KineticJS | HTML5 Canvas JavaScript framework | Runtime Evironment library
kandi X-RAY | KineticJS Summary
kandi X-RAY | KineticJS Summary
##mothballed i will no longer be maintaining this repo or the official kineticjs website because i have moved onto other ventures and projects. the latest version of kineticjs, 5.1.0, is very solid and can still be used in production applications. please feel free to fork the repo if you'd like to make changes. ##concrete.js alternative concrete.js is the lightweight version of kineticjs. it supports perpherial things like hit detection, layering, pixel ratio management, exports, caching, and downloads. while kineticjs is a heavy weight framework based on a scene graph, concrete.js doesn't have an opinion on whether or not your canvas app requires a scene graph. you can learn more by going to www.concretejs.com. also, you can now find tars of every stable kineticjs build on www.kineticjs.com. support of nodejs is experimental. we are using node-canvas to create canvas element. see file nodejs-demo.js for example. before doing all dev stuff make sure you have node
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QUESTION
I'm creating a videogame-like app, for this I'm using Konva React to handle my Canvas, this app will be accessible from either a computer and / or mobile devices and I'd want it to scale / resize itself just like in this example that I found through this answer when it was still called KineticJS
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I'm fairly new to React and Konva so, there's a lot of things that I might not know and this lack of knowledge might be the reason behind this issue.
So, I tried to replicate the code in React, but this is still not resizing and instead it's adding scrollbars to see the content which is not what I'm looking for.
I tried the solution on this answer as well from 2 years ago, which does the same as my example here.
...ANSWER
Answered 2020-Jul-16 at 02:16Your approach is good. You just need to redraw the stage on window size changes. Like this:
QUESTION
Background:
I'm currently working to migrate an old website from PHP+MySQL+Jquery+KineticJS to Angular6 + Firebase. They have an extensive area with a lot of drag and drop functionality and Canvas fun that is all written in Jquery+KineticJS - which I was hoping I could just import it almost as is into a Component saving a lot of time for the client and myself.
Angular Stack:
...ANSWER
Answered 2018-Jun-27 at 10:25Ok for any poor souls who are trying to do this, my recommendation is don't bother - just rebuild using one of these libraries:
- Dragula: https://github.com/valor-software/ng2-dragula
- Drag-drop: https://github.com/ObaidUrRehman/ng-drag-drop
I went with Dragula and so far it's been super easy to use and is actually not taking me too much time to rebuild.
Case closed...
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