canvas3D | Utah teapot 3D HTML5 canvas realization | Canvas library

 by   gnomeby JavaScript Version: Current License: No License

kandi X-RAY | canvas3D Summary

kandi X-RAY | canvas3D Summary

canvas3D is a JavaScript library typically used in User Interface, Canvas applications. canvas3D has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

3D HTML5 canvas realization based on 2D and WebGL context. Examples: * 2D: [Cube] (see Cube function in source code) * 2D: [Suzanne monkey] * 2D: [Utah teapot] * WebGL: [Suzanne monkey] * WebGL: [Utah teapot] Features: * 3D operations: rotating, moving object center * Ambient light (only WebGL) * Directional light * Perspetive camera (only WebGL) * Highlighting edges (only 2D) * Painter’s algorithm for sorting polygons (only 2D) * Optimizations (only 2D): Skip processing of invisible polygons, skip processing of duplicated points, normals. Warning! canvas-ply-reader.html and webgl-ply-reader.html won’t work from disk because it uses AJAX to load .ply model file.
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            kandi-support Support

              canvas3D has a low active ecosystem.
              It has 12 star(s) with 14 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 4 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of canvas3D is current.

            kandi-Quality Quality

              canvas3D has no bugs reported.

            kandi-Security Security

              canvas3D has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              canvas3D does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              canvas3D releases are not available. You will need to build from source code and install.

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            canvas3D Key Features

            No Key Features are available at this moment for canvas3D.

            canvas3D Examples and Code Snippets

            No Code Snippets are available at this moment for canvas3D.

            Community Discussions

            QUESTION

            Ensure that AWT Canvas is drawn on-screen before doing something else
            Asked 2020-Aug-04 at 08:41

            In my application I NEED to make sure that Canvas is actually appeared on the screen before going for the next step. The reason is that I need to retrieve an AWT Drawable - i.e. the native window surface of that canvas. And that drawable would be invalid if the canvas is not visible, even if it has the flag "visible" set to true.

            The problem Im having is that I can't be sure when Java actually decides to display it.

            I even made a code to actually delay after Canvas constructor, but what happens is that it is displayed AFTER the delay has expired.

            ...

            ANSWER

            Answered 2020-Aug-04 at 08:41

            It seems that I can use canvas.isShowing() to test if it's actually visible on the screen. At least by checking that parameter I got the result I wanted (so far).

            I am still not certain if that's enough and if there's something more that can go wrong on the low level, particularly if I try to access the surface during X11 rendering pipeline where AWT has already completely "displayed" the component but X11 hasn't yet finished drawing it on the screen. That's one concern.

            But for now, it seems to be the best answer I can come up with.

            Source https://stackoverflow.com/questions/63186317

            QUESTION

            Three.js the canvas inside the tabs are not inhered the full width and height of the parent element
            Asked 2019-Apr-06 at 22:27

            I use the Three.js canvas inside a tab container but for some unknown reason, the 3D viewport is not inhered the full width & height of the parent element.

            @description

            I have 2 tabs the first tab is active in the second tab is where I have the 3D viewport (canvas).

            ...

            ANSWER

            Answered 2018-Mar-08 at 14:34

            (VW) unit on CSS code I just say the parent width to be

            #canvas3D {

            width: calc(100vw - 60px); height: calc(100vh - 60px);

            }

            I hope someone is gonna helped :)

            Source https://stackoverflow.com/questions/41941177

            QUESTION

            Java3D transformation from 3D to current view 2D coordinate
            Asked 2018-Aug-27 at 21:22

            I'm trying to add a 2D overlay for a 3D scene in Java3D, part of this overlay is to draw a line from a 2D object to a corresponding point in the 3D scene...

            Searched transformation from 3D to 2D and read those threads:

            from code inside walrus: https://github.com/CAIDA/walrus/blob/master/H3ViewParameters.java

            copied a method to a class extending Canvas3D:

            ...

            ANSWER

            Answered 2018-Aug-27 at 21:22

            This can be done by using getVworldToImagePlate and then getPixelLocationFromImagePlate in the Canvas3D class. For example:

            Source https://stackoverflow.com/questions/51597717

            QUESTION

            JAVA3D load .obj file exported from blender
            Asked 2018-Aug-23 at 11:28

            I'm trying to load .obj file from blender to Java3D but error always occur:

            com.sun.j3d.utils.image.ImageException: javax.imageio.IIOException: Can't get input stream from URL!

            The weirdest thing of it all is that when i load model from web everything is ok but when i import same file to blender and then export it (without any change) it doesn't work.

            ...

            ANSWER

            Answered 2018-Aug-23 at 11:28

            Please try the following steps:

            [1] Open the .mtl file, and make sure all texture paths are relative like this:

            map_Kd female02_1.jpg

            Not like this:

            map_Kd C:\Users\Username\MyJava3D\Female02\model\female02_1.jpg (absolute path)

            On my PCs, if texture paths are not correct, that error occurs in Java3D 1.5.1. In Java3D 1.6.0, no error occurs, but the textures do not show up.

            Are you talking about female02.obj in Sweet Home 3D? (I'm just guessing from the file name "female2.obj.") If so, [2] and [3] are needed.

            [2] For multiple textures, check "Objects as OBJ Groups" and "Material Groups" (on the lower left corner) before exporting the model. Otherwise, the textures won't show up.

            [3] For the .obj file, the textures may not show up properly. If so, flip all normals outside.

            Blender 2.77:

            For each part (hair, face, dress, ....)

            1) In the Object mode, right-click the part.

            2) Press the Tab key to enter the Edit mode.

            3) In the 3D View window, press Ctrl-n several times.

            4) Press the Tab key to enter the Object mode.

            5) Repeat steps 1) to 4) above.

            [4] Also, comment out all the lines beginning with 'o' in the exported .obj file. Otherwise, the following error occurs: com.sun.j3d.loaders.ParsingErrorException: Unrecognized token, line~

            Source https://stackoverflow.com/questions/50489112

            QUESTION

            WPF: Viewport3D (C#) inside a Canvas (XAML)
            Asked 2018-Jul-09 at 04:33

            I'm a beginner in WPF, so I don't understand exactly how C# works with XAML to make the application.

            I'm trying to make a software to draw and manipulate 3D geometry. I've followed this example on how to create a 3D scene and was succesful.

            But, when I try to put the Viewport3D inside a canvas in XAML (so that I can place other elements like buttons in the UI to manipulate the 3D scene), I can't figure out why the Viewport3D doesn't show up.

            I don't want to define everything of the Viewport3D in XAML because I plan to have more complex operations of drawing and manipulation of geometry. And I think it is better to do it in C#.

            The MainWindow from the C# file isn't the same on the XAML file?

            Here is the window I get:

            Here is the code:

            XAML

            ...

            ANSWER

            Answered 2018-Jul-09 at 04:33

            If the intention is to overlay UI elements it might be easier to nest the canvas and the Viewport3D in a grid.

            Source https://stackoverflow.com/questions/51238016

            QUESTION

            WebGL - importing MD2 Model, problems with textures
            Asked 2017-Sep-27 at 11:43

            I'm making a webgl demo with md2 models. I know that it is an old format but I need to use only md2.

            I read the documentation for the md2 format.

            I watched how this site works: and used part of it's sources in my program (i saved the author's name in the comments)

            I made vertex loading, the model loads great!

            But when I'm trying to map the texutre, something strange happens:

            First, I thought that it's the problem of fragment shader, but I made an export by using assimp2json, used the data from it and it was drawn as it should draw.

            The problem is that assimp2json changed the order vertices in triangles and uvs order, so I can't debug the program using it.

            Maybe, someone could help to find the bug, to point to the error in my code?

            P. S. since there is no animation, I only use the first frame

            The most interesting is that if I will pass unindexed data (just the uvs from the file) it looks more right than the indexed textures:

            The problem is that it is wrong in some places, like here:

            Full source code and models:

            ShaderProgram.js

            ...

            ANSWER

            Answered 2017-Sep-27 at 11:43

            The solution was to delete index buffer and place everything in the vertex buffer. It worked for me

            Source https://stackoverflow.com/questions/46435911

            QUESTION

            How to embed a Canvas3D in a JavaFX application?
            Asked 2017-Aug-19 at 03:14

            I'm developing a JavaFX desktop application. In it I want to display some java 3D objects.

            The way to do this, as far as I know, is using JavaFX's SwingNode. Java 3d has to be integrated in a Swing component too. So it's a two-step process.

            Integrating Java 3D objects with Java Swing

            Complete and minimal example composed of the panel I intend to reuse in the FX app and a JFrame that shows it works:

            ...

            ANSWER

            Answered 2017-Aug-16 at 18:00

            If these two sentences "I'm developing a JavaFX desktop application. In it I want to display some java 3D objects." are really the essence of what you are asking here, then you are completely on the wrong track. JavaFX supports 3D shapes natively, so unless you have very specific requirements there is no need for any Canvas3D and embedding any Swing.

            I just see that you have said that you know the JavaFX 3D graphics but you don't like it. Could you be a bit more specific about what you don't like?

            Source https://stackoverflow.com/questions/45712785

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install canvas3D

            You can download it from GitHub.

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