JCanvas | canvas programing | Canvas library
kandi X-RAY | JCanvas Summary
kandi X-RAY | JCanvas Summary
A tool for canvas programing, offer some apis for 3D.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of JCanvas
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QUESTION
I wanted to enhance the drawing application I built with JS by allowing the user to draw various shapes. I want to make it convenient for the users by allowing them to drag these shapes around. So I used jCanvas, since it offers a simple way of dragging a shape:
...ANSWER
Answered 2021-Feb-22 at 11:25You are not using Layer explicitly, but when you set drag property the Canvas create a layer:
Layers can be made draggable using the draggable property.
https://projects.calebevans.me/jcanvas/docs/draggableLayers/
So, clearCanvas is not suitable:
This method is not meant to be used if you are using the jCanvas Layer API, because the API handles redrawing for you in many cases, and so if you try to clear the canvas. you layers will eventually be redrawn by jCanvas when it deems necessary.
You need remove the layer:
QUESTION
Im using jCanvas to make flyer editor with jQuery : https://projects.calebevans.me/jcanvas/
...ANSWER
Answered 2020-Jul-12 at 06:03In you current code you where sending only one value in updateCanvasIMG
so the other value was returning null and was not loading image.Instead in below code i have declare 2 variable to save value of pic_broadcaster
and pic_challenger
and have check if the value is not empty .If the value are empty for another file send default image url to your function updateCanvasIMG
.
Demo Code :
QUESTION
I am making a pong game, and I am trying to add scores to it. It is not adding scores, no matter what I do. There is nothing in console. I couldn't find anything on google for it. Since the source code is very long, I will just paste the link. Here is the Html & Js:
...ANSWER
Answered 2020-Jun-11 at 00:41You are resetting the game before you check who wins. And you have to use innerHTML to write to the contents of the DOM element. What you are doing is just assigning the variable playertwoscore
to the value of scoretwo. setting
Faulty code is here:
QUESTION
This is within the Bismon project (a GPLv3+ software funded by H2020 European projects), git commit 0e9a8eccc2976f
. This draft report describes the software. This question gives more context and motivations.
It is about the (hand-written) webroot/jscript/bismon-hwroot.js file, used in some HTML page whose code is generated by Bismon (a specialized web server above libonion).
I added some CSS class for span, e.g. span.bmcl_evalprompt
(e.g. in my file first-theme.css).
How do I code the JavaScript to add a text piece in a canvas (preferably using jcanvas with jquery) having the same style (same font, color, etc...) as that span.bmcl_evalprompt
? Do I need to create such a span element in my DOM? Is that even simply possible?
I only care about a recent Firefox (68 at least) on Linux. JQuery is 3.4. I am also using Jquery UI 1.12.1
The idea I had in my mind was to create one single element with coordinates far away from the browser viewport (or X11 window), e.g. at
x= -10000
and y= -10000
(in pixels), then add that single badly positioned element into the document DOM, then use traditional Jquery techniques to get the font family, font size, and element size. But is there any better way? Or some Jquery compatible library doing that?
ANSWER
Answered 2020-Jan-14 at 11:45If you simply want to render the text from your span in a canvas, you can access the styling attributes using the function window.getComputedStyle. To make the original span invisible, set its style to display: none
.
QUESTION
Just want to say, I don't use CSS, but on small size canvas quality of circle very poor.
Example: jcanvas https://jsfiddle.net/tkdn2rv6/25/
For example, everything is fine on the konvajs: konva https://jsfiddle.net/qup9s57y/23/
Why is the image so blurry?
I would like to use jcanvas, since it is smaller in size and use jQuery.
...ANSWER
Answered 2018-Sep-05 at 21:11You must use detectPixelRatio Solution:
QUESTION
Hi everyone I have a question about woocommerce and custom metadata.
In my simple product page I had a 2D canvas made with jcanvas. All work well I can adjust height and width based on the product data and modify them.
Then before adding to cart I export an image base64 from my canvas and add it to the cart item because it's a thechnical data. When I go to cart page. I have an error 414. Request uri too long. So I try to generate blob image which work on single product page but not on cart item.
Also try to did that with a base64 image. It works but in my cart item img src data: is automatically removed and don't know why ...
Strangely it remove in my img src the blob: part ...
So my question is how I can send my png canvas image to a cart item and attach to it to display in a thumbnail ?
Thanks
Pierre
...ANSWER
Answered 2018-Jan-03 at 08:16I have solve my problem.
It due to wp_kses_post that auto remove my data: for security reason. So I modify cart-item-data template and avoir this function. This work like this.
Thanks
QUESTION
I am calling a function which contain all draw method and then i am calling another function with all animate method and issue is that,
when i am calling second function first time it works perfectly but second animation time is not working
...ANSWER
Answered 2017-Jun-16 at 05:04It must be the jquery version problem. Try older version of jquery.
Here i use jquery 1.12.4, and it works, here
QUESTION
I am bumped into another problem connected with KnockoutJS and jCanvas. My model and ViewModel:
...ANSWER
Answered 2017-May-07 at 08:13This is actually pretty straightforward with Knockout. You simply need to put your canvas in a Knockout foreach, and then all the usual Javascript events are available as Knockout bindings (like mouseover). A simple example is this:
HTML:
QUESTION
I have written a custom UI extension by following the procedure that cystoscape.js recommends. I am using jcanvas library to draw shapes on this ui extension. Everything works great except the click events on these shapes (jcanvas library provides events to bind on the shapes drawn)are not working. Click on these shapes makes only cytoscape core click. jcanvas events are not fired because I think cytoscape eats all the events. Could someone please help me to how to listen to events on the canvas which are overlayed using ui extension?
Thanks Prakash
...ANSWER
Answered 2017-Apr-19 at 14:40Your overlay needs to be on top of the Cytoscape canvases to get events. Take a look at the existing extensions for examples, like panzoom.
QUESTION
After Dynamically resizing a canvas using javascript points plotted on it no longer line up with where they are placed, and also arcs are getting stretched from how they should be rendered.
The below runnable example demonstrates the issue, because what should be a point where you click the cursor turns into a large miss-shapen oval which is in the wrong place.
...ANSWER
Answered 2017-Mar-01 at 21:43Display size and canvas resolution are two different entities.
When you set the canvas style width and height you set the display size
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