Canvas2D | lightweight OO wrapper API around the HTML5 canvas element | Canvas library

 by   christophevg JavaScript Version: Current License: BSD-3-Clause

kandi X-RAY | Canvas2D Summary

kandi X-RAY | Canvas2D Summary

Canvas2D is a JavaScript library typically used in User Interface, Canvas applications. Canvas2D has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Canvas2D by Christophe VG contact@christophe.vg Copyright 2009-2011, Christophe VG. Canvas2D is a lightweight OO wrapper API around the HTML5 canvas element. It offers an extensible shape-oriented interface. WARNING: the current Canvas2D repository is not stable. Yes, shame on me. not even the master, I know. I'm currently migrating from our old more closed git repositories to the open GitHub world. Some issues still need to be addressed. In a nutshell: $ make *** building build/Canvas2D.js *** building build/Canvas2D.css. Visit examples/ with your browser to see things in action and while waiting for me to write decent documentation, study the code.
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            kandi-support Support

              Canvas2D has a low active ecosystem.
              It has 5 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Canvas2D is current.

            kandi-Quality Quality

              Canvas2D has 0 bugs and 0 code smells.

            kandi-Security Security

              Canvas2D has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Canvas2D code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Canvas2D is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Canvas2D releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Canvas2D and discovered the below as its top functions. This is intended to give you an instant insight into Canvas2D implemented functionality, and help decide if they suit your requirements.
            • Convert a font size into px
            • Check to see if two libraries are different
            • Return font size
            • Timeline timer
            • Normalize a version .
            • Load scripts .
            • Add script tag .
            • Wraps the if statement of a if statement .
            • Returns the maximum number between and b
            • Returns the min .
            Get all kandi verified functions for this library.

            Canvas2D Key Features

            No Key Features are available at this moment for Canvas2D.

            Canvas2D Examples and Code Snippets

            No Code Snippets are available at this moment for Canvas2D.

            Community Discussions

            QUESTION

            canvas2d: cancelAnimationFrame is not working
            Asked 2021-Aug-01 at 23:38
            Problem

            Once each item of the honeycomb moved to its end position (animation starts by clicking on the hexagon), it fires stop(). This works so far. The problem is that stop() is called in an infinite loop (see console logging stop) and it doesn't seem to me like cancelAnimationFrame worked.

            Goal

            Once each item of the honeycomb moved to its end position, the animation should stop because there is nothing moving anymore anyway. Once you click again, each item collapses into the middle again (exactly the opposite of the opening animation), kinda like a toggle.

            ...

            ANSWER

            Answered 2021-Aug-01 at 23:38

            Actually the issue is that you call the requestAnimationFrame again right after hence it keeps on looping.

            Source https://stackoverflow.com/questions/68613659

            QUESTION

            Providing canvas2d image tint for Spritefonts
            Asked 2020-Dec-25 at 13:55

            I'm doing Spritefonts and currently implemented tint for it on WebGL!

            But on canvas2d i tried to do it via ctx.globalCompositeOperation but it shows following

            As you see, Black pixels are also filled...

            Here is my code...

            ...

            ANSWER

            Answered 2020-Dec-23 at 18:28

            Fixed by using "lighten" mode for black pixels with filling background, Then applied "darken" mode instead of "source-in" and all done!

            Source https://stackoverflow.com/questions/65428774

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Canvas2D

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/christophevg/Canvas2D.git

          • CLI

            gh repo clone christophevg/Canvas2D

          • sshUrl

            git@github.com:christophevg/Canvas2D.git

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