uglifyify | browserify transform which minifies your code | Cloud Functions library
kandi X-RAY | uglifyify Summary
kandi X-RAY | uglifyify Summary
A Browserify v2 transform which minifies your code using terser (a maintained fork of uglify-es).
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uglifyify Examples and Code Snippets
Community Discussions
Trending Discussions on uglifyify
QUESTION
I have a Grunt project that uses both Browserify and Uglify. Here are the core bits of it:
...ANSWER
Answered 2019-Jul-01 at 15:44grunt-contrib-uglify
has a sourceMapIn
option that allows you to specify the location of an input source map file from an earlier compilation - which in your scenario is the browserify
task.
However, whilst setting browserifyOptions: { debug: true }
in your browserify
task does generate an inline source map in the resultant .js
file (i.e. in build/myapp.js
), the crux of the problem is twofold:
We don't have an external source map file that we can configure the
sourceMapIn
option of the subsequentgrunt-contrib-uglify
task to utilize.grunt-browserify
doesn't provide a feature to create an external.map
file, it only creates them inline (see here)
To address the aforementioned issue consider utilizing grunt-extract-sourcemap to extract the inline source map from build/myapp.js
(i.e. from the output file generated by your browserify
task) after it has been produced.
Gruntfile.js
The following gist shows how your Gruntfile.js should be configured:
QUESTION
So I'm not sure if what I'm asking is possible that way.
I have a Gulp task which us gulp-bro
to import module and mix them.
ANSWER
Answered 2018-Apr-19 at 12:48Your error says "navbar is undefined", is it possible that the element you're trying to fetch with getElementsByClassName doesn't exist at the time of this code being executed? Try running this "document.getElementsByClassName('nav-bot')[0];" in the console first.
QUESTION
I am trying (already few days) to achieve very simple task: build one javascript file that bundle all necessarily parts to play video with Google IMA ads, but I am still facing some errors (mostly player.ads is not function
) that are always somehow connected to wrongly registered plugins. I appreciate any suggestions. Thank you.
EDIT: this issue was already reported, but marked as priority 3 and I have not time to wait. I believe that there is another solution.
EDIT2: It seems that guy that reported this issue in link above already come with suitable solution. Now it remains only to try it..if it will work, I post it as an answer.
Entryfile:
...ANSWER
Answered 2018-Mar-02 at 22:57According to EDIT2, this is only modification that make it work:
Modified require part of Entryfile:
QUESTION
I am working on an angular project and have decided to use a boilerplate for it. Here is the link to the boilerplate: https://github.com/jakemmarsh/angularjs-gulp-browserify-boilerplate
The problem i am facing is that i am unable to add any new moudle.
e.g i wanted to add ngCart via npm. I have installed it but it is not accessible in the code.
...ANSWER
Answered 2017-Mar-28 at 13:43ngCart does not have a main key in its package.json, nor an index.js at its root, so import can not know what to import. So you need to be a little more explicit in your import statement.
try to replace
import 'ngCart'; //this doesn't import it
by
import 'ngCart/dist/ngCart'; //this should do it ;)
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