ToProgress | A lightweight top progress bar | Runtime Evironment library
kandi X-RAY | ToProgress Summary
kandi X-RAY | ToProgress Summary
A lightweight (2.2 KB), no-dependency top progress bar library.
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Trending Discussions on ToProgress
QUESTION
I already tried these codes loadingview.removeFromSuperView
and loadingView.isHidden = true
yes, it removes or hides the view but I can't click anymore to my root view.
I also tried animatonview.background = .forceFinish, but doesn't do the job.
...ANSWER
Answered 2020-Jun-18 at 14:03I solved my problem by using NotificationCenter
Swift 4.2
Add this NotificationCenter Observer in your MainViewController, and also register a Notification.Name to your Constants
QUESTION
I got following function generating a List of LinesVisual3D objects. I need to do this in a new task, because it's very time consuming.
...ANSWER
Answered 2019-Dec-19 at 08:43I do not get the list out of the background thread. When I access the list in the UI (different thread), I'll get this result:
You get the list out of the background thread, what causes problems is accessing the properties of the individual list items.
Most likely, those items are ui objects themselves and have to be created on the ui thread. So you have to dispatch each new
back to the ui thread, which essentially leaves adding them to the list as only job for the background task, which will hardly be cpu-bound, so just drop the background thread.
QUESTION
I have two animation which play on my home screen view controller. They are both animations from LottieFiles. One is an alpha colored changing background and the other is an infinite loop with different colors. When a new modal view over current context is selected I want to pause both animations and start them up again once the modal view is dismissed. I have tried calling the animationView.pause method however they still continue to play in the background.I would like to pause them for better energy efficiency.
...ANSWER
Answered 2019-Oct-25 at 10:40Can't you put the pausing to the completion handler of the present, like:
QUESTION
Whether the view I'm creating is a LOTAnimatedSwitch or View, the image of the animation always appears very small. The lottie animation doesn't take up the size of the view that I create. Is this an issue with downloading the animation from LottieFiles? The dimensions of the file are 600x600 pixels. I'm using Lottie version 2.5.0 and Swift 4. For example:
...ANSWER
Answered 2018-Jul-06 at 12:50Try this code i am not sure this will help in your case
QUESTION
Ok I have a custom UIProgressView in shape of a circle implemented here:
...ANSWER
Answered 2018-Jun-07 at 21:43Hold tight this involves some math!
Assuming the centre of your circle is (0, 0). Say you have a point (x, y) lying on the circumference, you can use the atan2 or arctan2 function to get the angle (in radians; radians being what you want as UIBezierPath
uses radians) the point lies with respect to the centre of the circle. So, with this angle, you know where on the circumference of your circle the user has touched (call it touch angle
). You can use this as your endAngle
on UIBezierPath
.
Note: If your circle's centre is not (0, 0) but is (x1, y1), compensate by subtracting the difference from the touch points (x, y) i.e, your new points are (x - x1, y - y1)
If you want a percentage of how much of the circumference the point covers from 0 rads. You can use the formula percentage = (touch angle*(in rads)* * 100)/2π)
.
More on atan2/arctan2
You can calculate your touch angle using the formula touch angle = tan^(-1)(y/x)
aka touch angle = arctan2(y,x)
. Where (x, y) are the points the user has touched on the circumference.
Example and explanation (Edit)
Okay phew, after some research, I figured it out.
Take a look at this code, notice the touchesBegan(_ ...
function.
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