lcd | Node.js Hitachi HD44780 LCD driver
kandi X-RAY | lcd Summary
kandi X-RAY | lcd Summary
A Node.js Hitachi HD44780 LCD driver for Linux boards like the Raspberry Pi or BeagleBone. Heavily inspired by the Arduino LiquidCrystal library. Most LCDs compatible with the HD44780 have a sixteen pin interface. This Node.js module uses six of these interface pins for controlling such displays. Register select (RS), enable (E), and four data bus pins (D4-D7). The read/write (R/W) pin is assumed to be tied low to permanently select write mode. lcd supports Node.js versions 10, 12, 14, 15 and 16.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of lcd
lcd Key Features
lcd Examples and Code Snippets
#!/bin/bash
sshpass -p password sftp -o BatchMode=yes -b - -P 22001 ftp@server <<-'EOSSH1'
lcd path/where/to/be/grabbed
get *.csv
EOSSH1
if [ "$?" -ne 0 ]; then
echo "sftp failed. exiting..." >&2
exit 1
fi
#Moving a
dim dc as scripting.dictionary, i as long, ws as worksheet
set dc as new scripting.dictionary
for each ws in worksheets
dc(ws.cells(7,1).value)=ws.cells(7,1).value
next
sheets("data quality").cells(4,2).resize(,dc.count+2).value = app
OpenSSH option ssh flag Purpose ------------------- --------- ----------------------------- -o ControlMaster=yes -M Establishes sharable connection -o ControlPath=path -S path
ws.getRange(i, 4).setValue('+');
function so_52469576() {
// build solutions for fractions
// Define the sdpreadsheet and sheets
var ss = SpreadsheetApp.getActiveSpreadsheet();
var ks = ss.getSheetByName("
Community Discussions
Trending Discussions on lcd
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
I am trying to make 16x2 generic LCD display(HD44780) shows some texts on the screen when data is received from HC-05 Bluetooth module via USART interface using PIC184550.
The simplified connection looks something like this:
I have tested the HC05 Bluetooth communication via USART (8bits asynchronous with 9600 baud rates) and found that it is able to respond to the data send to it from another mobile phone.
I have also tested the LCD screen by trying to display some strings at the specific locations and found to be working.
IssueThe USART communication is handled by following interrupt function:
...ANSWER
Answered 2021-Jun-06 at 18:27Perhaps it's a mistake for me to try answering this question, not being overly familiar with the PIC18F4550 (I have used it, but not a lot and not recently). But, here goes anyway.
You have PIE1bits.TXIE = 1;
that would seem to enable the interrupt for the transmitter side of the EUSART. If you're not actually handling this condition, or rather clearing it's associated flag, the ISR would re-enter repeatedly. Some microcontrollers will always execute one instruction out of the interrupt context before dispatching again; I don't remember whether or not the PIC18F4550 is one of these. Depending on whether or not it does, the unhandled interrupt will result in control never being transferred back to the main line of execution or it will but will make it very slow, to the point where it may look locked up.
Incidentally, according to the datasheet, the receive interrupt flag is cleared by reading RCREG
. Similar logic applies to writing TXREG
with respect to clearing its own associated flag.
As is, it seems if you receive an character on the EUSART, RCIF
gets sets, your code executes the ISR. It reads the character from RCREG
, thereby clearing the receive flag (which you later do again manually). It transmits via TXREG
, clearing any existing transmit interrupt flag, but then later causing one. Once the transmit interrupt flag is set, you are now in your loop of death.
Either you need to clear the TXIF
manually, or by sending when it is set, or don't enable the TXIE
.
QUESTION
I've been trying to learn how to add items to my cart on BestBuy.ca. Unfortunately, whenever I attempt to add an item to my cart I get the following error:
However, on the American version of the site, the exact same code (only modified classname) succeeds at adding items to the cart. Anyone know why this is happening?
Canadian site code:
...ANSWER
Answered 2021-Jun-03 at 14:34There is a bot detection feature based on navigator.webdriver. You have to hide it using a chrome option, so that the site doesn't detect that the browser is started by an automation process.
QUESTION
So I got this very strange problem that happens every time. I am trying to interface and LCD with the MSP430 module. But in this function at the middle of the loop, the variable i resets itself to 0 for no apparent reason at all, somethimes it even crashes.
This is the structure of the lcd_t struct:
ANSWER
Answered 2021-Jun-01 at 19:47WDTCTL = WDTPW + WDTHOLD; // stop watchdog timer
QUESTION
I would like to print each merchant name next to "his" price of the page like this:
Climaconvenienza 1.031,79 €
Hwonline 1.031,80 €
Shopdigit 1.073,90 €
The code I made is this:
...ANSWER
Answered 2021-May-31 at 00:02Assuming names
and all_divs
always have the same length (as they do in your example), the following should work:
QUESTION
I would like to print each name of every merchant on this page. I tried this:
...ANSWER
Answered 2021-May-29 at 20:19Instead of span.text
please try getting the "value" attribute there
QUESTION
I was training C on this kata: https://www.codewars.com/kata/54d7660d2daf68c619000d95/c and got stuck by a strange signature of the function:
long long (*get_res(long long lst[][2], int row, long long LCD))[2]
Here is how I create and malloc my array:
ANSWER
Answered 2021-May-28 at 12:41You choose to return a pointer to long long[2]
, so you should allocate an array of long long[2]
, not long long*
.
Also note that casting results of malloc()
family is considered as a bad practice.
QUESTION
I have a code I have to rewrite, I'm pretty new at Arduino and I've come across the "lcd.setPWM(color, i) statement and I don t really know what it does, and I couldn t quite find it online.
...ANSWER
Answered 2021-May-27 at 10:12setPWM(color,i)
can be used to adjust the Pulse-width modulation frequency, which determines how many full 'pulses' per second are generated by the Controller.
This function will be used to control the color range that you want to select. Probably with a for loop like in:
QUESTION
Trying a simple file download from an SFTP server by calling a batch file from Excel VBA. Here's the bat:
...ANSWER
Answered 2021-May-21 at 17:33The lcd .\
does nothing! If the batch file works, when you run it manually, it's only because the batch file is started in the right working directory from the beginning, not because of the lcd .\
.
If you want to work in syncfolder
subfolder of the current user's profile folder, no matter, where the batch file is executed from, use:
QUESTION
Yesterday the emulator was working perfectly. The system image was arm64-v8a. I don't exactly remember the Release name of the working system image but, yesterday there was an update for the ARM 64 system image which I accepted and the release name is "S".
I can start the emulator from my AVD Manager, the emulator also starts when I press the 'Run app' button however, the app isn't loaded on the emulator and the emulator appears offline if I check through "adb devices" or if I click on "Troubleshoot Device connections" it shows:
"emulator-5554 - Device is currently in the offline state"
I have tried most of the suggestions found on StackOverflow like:
adb kill-server, adb start-server
Remove and re-create AVD device
Invalidate Caches/Restart
Enable USB debugging inside the emulator
Wipe data and cold boot from AVD manager
I am using Android Studio 4.1.3
Build #AI-201.8743.12.41.7199119, built on March 10, 2021 Runtime version: 1.8.0_242-release-1644-b3-6915495 x86_64 VM: OpenJDK 64-Bit Server VM by JetBrains s.r.o macOS 10.16 GC: ParNew, ConcurrentMarkSweep Memory: 1981M Cores: 8 Registry: ide.new.welcome.screen.force=true, external.system.auto.import.disabled=true Non-Bundled Plugins: org.jetbrains.kotlin
AVD:
...ANSWER
Answered 2021-Apr-26 at 05:24Replace the avd system images you have downloaded with the r02 images. r03 is broken for me but reverting to r02 saved the day!
Google Play ARM 64 v8a System Image (revision: 2)
Google APIs ARM 64 v8a System Image (revision: 2)
With the latest android (4.1.3) on macOS, the directory you want to put the unzipped images in is probably something like ~/Library/Android/sdk/system-images/android-S
.
For example, the path for the google play image is ~/Library/Android/sdk/system-images/android-S/google_apis_playstore/arm64-v8a
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