exif-loader | Extract EXIF- & IPTC-data from your JPGs during build-time | Base64 library
kandi X-RAY | exif-loader Summary
kandi X-RAY | exif-loader Summary
Extract EXIF- & IPTC-data from your JPGs during build-time.
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Trending Discussions on Base64
QUESTION
I have been working my brain on this one and can not figure out how I'm losing integrity here...
I have the following script I am trying to convert to Base64:
...ANSWER
Answered 2022-Apr-09 at 21:46I ended up doing a little more research and found a method that did exactly what I needed it to and maintained all its integrity.
QUESTION
ANSWER
Answered 2022-Mar-01 at 20:46After VERSION:3.0
add another line
PRODID:-//Apple Inc.//iPhone OS 12.3.1//EN
Full VCARD for QR Generation (as text)
QUESTION
I would like to know if there is a better way to convert base64-format audio files into .wav files without storage them on current directory.
The thing is that I get base64-format audio files from user uploading whith a POST request with FastAPI, then I decode them and convert them into .wav files because I need to pass the files over some functions that I created in order to preprocess and transcript the files and those functions use the wave module for .wav files. Due to I created .wav files for nothing more than transcripting them, so I don't need to store them and I finally delete them with os.unlink function.
...ANSWER
Answered 2022-Feb-28 at 03:48As suggested by @martineau,
try writing intermediately to an io.BytesIO
, but after writing, call .seek(0)
to return the steam position to the start, rather than calling getbuffer()
(after writing, the stream position will be at the end, ready for more data)
QUESTION
the title explains it pretty much. I have a normal map encoded in base 64 and I want to use it on a model. I have been trying some examples that I found online but to no avail.
...ANSWER
Answered 2022-Jan-25 at 05:20You want to assign the texture
as a normalMap, not the image
. Additionally, I would create the texture after the image has finished loading, not before:
QUESTION
here's my code
...ANSWER
Answered 2022-Jan-23 at 12:17As you said, the problem is an overflow :
QUESTION
On Google Flights, search information is encoded in a URL parameter, presumably so users can share flight searches with each other easily. The URL format looks like this:
...ANSWER
Answered 2021-Oct-06 at 09:00I miss having the ability to encode a query and have the same question. Nice work with finding out it's in base64.
I think reverse engineering is the only way to find out how things are encoded. For example, the stuff after the underlines is most likely binary-encoded.
See the below for economy:
QUESTION
Hello i'm having issue with uploading image to the cloud (Backblaze B2).
The problem is, when I use the example Thunder client to upload the file everything works fine and file is shown.
Now my problem is that when I upload with JS I don't know why it is corrupted or bugged.
Like when I upload an image and download it, Windows File Manager says : file format not supported.
I decoded the file with base64 img decoder and it works fine and image is shown.
...ANSWER
Answered 2021-Sep-23 at 11:16.readAsDataURL() converts the file it reads into Base64, so it can be represented as a URL you can put into a browser. A very long URL, but still a URL.
If you store a Base 64 representation of an image into a file on your machine, then try to read it with an image-display program, the operation will fail: "This doesn't look like a .jpg, .png, or .gif" so I don't know what to do with it." That's what your Windows file manager error message means.
If you want the file's contents raw rather than Base64 encoded, you'll need to use .readAsArrayBuffer().
QUESTION
In my application, Image is coming as a Base64 string and I need to store it in Firebase Storage. To achieve that what I did was, first decode Base64 into the image and then storing it into the local server. After that uploading to FirebaseStorage from the server path. Once after the uploading to the Firebase, deleting the image from the local server. My sample code as follows,
...ANSWER
Answered 2021-Dec-17 at 10:40You only need to use the Base64String to create the stream to send to Firebase, (normally it only have to be a a stream, not specifically a filestream) something like:
QUESTION
I have the following queries -
...ANSWER
Answered 2021-Nov-05 at 00:11The --skip-binary-as-hex option is to be used as an option to the mysql command when you open that from a shell prompt. It's not an option to be used within SQL syntax. See https://dev.mysql.com/doc/refman/8.0/en/mysql-command-options.html#option_mysql_binary-as-hex
That said, you can convert binary to strings even if binary-as-hex is enabled:
QUESTION
Using:
- Delphi 10.2.3 Tokyo
- IPWorks SSL, IPWorks Encrypt
I'm writing a Delphi app to get order list from Amazon MWS API.
I've followed their instructions here:
and here:
But I am stuck at the signature generation process, specifically generating the Base64 HMAC.
I'm using IPWorks SSL components (Hash component) and am able to generate the SHA 256 signature based on the inputs. Upto this step everything is okay.
Its the next step that I am unable / unsure how to perform.
I'm using the Amazon scratchpad to generate the request and am seeing the request details, and the signatures generated: both SHA 256 and then the Base 64.
My Delphi code does not produce a Base 64 string like the one generated in the scratchpad. Please see the attached screen capture (sensitive information has been redacted).
This is my Delphi code to convert the SHA 256 string to Base 64:
...ANSWER
Answered 2021-Oct-30 at 20:29That's because you don't understand the whole point of Base64 at all, including how to write it correctly. Its main purpose is to carry 8bit data (i.e. whole bytes) safely thru 7bit (i.e. ASCII):
- When encoding 6bits are taken and displayed as one letter.
- When decoding one letter is taken and 6bit of original data are restored.
Which is also the reason why encoding inflates the size by 1/3. When sending attachments in emails the former are stored in Base64, because emails are only 7bit safe. Which is the reason why sending a 4 MiB big picture ends up producing an email of at least 5.2 MiB.
No, it makes no sense to Base64 encode something that is already ASCII and as such 7bit safe. Everybody should be alarmed when someone wants him to Base64 encode the text 9660152e55a7178db9a9521cd80b7f4872f4be2290d1dd0f32205708f2e06589
.
You want to encode bytes, not text. What you see is the hex representation of those bytes. You actually want this:
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