artnet | Send ArtDMX to an Art-Net node | Runtime Evironment library

 by   hobbyquaker JavaScript Version: 1.4.0 License: MIT

kandi X-RAY | artnet Summary

kandi X-RAY | artnet Summary

artnet is a JavaScript library typically used in Server, Runtime Evironment, Nodejs applications. artnet has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i artnet' or download it from GitHub, npm.

This is a Node.js module that can be used to send ArtDMX packages to an Art-Net node.
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              artnet has a low active ecosystem.
              It has 94 star(s) with 20 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 10 have been closed. On average issues are closed in 48 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of artnet is 1.4.0

            kandi-Quality Quality

              artnet has 0 bugs and 0 code smells.

            kandi-Security Security

              artnet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              artnet code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              artnet is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              artnet releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            artnet Key Features

            No Key Features are available at this moment for artnet.

            artnet Examples and Code Snippets

            No Code Snippets are available at this moment for artnet.

            Community Discussions

            QUESTION

            Receive foreign UDP Broadcast with Python
            Asked 2021-Mar-22 at 20:54

            I have a device in the network at 192.168.123.204 which broadcasts UDP datagrams(Artnet) as 2.168.123.204 to 2.255.255.255:6454. (The network address is 192.168.123.204 but the datagram is sent with 2.168.123.204 as source.) The address 2.255.255.255 can't be changed (no setting for that).

            My Python script runs on the device 192.168.123.148. I can receive the datagrams there with wireshark: but a Python socket bound to 0.0.0.0:6454 can't receive them. Binding it to 2.168.123.204 or 2.255.255.255 does not work. The script is working, since I can receive Packets from 127.0.0.1.

            If it can't be solved with Python can I redirect the UDP broadcast with iptables (linux)?

            Network:
                    Router 192.168.123.1
                      /   \
            Broadcaster: 192.168.123.204 Script: 192.168.123.148

            basic script:

            ...

            ANSWER

            Answered 2021-Mar-17 at 09:35

            QUESTION

            Qt 5.15 - QSortFilterProxyModel with QAbstractTableModel crashing on dataChanged signal
            Asked 2021-Jan-26 at 07:25

            I have implemented a custom QAbstractTableModel and I have run it through the QAbstractItemModelTester and there are no more issues in my model. However, I am now trying to implement sorting through a QSortFilterProxyModel and I can't seem to get anything working at all.

            ...

            ANSWER

            Answered 2021-Jan-26 at 07:25

            Well it turns out, trying to replicate the issue on a smaller scale made my brain neurons fire enough, that i figured out the problem. My model column count can change and it does change, however, I had not written anything that notifies about column count changing beginRemoveColumns and endRemoveColumns and beginInsertColumns and endInsertColumns. I implemented those in my code like so

            Source https://stackoverflow.com/questions/65882845

            QUESTION

            Xamarin Forms Artnet and UDP transmission
            Asked 2020-Oct-09 at 14:38

            I'm creating a cross platform application that uses Artnet and UDP protocol to communicate with a device on the network. I know Artnet is also UDP.

            Where it works:

            1. Windows OS:
            • Ethernet. Direct Link and Router controlled.
            • Wifi. Direct Link and Router Controlled.
            1. Android OS:
            • Ethernet. N/A
            • Wifi. Direct Link only.
            1. iOS:
            • Ethernet. N/A
            • Wifi. Direct Link only.

            Don't understand why there's 0 communication when there's a router involved on Android and iOS. I tried all the suggested codes I could find online and ticked all the capabilities that I could find for Android and iOS. Wireshark shows there is transmission going on, but my App doesn't capture the packets.

            Snipets:

            ...

            ANSWER

            Answered 2020-Oct-09 at 14:38

            Ok, because I was creating sockets for each IP group, packets weren't captured on public networks, unless the APP was on a Microsoft OS device. If I create a UDPClient and bind it to a port, instead of the localIP address, it will capture everything coming on that port, regardless of the sender's IP Address. If you check the IP address of the socket, it will be 0.0.0.0:PortNumber.

            Source https://stackoverflow.com/questions/63728275

            QUESTION

            How to link data from one struct to the other
            Asked 2020-Jan-26 at 06:11

            I'm doing some changes the ArtNet repository. I want to extend it a little but to do that efficiently I had a couple of question where I don't know the answer on. Please consider the piece of code bellow. As you can see I have three structs:

            • ArtNetNode: this contains all node identification information. IP and short/long name can off course change during the program.
            • ArtPollReplyPack: this struct has the packed argument attached to it. I use this struct later on so send the udp packet. It really is the entire package as specified in the artnet protocol specifications.
            • ArtDmxPack: a similar to point two, but is there to prove the point that data from the node struct is used in multiple packets.

            Current implemantation keeps a lot of coppies from specifiic information, I refer to IP address, mac, short and long name. If one of these parameters changes i need to change it on all three locations. Which is not very efficient. My question is how can I make this efficient, so I only have to change the node.ip instead of all three location. Searches led me to pointers, which really make sense. However, I this this will mess up the structure packing since ArtPollReplyPack and ArtDmxPack are really the full data set of the package. Can any help me to overcome this? Maybe by example.

            Thank you for your time!

            FYI: i'm implementing with Teensyduino on a Teensy 3.2 board with Wiz8xx Ethernet port.

            ...

            ANSWER

            Answered 2020-Jan-23 at 00:07

            There's no real way to set all three IP addresses to the same value without setting all three IP addresses to the same value.

            However, you don't have to use memcpy() function calls... if you want to be very messy you can take advantage of the fact that IP addresses are 4 bytes, i.e., a uint32_t, so if you cast to that you can assign directly instead of using memcpy, i.e.

            Source https://stackoverflow.com/questions/59768357

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install artnet

            You can install using 'npm i artnet' or download it from GitHub, npm.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            npm i artnet

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            https://github.com/hobbyquaker/artnet.git

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            gh repo clone hobbyquaker/artnet

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            git@github.com:hobbyquaker/artnet.git

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