I'm doing wrong.
To better explain the problem, here are the images and the output:
Target:
Source:
Mask:
And once I blend the source image into the target, this is what I get:
Here's my code for reference:
...ANSWER
Answered 2021-Jun-03 at 17:30here's a C++ answer, but the algorithm is easy.
QUESTION
I'm trying get started with warp and testing an api key validation. The following code works but it's not nice. The validation function extracts the key from the header. After a successful validation the key is no longer used but "handle_request" function needs to have an input parameter for it.
Can you please advise on how to avoid that unwanted input parameter and cleaner approach to api key validation with warp?
Thanks in advance!
...ANSWER
Answered 2021-Apr-02 at 12:29Just make your method to extract nothing:
QUESTION
I have dependencies in my Cargo.toml
that fail compilation (because of using too new language features).
I am trying to solve the trouble by lowering dependency packages versions.
But trying to do it, I also have a trouble to understand whose package's version I need to lower:
Here is my Cargo.toml
:
ANSWER
Answered 2021-Apr-23 at 04:02Why was
socket2 v0.4.0
compiled? I don't know which package requires it. I want to see the chain of dependencies that led tosocket2
to know whose package's version to lower to make it compile.
This can be seen by running cargo tree -i socket2
(you may have to install the subcommand separately on older toolchains), which for me looks like this:
QUESTION
I'm trying to project a texture on a simple cube meshFilter using only C# but I'm having a bit of a hard time understanding what to do. I almost got it working for the X axis rotation and there is a lot of bad warping for Y/Z. Basically, I update the UVs when the position/rotation of the camera changes, here is my code :
...ANSWER
Answered 2021-Jun-02 at 16:50I found a solution which solves the problem completely but I guess it is not mathematically correct since I don't really know much about matrixes and projections. It is however a good starting point for whoever wants to do something similar without any experience.
Before showing the code, some things you should setup in order to make it easier to debug potential problems :
- Make sure your texture is in clamp mode, it will be easier to see if the projection works correctly.
- Position your object at (0,0,0).
- Position your camera at (0,0,0) and make sure it is in perspective mode.
- Use another camera in orthographic mode to look at the projected texture and validate it is shown correctly.
The algorithm :
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