falcor | Graphistry forks of the FalcorJS family | Runtime Evironment library

 by   graphistry JavaScript Version: Current License: No License

kandi X-RAY | falcor Summary

kandi X-RAY | falcor Summary

falcor is a JavaScript library typically used in Server, Runtime Evironment, Nodejs, NPM applications. falcor has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i @graphistry/falcor-socket-datasource' or download it from GitHub, npm.

Graphistry forks of the FalcorJS family of projects in a lerna-powered mono-repo.
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            kandi-support Support

              falcor has a low active ecosystem.
              It has 24 star(s) with 2 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 12 have been closed. On average issues are closed in 45 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of falcor is current.

            kandi-Quality Quality

              falcor has 0 bugs and 0 code smells.

            kandi-Security Security

              falcor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              falcor code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              falcor does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              falcor releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              It has 17376 lines of code, 0 functions and 595 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed falcor and discovered the below as its top functions. This is intended to give you an instant insight into falcor implemented functionality, and help decide if they suit your requirements.
            • create cache with video videos
            • walk the output and build an AST
            • Merge a JSON node and return it .
            • Match a path .
            • Event handler for a material buffer
            • Processes node .
            • Runs the graph .
            • Analyzes a call and adds it to the results array .
            • Gets the JSON representation of a model
            • De - dereferences the reference from ref to deref
            Get all kandi verified functions for this library.

            falcor Key Features

            No Key Features are available at this moment for falcor.

            falcor Examples and Code Snippets

            No Code Snippets are available at this moment for falcor.

            Community Discussions

            Trending Discussions on falcor

            QUESTION

            DXR Descriptor Heap management for raytracing
            Asked 2021-Apr-21 at 05:12

            After watching videos and reading the documentation on DXR and DX12, I'm still not sure how to manage resources for DX12 raytracing (DXR).

            There is quite a difference between rasterizing and raytracing in terms of resource management, the main difference being that rasterizing has a lot of temporal resources that can be bound on the fly, and raytracing being in need of all resources being ready to go at the time of casting rays. The reason is obvious, a ray can hit anything in the whole scene, so we need to have every shader, every texture, every heap ready and filled with data before we cast a single ray.

            So far so good.

            My first test was adding all resources to a single heap - based on some DXR tutorials. The problem with this approach arises with objects having the same shaders but different textures. I defined 1 shader root signature for my single hit group, which I had to prepare before raytracing. But when creating a root signature, we have to exactly tell which position in the heap corresponds to the SRV where the texture is located. Since there are many textures with different positions in the heap, I would need to create 1 root signature per object with different textures. This of course is not preferred, since based on documentation and common sense, we should keep the root signature amount as small as possible. Therefore, I discarded this test.

            My second approach was creating a descriptor heap per object, which contained all local descriptors for this particular object (Textures, Constants etc..). The global resources = TLAS (Top Level Acceleration Structure), and the output and camera constant buffer were kept global in a separate heap. In this approach, I think I misunderstood the documentation by thinking I can add multiple heaps to a root signature. As I'm writing this post, I could not find a way of adding 2 separate heaps to a single root signature. If this is possible, I would love to know how, so any help is appreciated.

            Here the code I'm usign for my root signature (using dx12 helpers):

            ...

            ANSWER

            Answered 2021-Jan-20 at 10:23

            Dynamic indexing of HLSL 5.1 might be the solution to this issue.

            https://docs.microsoft.com/en-us/windows/win32/direct3d12/dynamic-indexing-using-hlsl-5-1

            • With dynamic indexing, we can create one heap containing all materials and use an index per object that will be used in the shader to take the correct material at run time
            • Therefore, we do not need multiple heaps of the same type, since it's not possible anyway. Only 1 heap per heap type is allowed at the same time

            Source https://stackoverflow.com/questions/65794461

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install falcor

            You can install using 'npm i @graphistry/falcor-socket-datasource' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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