node-localStorage | W3C localStorage for Node.JS | Storage library
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kandi X-RAY | node-localStorage Summary
W3C localStorage for Node.JS
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QUESTION
I recently updated my electronJS app to a higher version together with electron-builder. I have no issues running the app with "npm start", however when I try to build it using electron-builder I get the following error when running "npm run dist":
$ npm run dist
myapp@1.0.0 dist C:\Projects\myapp build
'build' is not recognized as an internal or external command, operable program or batch file. npm ERR! code ELIFECYCLE npm ERR! errno 1 npm ERR! myapp@1.0.0 dist:
build
npm ERR! Exit status 1 npm ERR! npm ERR! Failed at the myapp@1.0.0 dist script. npm ERR! This is probably not a problem with npm. There is likely additional logging output above.npm ERR! A complete log of this run can be found in: npm ERR!
C:\Users\User\AppData\Roaming\npm-cache_logs\2019-12-05T11_35_33_988Z-debug.log
package.json:
...ANSWER
Answered 2019-Dec-05 at 14:04After updating I had missed the following in package.json:
QUESTION
I am having this issue while installing all node_modules. And this is making me crazy.
babel-loader@7.1.2 requires a peer of webpack@2 || 3 but none was installed.
Here is my package.json file
...ANSWER
Answered 2017-Oct-14 at 10:41Please read this post. It describes what a peer dependency is.
https://stackoverflow.com/a/34645112/2379376
What that means is that you have webpack not installed at all or you have a different version (webpack 1.x) installed. But this plugin needs webpack in version 2 or 3 to function properly.
What you can do is
QUESTION
const lang = "the lang html attribute value";
var languages = {
"fr": require("./languages/fr.json"),
"en": require("./languages/en.json")
};
var configuration = Object.keys(languages).map(function(language) {
const loadedLang = (lang.indexOf("fr") > -1) ? "fr" : "en";
return {
name: loadedLang,
entry: './assets/js/main.js',
output: {
filename: 'bundle.js',
path: path.resolve(__dirname, 'assets/js/dist')
},
plugins: [
new I18nPlugin(
languages[loadedLang]
)
]
}
});
...ANSWER
Answered 2018-Apr-07 at 09:15An answer to your question would be to load the file with the fs api and then use an regex to extract your language:
QUESTION
When I run my node server in debug mode, and execute the get function below from a GET request, it returns the data that I am expecting in about 500ms. If I run the server in live mode and perform the same action, I get no response.
If I access the getTime function similarly, in debug mode I get the valid data in about 300ms, but in live mode I get an empty string.
I have a feeling that the problem is in how I'm handling the async, since debug mode runs just a bit slower than live mode, but that also means I can't troubleshoot this in debug mode.
...ANSWER
Answered 2018-Feb-10 at 15:25The node-localstorage module uses a different location in debug mode. In debug mode, it was saving to the same path as the package.json file, but in live mode it was using the path of the server.js file.
The reason why I was getting an empty string as a response is because the data I was testing with had been built in debug mode, and did not exist in the path the live mode was using.
Building the data in live mode resolved the issue.
QUESTION
I have made a chat app using socket.io and node.
- Scenario- Now need to store messages into localStorage of browser , just before socket gets disconnected (disconnect event is emited) and fetch / sync data to that local storage once user reconnects.
Issue- But problem is that if I am emiting some event from inside of "disconnect" handler back to client and there on client side inside handler for this event
localStorage.setItem('msgText', msg)
. Its not saving to local storage.(As on disconnect event client has already been disconnected)Used
node-localstorage
module to set data in local storage of browser, while painting view when user logs-in , but its not saving data to localStorage of browser
const LocalStorage = require('node-localstorage').LocalStorage
let localStorage = new LocalStorage('./scratch')
localStorage.setItem('name_test', 'tom')
console.log(localStorage.getItem('name_test'))
Any suggestion , as how to tackle the scenario / issue is most appreciated on this ?
...ANSWER
Answered 2017-Jul-03 at 06:51When you fire the disconnect
event, you could set your local storage just before. If I am understanding correctly I believe the below example should work for you
QUESTION
I've got an Angular2 project based on ngrx and built with @angular/cli: 1.0.0-beta.32.3
.
The app itself has a lot in common with officially supported example ngrx app: https://github.com/ngrx/example-app.
I synchronize some part of the store with localStorage using https://github.com/btroncone/ngrx-store-localstorage package, so:
in my reducers/index.ts
file (looks like the original https://github.com/ngrx/example-app/blob/master/src/app/reducers/index.ts) in place of original:
ANSWER
Answered 2017-Feb-21 at 18:54The reason turned out to be pretty silly, as one could have expected.
In one of the e2e test files there was an import of path name from application's routing module. This caused the chain of imports, including components imported in the routing module, etc.
Since the e2e test files are executed with ts-node, not in the browser context, the error was thrown as soon as the compiler encountered localStorage
occurrence.
Removing the problematic import within e2e spec file solved the issue.
Conclusion for me is: be careful while importing anything from your app inside e2e modules.
QUESTION
ANSWER
Answered 2017-May-14 at 19:00I Assume that you are trying to make request along with the token that you have saved in locastorage
. for that you have to add Authorization headers. like
QUESTION
My goal is when I open a new browser(client), the message sent from the server in the previous client gets updated as well.
Currently,
The clients send messages to the server, the server stores them in localStorage as an array and should send it back to all the clients. All clients should get the same array of messages. It works like ajax call.
As of right now, when I open the first browser, the message is sent to the server and received in the client successfully, and then I open the second one(it works) but the message is not updated in the first browser. PS this acts like a forum, when somebody posts a messages to server, all users should be able to see it.
Here's my code for server:
...ANSWER
Answered 2017-May-01 at 05:44You are sending response to only client who sent message to sever only, To send to all clients which are connected you must use this,
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