react-tetris | Use React, Redux, Immutable to code Tetris 🎮 | State Container library
kandi X-RAY | react-tetris Summary
kandi X-RAY | react-tetris Summary
Use React, Redux, Immutable to code Tetris.
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QUESTION
I'm making Tetris in React/Redux, using Brandly's non-redux version for reference/tips and pulling some utilities.
Let us say I have a store (game board), represented by a 2d array. The values are either falsey or the name of the piece's class (for coloring).
Additionally, there is a second store which represents the next pieces to be played (and includes the current piece which is in play, but not yet set).
Inside of the board component responsible for rendering, the stores are attached to props as so:
...ANSWER
Answered 2017-May-10 at 20:31It is preferable to place this sort of logic outside of the render function. You might place that code inside of mapStateToProps
, for example, and trim down the
render
function to be merely presentational.
Also, no need to copy the Board
object using _.cloneDeep
; React components and containers in the rendering chain won't mutate the state of the object in your store.
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