Scriptable | BoxJS 数据,是根据 圈 X,Loon , Surge 做的代理功能,教程如下地址: | Widget library

 by   dompling JavaScript Version: Current License: No License

kandi X-RAY | Scriptable Summary

kandi X-RAY | Scriptable Summary

Scriptable is a JavaScript library typically used in User Interface, Widget applications. Scriptable has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

全量安装:(推荐:️️️️)2YaInstall 导入到 scriptable 软件中,点击运行即可(覆盖被修改的同名文件). BoxJS 数据,是根据 圈 X,Loon , Surge 做的代理功能,教程如下地址:.
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            kandi-support Support

              Scriptable has a medium active ecosystem.
              It has 754 star(s) with 142 fork(s). There are 114 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 6 have been closed. On average issues are closed in 1 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Scriptable is current.

            kandi-Quality Quality

              Scriptable has 0 bugs and 0 code smells.

            kandi-Security Security

              Scriptable has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Scriptable code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Scriptable does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Scriptable releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Scriptable
            Get all kandi verified functions for this library.

            Scriptable Key Features

            No Key Features are available at this moment for Scriptable.

            Scriptable Examples and Code Snippets

            No Code Snippets are available at this moment for Scriptable.

            Community Discussions

            QUESTION

            Why does my for loop on a scriptable object misses objects
            Asked 2021-May-29 at 08:43

            I have been trying to loop over a scriptable object (the orderList) to determine if an item (included in the orderList) can be delivered (which means, if for a specific job, the craft time allocated is enough to have the item created). The problem is that I found out that the second item in the orderList was always missed while looping over and I can't identify why.

            I checked the parameter of the second itemObject and the attributed job is correct, as well as the craft duration. I added a debug log to check if the if condition rejected the item, but it seems that the function does just not loop over the second item, and goes directly from orderList.Container[0] to orderList.Container[2].

            Does anybody have an idea on why the second item is ignored?

            Here is the code for information:

            ...

            ANSWER

            Answered 2021-May-29 at 08:43

            You don't give enough code (the precise types involved) but I'll take a side-bet that the problem has to do with logic like this...

            Source https://stackoverflow.com/questions/67749359

            QUESTION

            Allow gameObject to access a gigantic Dictionary of data without using a Singleton?
            Asked 2021-May-26 at 06:58

            I have a gameObject in Unity that I want to be able to access a random entry in a gigantic Dictionary of data.

            I currently have it working by using the Singleton pattern for a gameObject that contains the Dictionary, and a getter:

            ...

            ANSWER

            Answered 2021-May-26 at 06:47

            Some thoughts.

            You are making the variable static, which not the same as creating a Singleton. Singleton pattern involves a unique instance that is static, but what you do I would call it make the variable static.

            You don't need to make the variable static to grant access from outside. Property with public getter is fine.

            Making the variable static in c# means that the property value will be the same in all VectorData instances(if more than one) . Meaking it a class property instead of an instance property, so part of the class template itself.

            Regarding your points 1 and 2, the amount of code in a class has no relation with how big your data structures are. Logic or arquitecture will be written according to readability and logic functionality, not to data structures size use.

            Point3. Check the usage of scriptable objects in the docs. Large amount of raw data is OK as you have it in a class variable.

            Point4 Singleton pattern or making the property static seems overkill to me. To access one class property, public get is fine, or a public variable.

            Finally you should not worry about performance due to large amount of data when a class instance is passed around, because class instances are passed by reference, so you are no making any copies of your huge dictionary.

            Hope that makes sense :)

            Source https://stackoverflow.com/questions/67642791

            QUESTION

            Style individual points from one dataset in Chart.js
            Asked 2021-May-19 at 10:03

            I am trying to create a timeline using Chart.js. My Goal is to have a single row that shows various icons/events that happened in a game. By using a linechart and removing the lines, leaving only the points, you can place markers on the timeline.

            You can display these points as custom images by assigning an image variable to the pointStyle attribute of the dataset.

            With a single image this works perfectly fine, as you can see in the following snippet.

            ...

            ANSWER

            Answered 2021-May-19 at 10:03

            You can add different images via an array.

            Source https://stackoverflow.com/questions/67595666

            QUESTION

            Automating SFTP password authentication on macOS for use with -b batch processing?
            Asked 2021-May-17 at 06:02

            I want a script to upload daily files using sftp. Unfortunately, the remote server doesn't support ssh keys (it's my customer's server and for some reason they can't or won't change it despite countless recommendations). So I need to somehow log in automatically using password authentication.

            I found many different solutions (here on SO and elsewhere) but they all seem to use tools like sshpass, spawn, expect, send etc. Unfortunately my script is to be used on macOS and these tools aren't available there.

            I fully realize it is NOT secure to use plaintext passwords in a script or on the command line. But using ssh keys is simply not an option at this stage.

            So, is it possible to run sftp from the shell and specify the password either on the command line in plaintext, or specify some argument with a filename that contains the password?

            Addition: after @MartinPrikryl's comment I got sshpass to work, by using brew install esolitos/ipa/sshpass.
            However now I found out this doesn't work properly when I use the -b batch.txt parameter for sftp to process a bunch of commands. The batches I'm processing are typically a bunch of get and put commands.

            So this works:

            ...

            ANSWER

            Answered 2021-May-17 at 06:02

            First, you can install sshpass even on MacOS:
            How to install sshpass on Mac?

            Though indeed, with -b switch, the sftp probably cannot accept a password, as the -b disables all interactive input (what sshpass simulates).

            As an alternative to -b, you can use an input redirection:

            Source https://stackoverflow.com/questions/67531576

            QUESTION

            How to write a quickfix list to a file
            Asked 2021-May-04 at 10:39

            I'm looking for a way to write content of a quickfix window to a file with a specific formatting, preferably in a way that is easily scriptable.

            What I'm trying to achieve is a very light integration of Vim and ipdb:

            1. I set 'breakpoints' as items on a quickfix list with mapping: nmap s :call setqflist([], 'a', {'items': [{'filename': @%, 'lnum':line('.'), 'text':'break'}]})
            2. Write content of the quickfix to .pdbrc file with break file_path:line_number formatting
            3. Run ipdb on specified script
            ...

            ANSWER

            Answered 2021-May-04 at 07:08

            You have two problems:

            1. Turning items into a list of properly formatted lines.

              You will need to:

              • get the quickfix list with :help getqflist(),
              • format each item of the list with :help map(),
              • derive file_path from the bufnr field with :help bufname() and possibly :help fnamemodify().
            2. Writing that list to a given file.

              You will need :help writefile().

            Source https://stackoverflow.com/questions/67376774

            QUESTION

            Why do I get error -1708 when executing an AppleScript for a program that I wrote?
            Asked 2021-Apr-30 at 17:28

            I'm trying to add AppleScript support to a program that I wrote. It should be fairly straightforward, and I've pared it down to the absolute basics - but still I get error -1708.

            The sdef for my program is as follows:

            ...

            ANSWER

            Answered 2021-Apr-30 at 17:28

            RunTestCommand needs to inherit from NSScriptCommand or one of its subclasses. E.g. RunTestCommand.h should be:

            Source https://stackoverflow.com/questions/67337502

            QUESTION

            Unity Scriptable Object change field's type to new type based on another fields value
            Asked 2021-Apr-23 at 21:16

            Is it possible for a Scriptable Object to have a field of a specific type, and have that type be determined based on the type of another field? For example:

            ...

            ANSWER

            Answered 2021-Apr-23 at 21:16

            Had fun solving this one.

            The trick to this that I found is actually a new thing, [SerializeReference], which does a few things, one of which lets you do polymorphic serialization, which this question requires.

            The major steps to solving this:

            • Add [SerializeReference] to the data field.
            • Add a static method that creates a new instance depending on the desired type
            • Add a custom editor that checks the type field for changes, and if it changes, create a new instance with the above method and assign it to the data field

            Altogether, this gives you this kind of result:

            Source https://stackoverflow.com/questions/66558538

            QUESTION

            C# type of generic class that inherits from abstract class
            Asked 2021-Apr-09 at 20:39

            I'm struggling to find an easy way of getting the type based on a generic class that inherits from an abstract class.

            I have this hierarchy:

            ...

            ANSWER

            Answered 2021-Apr-09 at 20:39

            Make a class for all of the non-generic stuff (or just leave empty):

            Source https://stackoverflow.com/questions/67027529

            QUESTION

            How can I set up a proxy for an unowned site to test front-end changes?
            Asked 2021-Mar-29 at 19:57
            I would like to set up a proxy to facilitate local front-end development.

            For example if I go to https://google.com/ all files are loaded from Google, except for some defined set of files like all *.css files, which would come from the file system.

            Right now I am using Fiddler to achieve that goal, but it is very manual and not easily set up for other developers. If it is possible with Fiddler, I am assuming it is possible to automate that set up. I have tried lots of configurations and researched

            If possible I would like to achieve this with webpack-dev-server, or some other scriptable web framework like Express. The developers have access to their host files to make any local DNS changes that might be required. Ideally the set up would work on Windows and Mac, but Windows is the larger target.

            Here is an example of what the webpack devserver config might look like:

            ...

            ANSWER

            Answered 2021-Mar-29 at 19:57

            I was able to figure out the various config options I needed to achieve what I wanted. Here are a few variations I went through to get to a usable proxy. All places I have used google.com are replaceable with any external host you would like. The contexts of each proxy uses glob pattern so you can capture/ignore whatever you would like.

            The below config will serve you a fully useable https://google.com through https://localhost:3000, except for /test.html and everything in /dist. This works great if your development file structure matches the website file structure.

            Source https://stackoverflow.com/questions/66774222

            QUESTION

            How can I return an array into AppleScript from my scriptable program?
            Asked 2021-Mar-24 at 18:54

            I'm trying to make my application scriptable, and one of the things that I'd like to be able to do is return an array from my application and into AppleScript so that it can be processed further there. I suppose I could do this by returning the count for the array, and then having AppleScript iterate from 1 to n to return each item from the array - but I don't think that this would be very efficient.

            My code currently looks like this:

            Relevant section of the sdef file

            ...

            ANSWER

            Answered 2021-Mar-24 at 04:04

            Generally speaking, if you want to return an list of items through AppleScript, you set up the sdef's command XML as follows, expanding the result element to a block and including a type element with the list attribute set to 'yes':

            Source https://stackoverflow.com/questions/66770908

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install Scriptable

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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