snakes | A game written in node.js , HTML5 canvas , and Socket.IO | Canvas library
kandi X-RAY | snakes Summary
kandi X-RAY | snakes Summary
A game written in node.js, HTML5 canvas, and Socket.IO.
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Top functions reviewed by kandi - BETA
- Draw the scene .
- The Player constructor .
- Figure out the location of the shadow origin .
- Main function .
- Ping a game .
- Returns a soundcloud .
- Draws a arrow .
- The ball object .
- Affine transform .
- Encapsulates the world .
snakes Key Features
snakes Examples and Code Snippets
Community Discussions
Trending Discussions on snakes
QUESTION
So here is my code.
...ANSWER
Answered 2022-Apr-16 at 02:48import pandas as pd
data = pd.read_csv('cast.csv')
data_2 = data[data['type'] == 'actor']
output = data_2[data['name'].str.startswith('Aaron')]
print(output)
QUESTION
I have a data frame called ldat_1. I want create a new column called language
from the Condition
column.
In the new language
column, I need two factor levels called english
and malay
.
To create that language
column, using the levels of Condition
column, I want "T2" "T3" "T4" "T5" "T6"
to become english
, and "TM2" "TM3" "TM4" "TM5" "TM6"
to become malay
.
hear is my some code:
...ANSWER
Answered 2022-Mar-30 at 10:16In base R, use grepl
to detect if Condition
contains "TM"
, if so, assign "malay"
, otherwise assign "english"
. This works fine since you have only two possibilities.
QUESTION
I've been trying to make a snake game in svelte and I can't figure out why it doesn't properly remember previous snake positions and delete them, instead it deletes the current one.
...ANSWER
Answered 2022-Mar-29 at 20:20It looks like you've got your positions array kind of mixed up.
This is an array of array:
QUESTION
I have created a class which defines and creates a snake using pygame. When I make one instance of the snake class, one snake will be correctly created, but when I try to make two instances, my code will not make the second snake. I'm not sure if this is because I used pygame wrongly, or because I'm doing something wrong in the classes.
Here's my code; it's a little bit long, but I've included it all because I don't know where the problem is. I'm quite sure that I'm handling all the variables and arguments correctly, and handling the keypresses is correct as well. If you copy and paste this code into the interpreter, it works fine if you say you want one snake, but doesn't work when you want to create two snakes.
...ANSWER
Answered 2022-Mar-21 at 17:34The issue here is that you did not set up a dedicated game loop for this game. The "game loop" for your game right now rests within an individual snake object. Your Snake.start_moving function is the thing that keeps on running and where you see your snake move etc. In the case where you create one snake, you are running that's snake's start_moving function, so everything looks fine on the surface.
If you are running with 2 snakes, the first snake's start_moving function is called and you are stuck there. The second snake is not yet created at all. To convince yourself, try adding a if event.key is q, return out of the function. Then you will see that when you ask for two snakes, the first snake will run, then you press q, the first snake will disappear and the second snake will appear.
The way to solve your issue is to make a dedicated game loop in your project, and delegate all of your game updats to there. There are a few different ways to do that so I'll leave that to you to design. But in broad strokes this is what I recommend in pseudocode:
QUESTION
I'm trying to make snakes and ladders and have randomized snakes and ladder placements. My code is supposed to compare elements of the same index and check if they are equal, then randomize until they aren't so I don't get the same placement for entrance and exit and make sure that the exit and entrance are supposed to work like how they do in snakes and ladders. But it seems that not only does it not detect equal numbers, the number generated afterwards are still equal and sometimes gets stuck in a loop. I'm new to this so I know this isn't very efficient and I'm sorry if you've already answered this I just don't know how to word it.
...ANSWER
Answered 2022-Mar-21 at 16:46When you assign one list to another list in python, it is assigned by reference. What this means is that these two variables are just aliases for the same values in memory, so if you change the numbers in one list, you also change them in the other list.
For example:
QUESTION
ANSWER
Answered 2022-Mar-03 at 01:31You need to remove the fixed height
on the .flexbox
:
QUESTION
I've been working on a deep q learning snake game in my free time, with plans to add genetic algorithm components to it. To that end, I was setting up loops that would allow me to create a given population of snakes that would each run for some number of episodes for a total of some number of generations.
It should be simple. Just some nested for loops. Only, I've been getting some pretty wild results from my for loops.
This is the code in question:
...ANSWER
Answered 2022-Feb-09 at 20:31Answer:
For everyone who doesn't want to go through the comments where Eli Harold helped me work this out, the problem was that I had my code treating each episode like a frame of the game. So instead of an episode being the full lifespan of a snake (an entire game), every time the snake took an action was an episode.
Here's what my code looks like now. I added a run loop, which fixed the issue.
QUESTION
I am creating Snake game in pygame using Sprite logic
how do i chain the movement of the snake? another question on this has been answered here but i cant apply it to my code: see here
the minimal example above works. try it first and you will see my issue :) the snake grows on collision with the red food... but its movement does not chain
thank you
...ANSWER
Answered 2022-Feb-09 at 18:44See the answer referenced in your question How do I chain the movement of a snake's body?.
You need to use the 2nd solution and adjust the function that creates the snake body. The new function needs to update the positions of the Snakes body Sprites:
QUESTION
I don't know what I did, or what went wrong, but a change I made at some point in the last while has made my JPanel completely invisible. The JFrame it's nested in still changes in size to house it, and I can still toggle the content in the combobox.
In my desperation, I tried replacing the content of the SnakeSettingsPanel class with a single button, but the same thing happened - completely invisible, yet I can still interact with it. I figured it might be a computer error, so I tried restarting, but still nothing. When I tried adding a button to the frame outside of the JPanel, it worked just fine. What am I doing wrong?
...ANSWER
Answered 2021-Dec-14 at 09:30Let this be a lesson on why you should avoid mixing Model (your application's data) with View (how it is displayed). Your SnakeSettingsPanel
is currently both.
- As Model, it contains 3 important fields:
width
,height
, andspeed
. - As View, it is a full JPanel. JPanels have a lot of fields which you should avoid touching directly. Including
width
andheight
, usually accessed viagetHeight
andgetWidth
-- which you are overwriting with a version that always returns the same built-in values of 20 and 15 (until the user changes those values through a UI that they cannot see).
The fast fix is to rename your current getWidth()
and getHeight()
to avoid clashing with the built-in getWidth()
and getHeight()
methods of the parent JPanel class. Call them getMyWidth()
, getMyHeight()
, and suddenly everything works.
The better fix is to remove those fields and methods entirely, and store your own model attributes in a SnakeSettings
attribute. Update it when the user clicks on play, and return it when it is requested via getSettings()
. Less code for you, less chance of accidental name clashes with your parent JPanel
class. This would look like:
QUESTION
I've been working at the following bit of code for quite some time now, and I just can't seem to get the keyListeners to work. I've tried moving the setFocusable(true), requestFocus(), and addKeyListener(this), but it's not making a difference.
And, before anyone mentions it, yes, if I've learned one thing in all my readings up to this point, the internet seems to be in consensus that Key bindings are superior. The problem is, this is for a school assignment, so I've got to go by the books. What should I be doing differently to get the KeyListener to activate?
...ANSWER
Answered 2021-Dec-15 at 03:48Alright, this...
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