FireSize | Automatically optimize every image on your website | Runtime Evironment library
kandi X-RAY | FireSize Summary
kandi X-RAY | FireSize Summary
FireSize is a JavaScript library typically used in Server, Runtime Evironment applications. FireSize has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
This project uses the fantastic FireSize to automatically optimize images on an existing website. This is a community project, not affiliated with the FireSize team. The upper timeline is optimized with FireSize, the lower is not.
This project uses the fantastic FireSize to automatically optimize images on an existing website. This is a community project, not affiliated with the FireSize team. The upper timeline is optimized with FireSize, the lower is not.
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Security
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FireSize has a low active ecosystem.
It has 25 star(s) with 5 fork(s). There are 3 watchers for this library.
It had no major release in the last 6 months.
There are 1 open issues and 0 have been closed. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of FireSize is current.
Quality
FireSize has no bugs reported.
Security
FireSize has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
FireSize is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
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FireSize releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of FireSize
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of FireSize
FireSize Key Features
No Key Features are available at this moment for FireSize.
FireSize Examples and Code Snippets
No Code Snippets are available at this moment for FireSize.
Community Discussions
Trending Discussions on FireSize
QUESTION
CAEmitterLayer, eventually, has delay when adding EmitterCells
Asked 2019-Dec-12 at 20:54
A very bizarre issue we've been seeing (gifs below),
- We have a presented View Controller that has a
TeamBadgeView
, which is a button that emits emoji asCAEmitterCells
- Tapping this button lets users spam a fire emoji on their screen
- Dismissing the presented view controller, and re-present the view controller, and now there is a delay. The more times I present/dismiss the view controller, the
CAEmitterCell
becomes more and more unresponsive - Confirmed that this is not a leak issue, the view controller and button are being properly deallocated
- I have tried moving the
CAEmitterLayer
andCAEmitterCell
around, holding a reference in the button, and declaring locally, but similar issues - Perhaps most bizarre, if I do not press the button at all, and simply present/dismiss the viewcontroller many times, and then press the button, there is a delay. The only time there isn't a delay is pressing the button on the first time the View Controller is presented
- I have confirmed that the button's
action
is being fired correct, everytime I spam the button. It's just that the emitter cell is not rendering for a few seconds. And some of the emitter cells just don't render at all
It's gotten to the mind-boggling point, does anybody have any ideas or leads on what this could be?
First presentation of ViewController:
After 5th presentation of ViewController (Pressing button at same rate):
ViewController code:
...ANSWER
Answered 2019-Dec-12 at 20:53Instead of setting the emitterCells
array every time:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install FireSize
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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