dragger | Make anything draggable for mobile and desktop | Widget library

 by   cuth JavaScript Version: 1.3.3 License: No License

kandi X-RAY | dragger Summary

kandi X-RAY | dragger Summary

dragger is a JavaScript library typically used in User Interface, Widget applications. dragger has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i dragger' or download it from GitHub, npm.

Dragger is a module that gives you the ability to drag anything with either the mouse or touch events. It doesn’t do anything to the element except for add listeners. Add the functions start, drag, and stop to get the position at each step. Dragger(element [, options][, bounds]).
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              dragger has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              dragger has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of dragger is 1.3.3

            kandi-Quality Quality

              dragger has no bugs reported.

            kandi-Security Security

              dragger has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              dragger does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              dragger releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of dragger
            Get all kandi verified functions for this library.

            dragger Key Features

            No Key Features are available at this moment for dragger.

            dragger Examples and Code Snippets

            No Code Snippets are available at this moment for dragger.

            Community Discussions

            QUESTION

            Antd beforeUpload does not work as expected with different file formats
            Asked 2021-Mar-11 at 19:09

            I am using simple antd Uploader dragger component and passing props beforeUpload as well to avoid uploading file extensions that I do want to get uploaded. The code is below:

            ...

            ANSWER

            Answered 2021-Mar-11 at 19:05

            In your current implementation, you are just comparing the file type of uploaded file with pdf type, as all your file formats are in the bracket and you are using || which will return the first truthy value, which is pdf in your case.

            You need to check the uploaded file type with your accepted file formats list.

            Source https://stackoverflow.com/questions/66588707

            QUESTION

            How to change the tooltip description of the following control that control is from Ant Design?
            Asked 2021-Feb-11 at 01:20

            In the following I show the tooltip that I want to change, the control shown is an upload (Ant Design) and I want to modify the tooltip

            Thank you very much

            ...

            ANSWER

            Answered 2021-Feb-11 at 01:20

            It looks like the only way without editing their source code is using ConfigProvider to match your localization. I assume that's what you want to modify is convert the text to Spanish.

            DEMO

            Source https://stackoverflow.com/questions/66126515

            QUESTION

            How to change the height of the object by using DragGesture in SwiftUI?
            Asked 2021-Jan-22 at 17:10

            I'm trying to increase the height of the shape by using the "dragger" (rounded grey rectangle) element. I use the DragGesture helper provided by SwiftUI to get the current position of the user finger. Unfortunately, during the drag event content is jumping for some reason.

            Could you please help me to find the root cause of the problem?

            This is how it looks during the drag event

            If I remove Spacer() everything is okay but not what I wanted

            This is my code snippets

            ...

            ANSWER

            Answered 2021-Jan-22 at 15:09

            The correct calculation is

            Source https://stackoverflow.com/questions/65846863

            QUESTION

            How to translate a resized canvas?
            Asked 2020-Nov-23 at 11:45

            Let's say I'm drawing an image to a Javascript canvas. Also, that image will be resized during the drawing operation such that it is horizontally squished. Here's some code that does that:

            ...

            ANSWER

            Answered 2020-Nov-23 at 11:36

            There's a simple way to keep the arbitrary width of your image drawn onto the first canvas, when drawing on the second. Instead of making the ImageElement the source for both canvases, just use it for the distortion on the first canvas and actually use this distorted canvas as the source for your second canvas.

            Here's an example:

            Source https://stackoverflow.com/questions/64932632

            QUESTION

            2d gravity simulator - smaller object orbiting towards center of bigger object
            Asked 2020-Nov-22 at 16:47

            In my libgdx test game, I have initially created 2 circle objects (stellar) about which I will say more in details below. However, my goal is to simulate gravity in 2d, where smaller object orbits towards center of bigger object (just like earth orbits sun) but closer and closer to the center of bigger.

            So, I have created the following:

            • stellar1: smaller, 10px radius, 10 mass, dynamic (can move), initial position -160x90, velocity (0,0), accelerator (0,0)
            • stellar2: bigger, 30px radius, 30 mass, static (cannot move), initial position 0x0, velocity (0,0), accelerator (0,0)

            Here is also a screenshot, just to have a picture:

            I will give the full code below of what I did so far, before that I want to mention I have 2 approaches, StellarTest1 and StellarTest2.

            First StellarTest1, I've tried to add some extra values like 1000f to both x and y just to see something in action like:

            ...

            ANSWER

            Answered 2020-Nov-22 at 16:47

            Your update approach in StellarTest1 looks conceptually fine to me (I assume this 1000f factor is way to adjust the gravitational constant/mass of the bigger body). However, of you want some extra decay of the orbit, you need to add some fictitious velocity-dependent drag term to the acceleration. There is no need of StellarTest2, because you should get a comparable results while the calculation of cos and sin is slower and expensive, while the same components in StellarTest1 are calculated in a purely algebraic way (multiplication and division) which are much faster.

            But to achieve some interesting orbit you need not only the two coordinates of the initial position of the smaller object, but also the two coordinates of the initial velocity of the smaller object! Without specifying the initial velocity or assuming it is zero you are not going to get a nice curved orbit. You need to choose initial velocity. Also, the orbits should not get nowhere near the center of the big object, because the Newtonian gravitational force-field has a singularity at the center of the bigger body, so the closer the smaller body gets to that singularity, the worse the orbit will look (and the numerical errors will blow out of proportion) and it is not surprising you are getting the smaller body shot out of the center of the bigger one.

            In general there is a way to choose a velocity that will send the smaller body on an elliptic orbit with predefined orbital parameters: the length of the semi-major axis a, orbital eccentricity e, the angle omega between the semi-major axis and the horizontal x-axis and the angle f (called true anomaly) between the position vector from the bigger to the smaller body and the the semi-major axis.

            Source https://stackoverflow.com/questions/64938222

            QUESTION

            D3js drag() returns strange results on chrome
            Asked 2020-Nov-18 at 23:05

            On pc chrome it works fine, on chrome mobile emulator(or android chroem) the arrow jumps over the circle. x and y return by d3.pointers(event)[0] are not linear like this for y axis => 156, 100, 157, 101, 158, 102.

            ...

            ANSWER

            Answered 2020-Nov-18 at 23:05

            I actually dove way too deep on this one, so bear with me.

            The first part of the solution is actually similar to one I answered here. Dragging calculates the distance between the current dragged element and a container. Normally, that container is the parent node. However, if you move the parent node of the drag handle (like you do), then the container is offset against itself, which breaks. If you make the grandparent the container instead, using this.parentNode.parentNode, the varying output goes away.

            All this actually happens within d3.pointer in d3.selection, where the function is called with a Touch event and the .container node. The node being the problem here, because it is equal to the node you're trying to move.

            Now, that being solved, everything looked good. However, on my mobile simulator, the wiggling remained, even while the output was stable. The following image is the result of console.log(event.x, event.y, angle123). As you can see, the first two remain stable, but the last one wiggles.

            The reason for that wiggling is that you're using d3.pointers(), which automatically calls d3.pointer() again. But this time, it uses the wrong node. So not the grandparent, but the parent. So instead of using d3.pointer, you can get the equivalent values yourself.

            Source https://stackoverflow.com/questions/64901540

            QUESTION

            Ant design to display only allowed items when uploading entire folder
            Asked 2020-Nov-10 at 23:44

            I'm trying to upload a whole folder using the Dragger component from the ant design library, but I'm not sure how I can have only the allowed items to display as part of the final list that is shown to the user. As per the screenshot below it's possible to see that stats.js, my disallowed file, is displayed in red, indicating an error has happened, but it would be preferred that it's not there, so the user wouldn't have to delete it, but I haven't found a way to achieve this.

            ...

            ANSWER

            Answered 2020-Nov-10 at 04:12

            You can try add accept props to Dragger component.

            Exp: If only allow image files

            Source https://stackoverflow.com/questions/64762574

            QUESTION

            Difference between event.file and event.target.files
            Asked 2020-Oct-24 at 18:03

            I'm attempting to use formData with react to store an image file and send to a backend service with axios.

            This is my component:

            ...

            ANSWER

            Answered 2020-Oct-24 at 18:03
            Synthetic Events in React

            Files are actually stored on the element itself in the DOM, so to access it you must access the target of the event and then its files attribute. The MDN docs on files has more information, so just access event.target.files and you should be able to find your file. This is assuming you're handling React's Synthetic Event.

            Source https://stackoverflow.com/questions/64516187

            QUESTION

            Can QML StackLayout detect drag from a component outside itself
            Asked 2020-Oct-22 at 07:32

            I have a StackLayout with 3 stack items (2 static and one dynamically generated) which switches on button click. I want to make the second and third stack items a Droparea (third one is dynamically created) where I want to drag items from a Listview which is outside the StackLayout. Is it possible or I am doing something wrong?

            ...

            ANSWER

            Answered 2020-Oct-22 at 07:32

            You forgot to set property Drag.active for your draggable target, e.g. put statement

            Source https://stackoverflow.com/questions/64399705

            QUESTION

            Migrating slots from Vue 2 to Vue 3
            Asked 2020-Sep-05 at 00:54

            I roughly followed this article to make a component draggable:

            ...

            ANSWER

            Answered 2020-Sep-05 at 00:50

            The slot attribute is deprecated and it's replaced by v-slot:slotname for named slots and you should use it as follows :

            Source https://stackoverflow.com/questions/63749380

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install dragger

            You can install using 'npm i dragger' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • npm

            npm i dragger

          • CLONE
          • HTTPS

            https://github.com/cuth/dragger.git

          • CLI

            gh repo clone cuth/dragger

          • sshUrl

            git@github.com:cuth/dragger.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link