artnet | Send ArtDMX to an Art-Net node | Runtime Evironment library
kandi X-RAY | artnet Summary
kandi X-RAY | artnet Summary
This is a Node.js module that can be used to send ArtDMX packages to an Art-Net node.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of artnet
artnet Key Features
artnet Examples and Code Snippets
Community Discussions
Trending Discussions on artnet
QUESTION
I have a device in the network at 192.168.123.204
which broadcasts UDP datagrams(Artnet) as 2.168.123.204
to 2.255.255.255:6454
. (The network address is 192.168.123.204
but the datagram is sent with 2.168.123.204
as source.) The address 2.255.255.255
can't be changed (no setting for that).
My Python script runs on the device 192.168.123.148
. I can receive the datagrams there with wireshark: but a Python socket bound to 0.0.0.0:6454
can't receive them. Binding it to 2.168.123.204
or 2.255.255.255
does not work. The script is working, since I can receive Packets from 127.0.0.1
.
If it can't be solved with Python can I redirect the UDP broadcast with iptables (linux)?
Network:
Router 192.168.123.1
/ \
Broadcaster: 192.168.123.204 Script: 192.168.123.148
basic script:
...ANSWER
Answered 2021-Mar-17 at 09:35Use raw socket.
QUESTION
I have implemented a custom QAbstractTableModel and I have run it through the QAbstractItemModelTester and there are no more issues in my model. However, I am now trying to implement sorting through a QSortFilterProxyModel and I can't seem to get anything working at all.
...ANSWER
Answered 2021-Jan-26 at 07:25Well it turns out, trying to replicate the issue on a smaller scale made my brain neurons fire enough, that i figured out the problem. My model column count can change and it does change, however, I had not written anything that notifies about column count changing beginRemoveColumns and endRemoveColumns and beginInsertColumns and endInsertColumns. I implemented those in my code like so
QUESTION
I'm creating a cross platform application that uses Artnet and UDP protocol to communicate with a device on the network. I know Artnet is also UDP.
Where it works:
- Windows OS:
- Ethernet. Direct Link and Router controlled.
- Wifi. Direct Link and Router Controlled.
- Android OS:
- Ethernet. N/A
- Wifi. Direct Link only.
- iOS:
- Ethernet. N/A
- Wifi. Direct Link only.
Don't understand why there's 0 communication when there's a router involved on Android and iOS. I tried all the suggested codes I could find online and ticked all the capabilities that I could find for Android and iOS. Wireshark shows there is transmission going on, but my App doesn't capture the packets.
Snipets:
...ANSWER
Answered 2020-Oct-09 at 14:38Ok, because I was creating sockets for each IP group, packets weren't captured on public networks, unless the APP was on a Microsoft OS device. If I create a UDPClient and bind it to a port, instead of the localIP address, it will capture everything coming on that port, regardless of the sender's IP Address. If you check the IP address of the socket, it will be 0.0.0.0:PortNumber.
QUESTION
I'm doing some changes the ArtNet repository. I want to extend it a little but to do that efficiently I had a couple of question where I don't know the answer on. Please consider the piece of code bellow. As you can see I have three structs:
- ArtNetNode: this contains all node identification information. IP and short/long name can off course change during the program.
- ArtPollReplyPack: this struct has the packed argument attached to it. I use this struct later on so send the udp packet. It really is the entire package as specified in the artnet protocol specifications.
- ArtDmxPack: a similar to point two, but is there to prove the point that data from the node struct is used in multiple packets.
Current implemantation keeps a lot of coppies from specifiic information, I refer to IP address, mac, short and long name. If one of these parameters changes i need to change it on all three locations. Which is not very efficient. My question is how can I make this efficient, so I only have to change the node.ip instead of all three location. Searches led me to pointers, which really make sense. However, I this this will mess up the structure packing since ArtPollReplyPack and ArtDmxPack are really the full data set of the package. Can any help me to overcome this? Maybe by example.
Thank you for your time!
FYI: i'm implementing with Teensyduino on a Teensy 3.2 board with Wiz8xx Ethernet port.
...ANSWER
Answered 2020-Jan-23 at 00:07There's no real way to set all three IP addresses to the same value without setting all three IP addresses to the same value.
However, you don't have to use memcpy() function calls... if you want to be very messy you can take advantage of the fact that IP addresses are 4 bytes, i.e., a uint32_t, so if you cast to that you can assign directly instead of using memcpy, i.e.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install artnet
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page