dragger | Make anything draggable for mobile and desktop | Widget library
kandi X-RAY | dragger Summary
kandi X-RAY | dragger Summary
Dragger is a module that gives you the ability to drag anything with either the mouse or touch events. It doesn’t do anything to the element except for add listeners. Add the functions start, drag, and stop to get the position at each step. Dragger(element [, options][, bounds]).
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Trending Discussions on dragger
QUESTION
I am using simple antd Uploader dragger component and passing props beforeUpload as well to avoid uploading file extensions that I do want to get uploaded. The code is below:
...ANSWER
Answered 2021-Mar-11 at 19:05In your current implementation, you are just comparing the file type of uploaded file with pdf
type, as all your file formats are in the bracket and you are using ||
which will return the first truthy value, which is pdf
in your case.
You need to check the uploaded file type with your accepted file formats list.
QUESTION
In the following I show the tooltip that I want to change, the control shown is an upload (Ant Design) and I want to modify the tooltip
Thank you very much
...ANSWER
Answered 2021-Feb-11 at 01:20It looks like the only way without editing their source code is using ConfigProvider
to match your localization. I assume that's what you want to modify is convert the text to Spanish.
QUESTION
I'm trying to increase the height of the shape by using the "dragger" (rounded grey rectangle) element. I use the DragGesture
helper provided by SwiftUI to get the current position of the user finger. Unfortunately, during the drag event content is jumping for some reason.
Could you please help me to find the root cause of the problem?
This is how it looks during the drag event
If I remove Spacer()
everything is okay but not what I wanted
This is my code snippets
...ANSWER
Answered 2021-Jan-22 at 15:09The correct calculation is
QUESTION
Let's say I'm drawing an image to a Javascript canvas. Also, that image will be resized during the drawing operation such that it is horizontally squished. Here's some code that does that:
...ANSWER
Answered 2020-Nov-23 at 11:36There's a simple way to keep the arbitrary width of your image drawn onto the first canvas, when drawing on the second. Instead of making the ImageElement the source for both canvases, just use it for the distortion on the first canvas and actually use this distorted canvas as the source for your second canvas.
Here's an example:
QUESTION
In my libgdx test game, I have initially created 2 circle objects (stellar) about which I will say more in details below. However, my goal is to simulate gravity in 2d, where smaller object orbits towards center of bigger object (just like earth orbits sun) but closer and closer to the center of bigger.
So, I have created the following:
- stellar1: smaller, 10px radius, 10 mass, dynamic (can move), initial position -160x90, velocity (0,0), accelerator (0,0)
- stellar2: bigger, 30px radius, 30 mass, static (cannot move), initial position 0x0, velocity (0,0), accelerator (0,0)
Here is also a screenshot, just to have a picture:
I will give the full code below of what I did so far, before that I want to mention I have 2 approaches, StellarTest1 and StellarTest2.
First StellarTest1, I've tried to add some extra values like 1000f to both x and y just to see something in action like:
...ANSWER
Answered 2020-Nov-22 at 16:47Your update approach in StellarTest1 looks conceptually fine to me (I assume this 1000f
factor is way to adjust the gravitational constant/mass of the bigger body). However, of you want some extra decay of the orbit, you need to add some fictitious velocity-dependent drag term to the acceleration. There is no need of StellarTest2, because you should get a comparable results while the calculation of cos and sin is slower and expensive, while the same components in StellarTest1 are calculated in a purely algebraic way (multiplication and division) which are much faster.
But to achieve some interesting orbit you need not only the two coordinates of the initial position of the smaller object, but also the two coordinates of the initial velocity of the smaller object! Without specifying the initial velocity or assuming it is zero you are not going to get a nice curved orbit. You need to choose initial velocity. Also, the orbits should not get nowhere near the center of the big object, because the Newtonian gravitational force-field has a singularity at the center of the bigger body, so the closer the smaller body gets to that singularity, the worse the orbit will look (and the numerical errors will blow out of proportion) and it is not surprising you are getting the smaller body shot out of the center of the bigger one.
In general there is a way to choose a velocity that will send the smaller body on an elliptic orbit with predefined orbital parameters: the length of the semi-major axis a
, orbital eccentricity e
, the angle omega
between the semi-major axis and the horizontal x-axis and the angle f
(called true anomaly) between the position vector from the bigger to the smaller body and the the semi-major axis.
QUESTION
On pc chrome it works fine, on chrome mobile emulator(or android chroem) the arrow jumps over the circle.
x and y return by d3.pointers(event)[0]
are not linear like this for y axis =>
156, 100, 157, 101, 158, 102.
ANSWER
Answered 2020-Nov-18 at 23:05I actually dove way too deep on this one, so bear with me.
The first part of the solution is actually similar to one I answered here. Dragging calculates the distance between the current dragged element and a container. Normally, that container is the parent node. However, if you move the parent node of the drag handle (like you do), then the container is offset against itself, which breaks. If you make the grandparent the container instead, using this.parentNode.parentNode
, the varying output goes away.
All this actually happens within d3.pointer
in d3.selection
, where the function is called with a Touch event
and the .container node
. The node
being the problem here, because it is equal to the node you're trying to move.
Now, that being solved, everything looked good. However, on my mobile simulator, the wiggling remained, even while the output was stable. The following image is the result of console.log(event.x, event.y, angle123)
. As you can see, the first two remain stable, but the last one wiggles.
The reason for that wiggling is that you're using d3.pointers()
, which automatically calls d3.pointer()
again. But this time, it uses the wrong node
. So not the grandparent, but the parent. So instead of using d3.pointer
, you can get the equivalent values yourself.
QUESTION
I'm trying to upload a whole folder using the Dragger component from the ant design library, but I'm not sure how I can have only the allowed items to display as part of the final list that is shown to the user. As per the screenshot below it's possible to see that stats.js, my disallowed file, is displayed in red, indicating an error has happened, but it would be preferred that it's not there, so the user wouldn't have to delete it, but I haven't found a way to achieve this.
...ANSWER
Answered 2020-Nov-10 at 04:12You can try add accept
props to Dragger
component.
Exp: If only allow image files
QUESTION
I'm attempting to use formData with react to store an image file and send to a backend service with axios.
This is my component:
...ANSWER
Answered 2020-Oct-24 at 18:03Files are actually stored on the element itself in the DOM, so to access it you must access the target of the event and then its files attribute. The MDN docs on files has more information, so just access event.target.files
and you should be able to find your file. This is assuming you're handling React's Synthetic Event.
QUESTION
I have a StackLayout with 3 stack items (2 static and one dynamically generated) which switches on button click. I want to make the second and third stack items a Droparea
(third one is dynamically created) where I want to drag items from a Listview
which is outside the StackLayout. Is it possible or I am doing something wrong?
ANSWER
Answered 2020-Oct-22 at 07:32You forgot to set property Drag.active for your draggable target, e.g. put statement
QUESTION
I roughly followed this article to make a component draggable:
...ANSWER
Answered 2020-Sep-05 at 00:50The slot
attribute is deprecated and it's replaced by v-slot:slotname
for named slots and you should use it as follows :
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