Scriptables | iOS14桌面组件神器(Scriptable)开发框架、教程、精美脚本分享 | Widget library
kandi X-RAY | Scriptables Summary
kandi X-RAY | Scriptables Summary
iOS14桌面组件神器(Scriptable)开发框架、教程、精美脚本分享
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Scriptables
Scriptables Key Features
Scriptables Examples and Code Snippets
Community Discussions
Trending Discussions on Scriptables
QUESTION
I am trying to create a timeline using Chart.js. My Goal is to have a single row that shows various icons/events that happened in a game. By using a linechart and removing the lines, leaving only the points, you can place markers on the timeline.
You can display these points as custom images by assigning an image variable to the pointStyle attribute of the dataset.
With a single image this works perfectly fine, as you can see in the following snippet.
...ANSWER
Answered 2021-May-19 at 10:03You can add different images via an array.
QUESTION
I have a Scriptable Object in Unity that contains a lot a datas (integers and string)
I would like to save data in this scriptable :
I tried :
...ANSWER
Answered 2019-Apr-04 at 22:40Resources.Load
only works if the asset is somewhere under a folder named "Resources" (and you can have multiple "Resources" folders).
If you want to load with the string "ScriptablesObjects/GameSaves/Princess"
then the path on the filesystem must be "Assets/Resources/ScriptablesObjects/GameSaves/Princess"
Here are the relevant details from the linked documentation:
Loads an asset stored at path in a folder called Resources.
Returns the asset at path if it can be found otherwise returns null. Only an object of type T will be returned. The path is relative to any folder named Resources inside the Assets folder of your project. More than one Resources folder can be used. For example, a project may have Resources folders called Assets/Resources and Assets/Guns/Resources. String names that include Assets and Resources are not needed. For example the loading of a GameObject at Assets/Guns/Resources/Shotgun.prefab does not use the folder names. Also, if Assets/Resources/Guns/Missiles/PlasmaGun.prefab exists it will be loaded using Prefabs/Missiles/PlasmaGun. If you have multiple Resources folders you cannot duplicate use of an asset name.
Another example of the Resources folder. In Resources there are two files, fancyA and fancyB. Resources also has Resources2 folder. This folder contains two files, fancyA2 and fancyB2. Finally, Resources2 has a folder called Resources3 with a single file also called fancyB. (This means the file in Resources3 has the same name as in Resources.) The files in Resources can be loaded as fancyA and fancyB with no need for the folder hierarchy Assets/Resources. Also, the files in Resources2 can be loaded. Loading these require the folder directory so an example load will be Resources2/fancyB2. Finally, loading from Resources3 will be Resources2/Resources3/fancyB.
Note: Extensions must be omitted. Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.
QUESTION
I have two methods:
...ANSWER
Answered 2017-Oct-16 at 15:06If you cannot narrow down the generic type of class in your map, you can still cast. And to be safer, you can use Class.isAssigneableFrom
, which is an instanceof for classes (instead of objects):
QUESTION
I am working on a game engine using ECS. My issue is how i spawn an entity. My idea is that i have a method that takes in an entity as an argument, creates a clone of this entity, retrives all the pointer components from the clone and put them in their respective systems for updating:
...ANSWER
Answered 2017-Jul-26 at 17:26As long as players' scripts are copy constructible and you can clone them by means of the copy constructor, you can use CRTP and an intermediate class like this (minimal, working example):
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Scriptables
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page