Canvas2D | lightweight OO wrapper API around the HTML5 canvas element | Canvas library
kandi X-RAY | Canvas2D Summary
kandi X-RAY | Canvas2D Summary
Canvas2D by Christophe VG contact@christophe.vg Copyright 2009-2011, Christophe VG. Canvas2D is a lightweight OO wrapper API around the HTML5 canvas element. It offers an extensible shape-oriented interface. WARNING: the current Canvas2D repository is not stable. Yes, shame on me. not even the master, I know. I'm currently migrating from our old more closed git repositories to the open GitHub world. Some issues still need to be addressed. In a nutshell: $ make *** building build/Canvas2D.js *** building build/Canvas2D.css. Visit examples/ with your browser to see things in action and while waiting for me to write decent documentation, study the code.
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Top functions reviewed by kandi - BETA
- Convert a font size into px
- Check to see if two libraries are different
- Return font size
- Timeline timer
- Normalize a version .
- Load scripts .
- Add script tag .
- Wraps the if statement of a if statement .
- Returns the maximum number between and b
- Returns the min .
Canvas2D Key Features
Canvas2D Examples and Code Snippets
Community Discussions
Trending Discussions on Canvas2D
QUESTION
Once each item of the honeycomb moved to its end position (animation starts by clicking on the hexagon), it fires stop()
. This works so far. The problem is that stop()
is called in an infinite loop (see console logging stop
) and it doesn't seem to me like cancelAnimationFrame
worked.
Once each item of the honeycomb moved to its end position, the animation should stop because there is nothing moving anymore anyway. Once you click again, each item collapses into the middle again (exactly the opposite of the opening animation), kinda like a toggle.
...ANSWER
Answered 2021-Aug-01 at 23:38Actually the issue is that you call the requestAnimationFrame again right after hence it keeps on looping.
QUESTION
ANSWER
Answered 2020-Dec-23 at 18:28Fixed by using "lighten" mode for black pixels with filling background, Then applied "darken" mode instead of "source-in" and all done!
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