toolbag | preloaded Node.js tooling enhancements | Runtime Evironment library

 by   cjihrig JavaScript Version: v2.2.1 License: MIT

kandi X-RAY | toolbag Summary

kandi X-RAY | toolbag Summary

toolbag is a JavaScript library typically used in Server, Runtime Evironment, Nodejs applications. toolbag has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

toolbag is a collection of tooling intended to be preloaded in a Node application. The tooling (heapdumps, CPU profiling, runtime metrics reporting, etc.) runs within an application's Node process. By utilizing preloading, toolbag does not require any modifications to existing application code. For example, if you normally start your application with the command node app.js, then your command would become:.
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            kandi-support Support

              toolbag has a low active ecosystem.
              It has 39 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 39 have been closed. On average issues are closed in 5 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of toolbag is v2.2.1

            kandi-Quality Quality

              toolbag has 0 bugs and 0 code smells.

            kandi-Security Security

              toolbag has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              toolbag code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              toolbag is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              toolbag releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            toolbag Key Features

            No Key Features are available at this moment for toolbag.

            toolbag Examples and Code Snippets

            No Code Snippets are available at this moment for toolbag.

            Community Discussions

            QUESTION

            Is template enable_if function implementation possible?
            Asked 2018-Nov-08 at 16:17

            Using c++14, I have some function declarations that resemble the following.

            ...

            ANSWER

            Answered 2018-Nov-08 at 16:09

            You don't really need enable_if for that:

            Source https://stackoverflow.com/questions/53210993

            QUESTION

            Unable to export Gltf model animations from Marmoset toolbag
            Asked 2018-Aug-23 at 11:15

            I was trying to export an object from marmoset toolbag which is textured and animated. However, even though i could play animation in marmoset, im unable to find the same when I export it as gltf file from marmoset. It is unable to export with animations.

            I would use the same gltf/glb file in three.js import, but unable play the animation.

            GLB file export from marmoset toolbag: Download

            FBX FILE: Download

            ...

            ANSWER

            Answered 2018-Aug-23 at 11:15

            For Now,

            I have tried contacting marmoset support. They confirm that there is no animation support for .gltf export yet.

            Source https://stackoverflow.com/questions/51908836

            QUESTION

            Opening a 3D scene in WPF using WebBrowser control
            Asked 2017-Mar-13 at 16:44

            I modeled and rendered a 3D scene using Marmoset Toolbag and exported it to a Viewer file. This will give me a .mscene file and a html file. All I have to do is to put them in the same folder and open a html file with a browser that has webgl activated and it works. It works using FireFox for example. However, when I wish to load it to my grid in my WPF app, it just says errors, like _ Script error: error in the page's command_ (error message is my translation sorry). Error code: 0. Line: 0, Character: 0. I always say to continue but in the end All I get is a blank page. This is the code I wrote to open it up:

            ...

            ANSWER

            Answered 2017-Mar-13 at 14:11

            WebGL is supported only in IE11 while WPF's WebBrowser control uses IE7 engine by default. But it's possible to make WebBrowser to use the latest engine. Have a look here to know how to do it, please.

            Alternatively, you can use CefSharp instead of WebBrowser control.

            Source https://stackoverflow.com/questions/42765616

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install toolbag

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/cjihrig/toolbag.git

          • CLI

            gh repo clone cjihrig/toolbag

          • sshUrl

            git@github.com:cjihrig/toolbag.git

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